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h3r's Issues

String

The most re-written class around. Text services.

Merge h3r_def and h3r_resdecorder

No point. Their data is going to a texture atlas. Besides if one bitmap format converter is needed, that's exactly what shall be done: one bitmap format converter function at one place.

Cross-build the SDL

Prepare build scripts. Read the license info. Add questions. Etc.
.
The cross-compile adventure never ends.

UI: VBO

Render the UI as a single VBO:

  • make more windows
  • make the texture atlas cache Texture Cache: initial
  • finalize the UI design (the object-oriented one)

Error handling

1st the project needs error handling:

  • out of memory policy: default - exit()
    //LATER - ask the user to resolve it or exit()
  • file IO policy : same as above
  • log policy : default - exit()
    //LATER - silence

Sort()

Because everything is better when its sorted. I'm not joking.

Render the terrain

Smallest map - all kinds of terrain; walk around with a single hero (limitless movement points).

.bmp export

So I can see what the game bitmaps look like, whats their contents, to guess how are things organised, etc.

Resource Manager

Abstract away the game data. Define a plug-in interface for custom resource managers.

Big picture

Using my favorite diagrammer, clarify what blocks depend on what blocks, and observe the most obvious too-stupid-decisions.

Memory manager

When you put something in RAM remember where you put it.

One issue to rule them all

Milestone 1: Render the main screen. Bridge. "SDL2" initially.
Milestone 2: Create the game model. (because otherwise boredom would slow down the project)
Milestone 3: View 1 - UI.
Milestone 4: Controller Main - UI.
Milestone 5: View 2 - map.
Milestone 6: Sound.
Milestone 7: View 3 - battle.
Milestone 8: AI.
Milestone 9: Hi-scores.
Milestone 10: AI scripting.
Milestone 11: View 4 - campaigns
Milestone 12: https://heroes3wog.net/did-you-know-second-edition/
Milestone 13: Multi-player.
Milestone 14: Plug-ins. (sound, resource manager, renderer, AI)
Milestone 15: Mods. (should take 2 minutes if all of the above are designed correctly)
Milestone 16: New things. (see "Whats the new?" at the file "project")
Milestone 17: Map editor.

Versioning: 0.* - alpha releases; 1.0 - proof of concept; 1.1* - to be decided.

The above could be wrong, could be right. I have no idea. Only one way to find out.

Testing works

So I can test my new code prior or after it being written.

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