C:/butano/homebrew/sym_merged/src/game_system_PhysicsMovement.cpp: In function 'bn::optional<sym::game::system::{anonymous}::PushbackDirection> sym::game::system::{anonymous}::PlatformCollisionResolution_(sym::game::entity::IPhysicsEntity&, const sym::helper::tilemap::TileInfo&)':
C:/butano/homebrew/sym_merged/src/game_system_PhysicsMovement.cpp:97:90: error: 'const class bn::fixed_rect' has no member named 'top_right'
97 | const TileInfo::Flags topRightTileFlag = mapTileInfo.GetTileFlagsByPosition(collider.top_right());
|
^~~~~~~~~
C:/butano/homebrew/sym_merged/src/game_system_PhysicsMovement.cpp:98:92: error: 'const class bn::fixed_rect' has no member named 'bottom_left'; did you mean 'top_left'?
98 | const TileInfo::Flags bottomLeftTileFlag = mapTileInfo.GetTileFlagsByPosition(collider.bottom_left());
|
^~~~~~~~~~~
|
top_left
C:/butano/homebrew/sym_merged/src/game_system_PhysicsMovement.cpp: In member
function 'void sym::game::system::PhysicsMovement::SymbolCollision_(sym::game::entity::Symbol&)':
C:/butano/homebrew/sym_merged/src/game_system_PhysicsMovement.cpp:569:32: error: 'struct sym::scene::GameState' has no member named 'fadeIn'
569 | if (state_.fadeIn.GetState() != effect::Transition::State::ONGOING)
| ^~~~~~
make[1]: *** [/opt/devkitpro/devkitARM/base_rules:80: game_system_PhysicsMovement.o] Error 1
make: *** [/c/butano/butano/butano.mak:156: build] Error 2
For some reason I get this error.