coow / cyberslash Goto Github PK
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License: MIT License
Assigned to: Unassigned
ClickToMove, attacking with mouse
Transform.LookAt(gameObject);
Assigned to: Unassigned
Assigned to: Igotlazy
Assigned to: Alexa
Assigned to: Cow
Assigned to: Unassigned
Rewrite it so it is a DropDown menu and not (other.tag.Equals("FireBall"), due to more spell coming later
Assigned to: Igotlazy
changing the rendering mode too Fade, will allow the FadeObstruction script to fade away the walls and allow clicking through to move
Assigned to: Hagge
Assigned to: Unassigned
Refering to Coding #9, saving in a JSON Database file structure. We need to think ahead here for multiplayer saving. Also encrypting the database so, that its harder to edit it, to counterattack cheating
Make the animations newly added, not floating in the air when playing.
Issue might be related to how the animations was exported, but I couldnt figure it out.
Assigned to: Unassigned
Requires the game to first get into Steam
Assigned to: Unassigned
Assigned to: Unassigned
Assigned to: Shahroon
In dungeon, if player enter room again, and there are fallen enemies. The rat should run away from the corpse, when the player enters
Assigned to: Unassigned
Assigned: Alexa
Assigned to: Unassigned
Making it so that you can only see the on the minimap you or your team has discovered. And outside of the dungeon, in the world, a minimap that shows you everything
Assigned to: Igotlazy
Assigned to: Cow
Showing ? above head for new quest, ! for dialogue, etc.
Assigned to: Cow
Implementing a custom MusicEngine to playing music like you have always dreamed of
Assigned to: Unassigned
Assigned to: Unassigned
We need models first
Saving Custom Vector3 Rotation isnt stored upon reload of Unity
Assigned to: Igotlazy
Assigned to: Unassigned
Need to work together with the Quest system too allow "checkpoints" in the quests
Currently working on the API side of things, so that it can be run from anywhere.
Yet to start with parsing the JSON in C#
Now able to get Custom Colors from database using api.cyberslash.net
Assigned to: Cow
\cows-hacknslash\Cows-HacknSlash\Assets\Scripts\Enemy\FlyingDragon.cs
\cows-hacknslash\Cows-HacknSlash\Assets\Audio\SFX\Enemies\Flying Dragon
Animate the player to have the fortnite dance
Assigned to: Shahroon
Assigned to: Trebor
I need to work with the quest system guy when someone starts that to make items unlock-able by quest.
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