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apusgameengine's Introduction

I'm Ivan Polyacov and this is my code library which I'm making and using in my games and other projects since early 2000x at Apus Software. It is used in many games including Spectromancer, Astral Heroes and others. Most code I wrote myself, but some minor parts were taken from other sources. I'm gonna share my code under BSD license, so please feel free to use it either "as is" or copy@paste any fragments you want.

Please keep in mind that I wrote this code for myself, so while there are many stable and convenient parts, there are also many unfinished, untested, poorly commented or just bad parts. I really hope to make things better: more tests, documentation, refactoring etc., and it would be really helpful if you can support my development:

Please support me on Patreon: https://www.patreon.com/ApusGameEngine

Games made with this engine:


Documentation / Tutorial - live document, feel free to comment or ask questions.


This release was possible because of support of my patrons:

  • Eli M
  • Dave W
  • Ken Ramsey
  • David Millington
  • Michalis Kamburelis (Castle Game Engine)
  • Gary Chike
  • Gerry Chike
  • David York
  • Tristan Marlow
  • add your name - support me on Patreon!

VK group: https://vk.com/apusgameengine

apusgameengine's People

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apusgameengine's Issues

Increase visibility of the project on GitHub

Hi

Please add "delphi", "delphi-game-engine", "game-engine", "delphi-game" and "delphi-library" to the project topics on the repository.

I have some links outside GitHub to those ones and it should increase a little the visibility of this great project.

(and for games, "delphi" and "delphi-game" should be a good idea too)

Best regards

Patrick

AEMLoader.pasnot found

Is your feature request related to a problem? Please describe.
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when i test the demo project,its name is engine test,it notes that error: aemloader.pas not found,please help..

D10.2.3 compilation

D10.2.3 compilation problems
couls not find if pType=Word(tagPOINTER_INPUT_TYPE.PT_PEN) then begin

added ahausladen\ObjectPascal-WinAPIs-master\WinApi for pType:POINTER_INPUT_TYPE;

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