Project is preconfigured with ASW for the Oculus Quest 1 & 2 using a custom render pipeline
Updated to latest commit 30e14a2
Unity version 2021.2+ URPv12
Added sample hlsl shader , see : Assets/Shaders/UnlitTemplate.shader
Try the build : https://github.com/nukadelic/unity-application-spacewarp/releases/tag/apk
- 120Hz is still in experimental stage , to get it working enable it inside the Quest headset in the settings under experimental features.
- Making materials in shader graph will support MotionVectors by default, custom hlsl shaders needs to be edited manually othewise they will jitter when in motion.
- The scene in the screen shot can be found in
Assets/Example/Scenes/SampleScene.unity
- Completely removed Oculus SDK plugin , now using only the package manager provided dll's
- All the project settings are allready setup to be Spacewarp ready
- Shader graph seems to be working as expected
- Additional Project settings
- Linear , Vulkan
- Android 8.0 'Oreo' ( API Level 26 )
- IL2CPP , .NET 4.x
- Texture Compression : ASTC
For faster builds you can swap to the Mono Scripting backend in Project Settings > Player > Other Settings > Configuration > Scripting Backend
, but it is required to have IL2CPP when publishing the application on the store