Giter Club home page Giter Club logo

11-ahoy-matey-original's Introduction

Complete Unity Developer - Section 11 - Ahoy Matey

This is the Complete Unity Developer - one of the most successful e-learning courses on the internet! Completely re-worked from scratch with brand-new projects and our latest teaching techniques. You will benefit from the fact we have already taught over 360,336 students game development, many shipping commercial games as a result.

You're welcome to download, fork or do whatever else legal with all the files! The real value is in our huge, high-quality online tutorials that accompany this repo. You can check out the course here: Complete Unity Developer

In This Section

Section 11 Notes

  • Congratulations on your progress.
  • Point-and-click 3D isometric ship battle.
  • Multiplayer, you can use just one PC.
  • Using UNet throughout, minimising prefabs.
  • Section notes are attached.

Section 11 Game Design Document (GDD)

  • Create a simple GDD live.
  • Write a paragraph explaining the game concept.
  • List the major game rules.
  • Define the asset requirements.
  • Think about how we may monetise this game.

Testing Network Games Locally

  • An overview of the development process.
  • Unity Editor against local build.
  • Testing between two different machines on LAN.
  • Version control is an option (Git, SVN, etc).
  • Optional: set-up Dropbox sync between 2 PCs.

Deploying Our Game Locally

  • How to deploy the same version to 2 machines.
  • Version control is an option (Git, SVN, etc).
  • You could use a shared folder.
  • Set-up Dropbox sync between 2 PCs.
  • Care to use one as master (also the host).

Introducing Network Manager

  • The concept of a stack of APIs.
  • An overview of Unity’s network stack.
  • Finding out where to start with networking.
  • Get our game running with networking enabled

Replacing Network Manager HUD

  • Why we want to replace the default HUD.
  • What the default HUD does for us.
  • Create our own “Start Host” button.
  • Where to find the API documentation.
  • Wiring the button to script and testing.

About The Override Keyword

  • A recap of inheritance.
  • What the override keyword does.
  • Why we need to use it here.
  • Explaining public override void OnStartHost()
  • Test the result.

Logging Client Start Requests

  • About localhost* vs. an IPv4 address.
  • Finding out your machine’s IP address.
  • Temporarily using the HUD again to connect.
  • Connecting to a local build via localhost.

* localhost - Wikipedia, the free encyclopedia

Using NetworkTransform

  • What NetworkTransform does for us.
  • About NetworkIdentity and why it’s needed.
  • Make movements travel over the network.
  • Test this over the LAN, and with local build.
  • Optionally: test this to a mobile too.

Networked Player Movement

  • Understanding players in multiplayer games.
  • Getting players working on clients.
  • Filter input with NetworkBehaviour.isLocalPlayer

Multiple Players With Local Authority

  • Adding a Network Transform to our player.
  • Re-introducing Local Player Authority.
  • Testing 3-way player movement.

MultiPlayer Cameras

  • Add a camera as a child of Player.
  • What is causing our camera issue.
  • One simple way of solving it.
  • Care with disabling camera object vs. component.
  • Don’t use deprecated NetworkView component

Network Recap & What’s Next

  • Talk through Unity’s Network System Concepts*
  • Ask “What’s not fun about this game”.
  • Challenge you to make a basic game.
  • Please thank @MarcoValeKaz for the ship.

* Unity Manual - Network Systems Concepts

DOWNLOAD Section 11 Unity Project

Section 11 Wrap-Up

  • About the course taper structure.
  • You have everything you need.
  • Keep testing, keep asking, keep learning.
  • I’m committed to maintaining this course.
  • That includes adding to this section if needed.

11-ahoy-matey-original's People

Contributors

lucybecker avatar robmeade avatar

Stargazers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

Watchers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.