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emulators's Introduction

Framework for Classic EMULATORS


Develop By Ignacio Cea Forniés. Copyright (C) 2023.
Used allowed under GPL license.
The framework has been developed fully in C++ (version 20) using Visual Studio Community 2022 (64bits).

For better understanding of the framework unzip html.zip, included in the package.
The package includes classes to develop you own emulator, including also assembler, compiler and consoles, remote and local ones.

Commodore 64 emulator

The implementation of the framework for Commodore 64 has been included.
In that case, the behaviour of the VICII has been emulated following the fantastic article by Christian Bauer that can be found at: Zimmers.net
The implementation of the SID chip has been based on the resid libry found at: Resid library
To compile the framework the SDL Core, SDL image, SDL Mixer and Raknet libraries are necessary. Download them, install them and set the environmental variables: SDL_HOME, SDL_IMAGEHOME, SDL_MIXERHOME, RAKNET_HOME

C64EmulVideo.mp4

It has been an intention to emulate the location of the keys as they are inthe original keyboard.
For this reason the position of the different key can be a little bit "strange"
The important C64 keys in a Win32 standard Spanish keyboard are:
LEFT CONTROL = CTRL
RIGHT CONTROL = CTRL
LEFT ALT = STOP
SHIFT + LEFT ALT = RUN
TAB = COMMODORE KEY
LEFT BRACKET = +
RIGHT BRACKET = *
APOSTROPHE = :
BACKSLASH = @
ESCAPE = ARROW BACK
GRAVE = POUND
ACCENT = MINUS
OPEN EXCLAMATION = EQUAL
OPEN BRACKET = PLUS
CLOSE BRACKET = ASTERISC
OPEN PARENTHESIS = TWO POINTS
CLOSE PARENTEHEIS = ADDRESS
COMMA = COMMA
PERIOD = PERIOD
MINUS = SLASH
SHIFT COMMA = LESSER THAN
SHIFT PERIOD = GREATER THAN
SHIFT MINUS = QUESTION MARK
Ñ = POINT AND COMMA
SUPR = UP ARROW

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