Objects continue travelling space foreveeeer.
It means they continue creating/using cached empty zlevels. With one item it's just annoying with logs, but would cause issues along the way, as items get tossed during movement sequence.
Solution would be to kill items, unless they are being pulled (or maybe have mob in range(1) to catch pushing too, though why are you pushing in space idiot)
Going to wait on Harpy's possible shuttle travel rewrite this weekend before tackling that one.
Gonna need a way to grab dockign controller associated with an area.
Currently burns are always done on maximum speed in helm console, only way to set limit is to go to engine control one and set them per engine.
Need to add better controls for more consistent burns.
Engines currently only show fuel pressure, and a message if you don't have enough fuel for a burn.
There's no any indication how MANY burns you have left before the last warning.