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Multiplayer Framework for Node.js.
View documentation

Colyseus is an Authoritative Multiplayer Framework for Node.js, with SDKs available for the Web, Unity, Defold, Haxe, Cocos and Construct3. (See official SDKs)

The project focuses on providing synchronizable data structures for realtime and turn-based games, matchmaking, and ease of usage both on the server-side and client-side.

The mission of the framework is to be a standard netcode & matchmaking solution for any kind of project you can think of!

Key features:

  • WebSocket-based communication
  • Simple API in the server-side and client-side.
  • Automatic state synchronization from server-to-client (delta compressed)
  • Matchmaking clients into game rooms/sessions
  • Scale vertically or horizontally

See public roadmap for future plans.

๐Ÿš€ Quickstart

Create a bare-bones Colyseus server by using npm create colyseus-app@latest:

npm create colyseus-app@latest my-colyseus-server
cd my-colyseus-server
npm start

Sponsors

The sustainability of the project relies on Colyseus Cloud subscriptions and sponsorships. If you are not using Colyseus Cloud, please consider sponsoring the project ๐Ÿ’–

Contributors โœจ

Thanks goes to these wonderful people (emoji key):


Aymeric Chauvin

๐Ÿ’ฌ ๐Ÿ’ก

Brian Hay

๐Ÿ–‹

Damian A. Pastorini

๐Ÿ’ฌ ๐Ÿ“– ๐Ÿ›

Darek Greenly

๐Ÿ’ฌ ๐Ÿ› ๐Ÿ’ป

David Rydwanski

๐Ÿ’ฌ ๐Ÿ’ป

Dr. Burton

๐Ÿง‘โ€๐Ÿซ

Endel Dreyer

๐Ÿ’ป ๐Ÿ“– ๐Ÿ’ก

Enriqueto

๐Ÿ’ผ

Fazri Zubair

๐Ÿ’ผ

Federico

๐Ÿ› ๐Ÿ’ป

James Jacoby

๐Ÿ’ฌ ๐Ÿ’ก ๐Ÿ–‹

Jonas Voland

๐Ÿ’ฌ ๐Ÿ› ๐Ÿ’ป ๐Ÿค” ๐Ÿ’ก

Kyle J. Kemp

๐Ÿ’ฌ ๐Ÿ› ๐Ÿ’ป ๐Ÿค”

Luke Wood

๐Ÿ’ฌ ๐Ÿ› ๐Ÿ’ป

Milad Doorbash

๐Ÿ› ๐Ÿ’ป

Nikita Borisov

๐Ÿ› ๐Ÿ’ป ๐Ÿ’ผ ๐Ÿค”

Phil Harvey

๐Ÿ“–

Sergey

๐Ÿ› ๐Ÿ’ป

Tom

๐Ÿ’ฌ ๐Ÿ› ๐Ÿค”

Tommy Leung

๐Ÿง‘โ€๐Ÿซ

digimbyte

๐Ÿ“–

This project follows the all-contributors specification. Contributions of any kind are welcome!

Contributing

We encourage you to contribute to Colyseus! Please check out the Contributing guide for guidelines about how to proceed. Join us!

Everyone interacting in Colyseus and its sub-projects' codebases, issue trackers and chat rooms is expected to follow the code of conduct.

License

MIT

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cocos-demo-mmo's Issues

iOS: Can't get onopen function! && CustomEvent is not defined

@endel 11:37:08 [DEBUG]: D/ JS: Input Initialized!
11:37:08 [INFO]: builtin-standard|standard-vs|standard-fs|CC_RECEIVE_SHADOW1|CC_USE_FOG4|CC_USE_ACCURATE_FOG0|CC_SUPPORT_CASCADED_SHADOW_MAP1|CC_USE_DEBUG_VIEW0|CC_SHADOWMAP_FORMAT0|CC_SHADOWMAP_USE_LINEAR_DEPTH0|CC_USE_IBL0|CC_USE_DIFFUSEMAP0|CC_IBL_CONVOLUTED0|CC_USE_HDR1|CC_PIPELINE_TYPE0 compile succeed.
11:37:09 [INFO]: builtin-standard|standard-vs|standard-fs|CC_RECEIVE_SHADOW1|CC_USE_FOG4|CC_USE_ACCURATE_FOG0|CC_SUPPORT_CASCADED_SHADOW_MAP1|CC_FORWARD_ADD1|CC_USE_DEBUG_VIEW0|CC_SHADOWMAP_FORMAT0|CC_SHADOWMAP_USE_LINEAR_DEPTH0|CC_USE_IBL0|CC_USE_DIFFUSEMAP0|CC_IBL_CONVOLUTED0|CC_USE_HDR1|CC_PIPELINE_TYPE0 compile succeed.
11:37:09 [INFO]: builtin-standard|shadow-caster-vs:vert|shadow-caster-fs:frag|CC_RECEIVE_SHADOW1|CC_SUPPORT_CASCADED_SHADOW_MAP1|CC_SHADOWMAP_USE_LINEAR_DEPTH0|CC_SHADOWMAP_FORMAT0 compile succeed.
11:37:09 [INFO]: pipeline/planar-shadow|planar-shadow-vs:vert|planar-shadow-fs:frag compile succeed.
11:37:09 [INFO]: pipeline/planar-shadow|planar-shadow-vs:vert|planar-shadow-fs:frag|CC_RECEIVE_SHADOW1 compile succeed.
11:37:09 [INFO]: pipeline/planar-shadow|planar-shadow-vs:vert|planar-shadow-fs:frag|USE_INSTANCING1 compile succeed.
11:37:09 [INFO]: pipeline/planar-shadow|planar-shadow-vs:vert|planar-shadow-fs:frag|USE_INSTANCING1|CC_RECEIVE_SHADOW1 compile succeed.
11:37:09 [INFO]: builtin-standard|standard-vs|standard-fs|CC_USE_FOG4|CC_USE_ACCURATE_FOG0|CC_SUPPORT_CASCADED_SHADOW_MAP1|CC_USE_DEBUG_VIEW0|CC_SHADOWMAP_FORMAT0|CC_SHADOWMAP_USE_LINEAR_DEPTH0|CC_USE_IBL0|CC_USE_DIFFUSEMAP0|CC_IBL_CONVOLUTED0|CC_USE_HDR1|CC_PIPELINE_TYPE0|CC_FORCE_FORWARD_SHADING1 compile succeed.
11:37:09 [DEBUG]: D/ XMLHttpRequest_finalize, 0x7f946830df80 ...

11:37:09 [ERROR]: [SE_ERROR] (/Applications/CocosCreator/Creator/3.6.0/CocosCreator.app/Contents/Resources/resources/3d/engine/native/cocos/bindings/manual/jsb_websocket.cpp, 98): Can't get onopen function!
11:37:09 [DEBUG]: D/ JS: [ERROR]: Error attempting to consume seat reservation - ReferenceError: CustomEvent is not defined
11:37:09 [INFO]: builtin-particle|builtin/internal/particle-vs-legacy:lpvs_main|tinted-fs:add|CC_RENDER_MODE0|CC_INSTANCE_PARTICLE1|CC_USE_WORLD_SPACE1|ROTATION_OVER_TIME_MODULE_ENABLE0 compile succeed.
11:37:09 [INFO]: builtin-particle|builtin/internal/particle-vs-legacy:lpvs_main|tinted-fs:add|CC_RENDER_MODE0|CC_INSTANCE_PARTICLE1|CC_USE_WORLD_SPACE0|ROTATION_OVER_TIME_MODULE_ENABLE0 compile succeed.
Program ended with exit code: 9

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