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Animation Utility: action timing sometimes awkward

I have a two AnimKeys for stabbing (with a sword) on two layers (body and legs). The AnimKey on the body layer has much higher priority than its legs peer. When the body AnimKey is playing without the legs AnimKey, it works fine, but if they are playing at the same time, then the body action starts playing from the middle and the legs action plays twice.

Unfortunately, this case happened on a different project. I'll try to create a test case in this project.

I'm not sure if this has to do with the model I'm testing with, but I've checked and it doesn't seem likely.

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