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gizmoextensions's Issues

Getting error on Drawing Circle, added possible fix

Quaternion To Matrix conversion failed because input Quaternion is invalid {0.000000, 0.000000, 0.000000, 0.000000} l=0.000000 UnityEngine.Matrix4x4:TRS (UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3) GizmosExtensions:DrawWireArc (UnityEngine.Vector3,single,single,int,UnityEngine.Quaternion) (at Assets/Scripts/Controller/Gizmos/GizmosExtensions.cs:71) GizmosExtensions:DrawWireCircle (UnityEngine.Vector3,single,int,UnityEngine.Quaternion) (at Assets/Scripts/Controller/Gizmos/GizmosExtensions.cs:55) Controller.Spawner.DonutSpawner:OnDrawGizmosSelected () (at Assets/Scripts/Controller/Spawner/DonutSpawner.cs:75) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

Fix could be

    public static void DrawWireArc(Vector3 center, float radius, float angle, int segments = 20,
        Quaternion rotation = default(Quaternion))
    {
        var old = Gizmos.matrix;

        // Check if the rotation is the default Quaternion (identity), and if so, set it to Quaternion.identity
        if (rotation.Equals(default(Quaternion)))
            rotation = Quaternion.identity;

        Gizmos.matrix = Matrix4x4.TRS(center, rotation, Vector3.one);
        Vector3 from = Vector3.forward * radius;
        var step = Mathf.RoundToInt(angle / segments);
        for (int i = 0; i <= angle; i += step)
        {
            var to = new Vector3(radius * Mathf.Sin(i * Mathf.Deg2Rad), 0, radius * Mathf.Cos(i * Mathf.Deg2Rad));
            Gizmos.DrawLine(from, to);
            from = to;
        }

        Gizmos.matrix = old;
    }

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