cocos2d / creator_to_cocos2dx Goto Github PK
View Code? Open in Web Editor NEWCreator plugin to support C++& Lua in cocos2d-x
Creator plugin to support C++& Lua in cocos2d-x
//// If remove Widget component: that node run normally
when build, there is error:
creator-luacpp-support\core\parser\Toggle.js:31 Uncaught TypeError: Cannot read property 'id' of undefined
Toggle.js
30: // CheckMark
31: let checkmark_id = background_node_data._children[0].id;
Hello, thank you so much for supporting cpp.
I got the error below when exporting auto-synced prefab.
Prefab.js: Uncaught TypeError: Cannot set property 'contentSize' of undefined
And I found the error occurred when prefab's root is simple cc.Node
(with no component).
I think the reason is the code below in Prefab.js
.
_adjust_properties(original_properties, name) {
let node_properties = this._properties.node;
Simple cc.Node
doesn't have property node
.
So I think it needs conditional branch like below.
_adjust_properties_for_simple_node_root(original_properties, name) {
this._properties[name] = original_properties[name];
}
Regards,
生成的文件里没有这个也
#include "reader/CreatorReaderBinding.h"
Will there be improvements to the code to allow us to set delegates while the ui element is created.
Currently, i have to either
For example, the Button callback, Scroll view delegate, EditBox delegate, etc... To name a few.
Will there be a way to allow those customization in the plans?
Apple Mach-O Linker Error Group
"creator::CreatorReader::createWithFilename(std::__1::basic_string<char, std::__1::char_traits, std::__1::allocator > const&)", referenced from:
"creator::CreatorReader::setup()", referenced from:
"creator::CreatorReader::getSceneGraph() const", referenced from:
clang: error: linker command failed with exit code 1 (use -v to see invocation)
i have search it for a while in google, but i can't fix it . so i want you help, thank you
It crashes while the project is compile and it show that the check mark id is undefined.
I'm using the example project.
Attached is the screen shot and the project.
creator_project.zip
Mask component is not support, when i use, it's not cut.
Currently only supports linear mode.
We need a "build resources only" option in creator, as it is now "build" also overwrites the reader c++ code leading to rebuilding source code that is not really changed and overwriting any changes made to that code.
currently, the header path is not relative to reader, all files should relative to reader. And maybe should change reader
to creator-reader
.
If the .fire is stored like assets\Main\MainScene.fire
or assets\Popups\InfoPopup.fire
. Then the plugin doesn't convert it.
Hello, my C++ Android project cannot load ccreator scene due to incorrect filenames inside ccreator file, for example - creator/image\default_btn_disabled.png (may be due to different slashes)
it is simple scene with default button inside
ConvertFileToJson.js
if (assetpath[-1] != '/')
assetpath += '/';
:)
The progress bar in Cocos Creator have horizontal and vertical direction. But when converted and created in native cpp, it creates as cocos2d::ui::Loadingbar, it does not support vertical. It only have left and right direction.
I think its better to create as a cocos2d::ProgressTimer instead of cocos2d::ui::LoadingBar.
如题,CreatorReaderBinding.h被移除了,是不是lua bind这块自己用tolua++导出
Now PageView's page size is the same as PageView's size, so background may be hidden by pages. Should change it to make sure that page size can not be equal with PageView's size.
Label is always 1 line, Enable Wrap Text is checked, but also 1 line.
I have found that clone widget was very useful features and make code cleanlily. Does it any problem to do that for implement?
The readme says that widget is supported with AlignOnce but there is no widget component support whatsoever.
I don't know if it ended in the readme without being added at all or was lost along the way, in any case I'll open a pull request once I finish implementing basic widget AlignOnce for my own project.
Without any alignment the fixed width/fixed height mode cannot work making the whole project fairly pointless.
I tried to convert a simple test ui project with widget to align ui elements to the side of the screen. But when i use the parser and try in on the native cpp project. it does not show up properly.
I'm using the 0.2 release.
Attached is a cocos creator project with 9 ui elements align to the corners.
creator_project.zip
Add a c++ project as example-cases to test supported features.
Every function parsing should be in a separated module, for example, use Sprite.js
to support Sprite
.
should add lua bindings for
A declarative, efficient, and flexible JavaScript library for building user interfaces.
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
An Open Source Machine Learning Framework for Everyone
The Web framework for perfectionists with deadlines.
A PHP framework for web artisans
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
Some thing interesting about web. New door for the world.
A server is a program made to process requests and deliver data to clients.
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
Some thing interesting about visualization, use data art
Some thing interesting about game, make everyone happy.
We are working to build community through open source technology. NB: members must have two-factor auth.
Open source projects and samples from Microsoft.
Google ❤️ Open Source for everyone.
Alibaba Open Source for everyone
Data-Driven Documents codes.
China tencent open source team.