Related Issues (20)
- Texture nearest filter breaks batching HOT 8
- Script culling in engine-internal HOT 1
- Cull unnecessary glsl
- It is recommended not to use async and await polyfill when previewing
- creator3.8,OpenGL2渲染崩溃问题,GLES2PrimaryCommandBuffer里面draw函数数组越界。必现 HOT 2
- taobao ASTC dont support
- [3.8.3] PostProcess fails with GL error 0x501, 0x506 HOT 11
- 点击事件不回调end或cancel,点击数量获取不对
- label组件char模式,drawcall快速异常增加问题
- 选中effect创建材质 新材质为选中的effect
- mediaQueryPortrait.addEventListener is not a function HOT 6
- 是否会兼容实配鸿蒙JS呢?
- `cc.assetManager.loadAny` 通过uuid 加载 远程bundle内的资源失败. HOT 2
- 希望引擎中能包含 uuid 压缩和解压缩的方法. HOT 2
- Tilemap tiles has wrong display
- [3.8.3] Support for clearing the useless values in the _listenerSet
- 3.8引擎因为渲染问题导致部分安卓模拟器(比如 逍遥模拟器)无法运行问题,直接影响所有出了原生包的creator游戏。必现! HOT 6
- [抖音小游戏] 将3D摄像机渲染到 RenderTexture 时, 层次关系错乱. HOT 1
- [抖音小游戏] 引擎没有自动解决 手机高刷 的问题.
- Add copy texture region to texture region
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