Comments (2)
Fixed and will be released in v3.8.5.
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Related Issues (20)
- [3.8.3] Executing spine.setSkin within the spine.setEventListener callback can cause the game to fall into an infinite loop HOT 1
- 在处理 fbx 模型时, meta里的 "hasAlpha" 变来变去. HOT 1
- mp3文件的 meta信息被莫名修改 HOT 2
- cocos 编辑器 无从从构建面板删除无用的scene HOT 1
- 取消勾选“预烘培动画”,部分手机无法显示模型 HOT 1
- blitTexture need test cases
- 编辑器预览和浏览器预览不显示 HOT 1
- Metal swapchain accessed in non-ui thread
- Custom pipeline preview bug list
- [3.8.2] When the high refresh rate mode is enabled, the game FPS cannot be modified, and the FPS limit will automatically change to 65.
- Button,ProgressBar,EditBox等的子节点Label,Bar, TEXTLABEL,PLACEHOLDER_LABEL在创建时其layer没有跟随父节点
- (Cocos Creator - CI/CD) Endless build build via cmd on build agent teamcity: Stops at this log and loads endlessly - [Package] [email protected] enable HOT 1
- Forcing SafeAreaEdge to be symmetrical in ScreenAdapter
- Build machine hangs trying to download a cocos-service.zip but we don't use services
- 383 Label and Mask component lead to App crash on Xcode. HOT 1
- 希望编辑器能支持拖拽任意扩展名的文本文件 到 cc.TextAsset属性框上.
- 2D渲染时, 某些情况下会莫名其妙的断批
- [2.4.x, native] Memory leak in WebSocket binding
- Releasing the LMB outside the canvas keeps MouseInput._isPressed boolean true
- "HEADERS_RECEIVED"和"LOADING"这两个状态根本不会设置,实际请求过程中只有“OPENED”“DONE”这两个状态有用到。这里后续会完善吗? HOT 1
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