Comments (2)
The issue at the platform layer is that the implementation of the Array differs from the standard implementation in TypeScript.
from cocos-engine.
begin game initialization, inject the code below:
let oldClear = sp.spine.IntSet.prototype.clear
sp.spine.IntSet.prototype.clear = function() {
oldClear.apply(this);
this.array = [];
}
from cocos-engine.
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from cocos-engine.