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editorutils's Introduction

#EditorUtils

1.Rename Child Name 顺序命名选中一个 GameObject的子GameObject的名字 2.Find Missing Image 查找选择文件夹or一个prefab中有丢失Sprite的GameObject 3.Check UI Image Sprite source 查找选择文件夹or一个prefab中所有Image的引用图片 4.CheckTexture 修改文件夹下贴图,统一修改 5.BuildAndroid 根据playSetting设置 build apk 或者 android 项目 6.AutioBuildController 根据animation 生成 AnimatorController 7.SetTextureConfig 设置一个路径贴图平台对应的格式 8.EditorResourceSetting 自动设置导入资源属性选项(模型、图片、声音)

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