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rollercoasterdesigner's Introduction

  • ๐Ÿ‘‹ Hi, Iโ€™m Pascal (@CMDRSpirit)
  • ๐Ÿ‘€ Iโ€™m interested in computer graphics, game development and 3d stuff in general, using Unreal Engine, Unity and core graphics APIs.
  • ๐ŸŒฑ Iโ€™m currently working as a research scientist in automotive, 3D rendering and AI.
  • ๐Ÿ’ž๏ธ I don't have any collaborations running at the moment
  • ๐Ÿ“ซ Feel free to contact me if interested in any of my projects...

Want to look at some moving pictures, check out my youtube channel -> https://www.youtube.com/channel/UCQsqSP2GLZQjDbNZwgOSkjA

rollercoasterdesigner's People

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rollercoasterdesigner's Issues

Functionality and Implementation Inquiries

Hello, I am a college student using the Rollercoaster Designer repository for a school project. Along with my team we had some questions and concerns about the implementation of some of the following functionalities:

  • How could we make a track a complete cycle? (Loop)
  • How to mount a train?
  • How to set up Sensor Event?
  • What does the T stand for in Sensor Event?

Thank you so much for your help in advance.
We really appreciate finding and being to work with this amazing resource.

Unable to 'Play' a scene

Hello,

I'm using the current free version of Unity - 2021.3.24f1.

I put your 'RollercoasterDesigner-main' folder in a blank project's 'Assets' folder.
I tried to open one of your 'Examples'/'Scenes'/'file.unity', but it's all pink.

Also, 2 errors are locking me:

Assets\RollercoasterDesigner-main\Libraries\NURBS\Handler\SurfaceHandler.cs(79,10): error CS0246: The type or namespace name 'BurstCompileAttribute' could not be found (are you missing a using directive or an assembly reference?)

Assets\RollercoasterDesigner-main\Libraries\NURBS\Handler\SurfaceHandler.cs(79,10): error CS0246: The type or namespace name 'BurstCompile' could not be found (are you missing a using directive or an assembly reference?)

I'm joining a screenshot to describe the situation.
2023-05-11 01_57_41-NVIDIA GeForce Overlay

Problems when Building projects

Hi,
I used this package to build a demo for a VR university course. Therefore, I had to build to apk.
I had to manually add a few UnityEditor exceptions for things like undo actions in some of the scripts (mostly for functions that are just relevant in the editor). Moreover it was necessary to add
if (Track.TMax == 0)
{
Track.CombineSections();
}
to the PlaceTrainOnTrack function in the CoasterTrain Script to make the train move in the apk version. (it was always moving in the editor, but not in the build, this one was tricky to figure out :b)

I just thought it would be nice to leave it here, maybe you want to adapt the files, and even if not someone else might find this useful.
Cheers and thank you for publishing this package, saved me a few days of work :)
Niklas

Build Problems

Hey,

When I want to build the scene it gives me the error The Name 'Undo' does not exist in the current context.

If I put the Undo lines in CoaserTrack..cs in IF sections the train won't move when playing the game in build mode.

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