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p8-cyberdeck's Issues

Title screen dissappears

After starting the game and waiting for a while most of the title screen disappears and displays a glitchy flash every few seconds.

scores screen

GIVEN the game has entered CTX_GAMEOVER
AND countdown has reached zero
THEN execution should display SCORECARD in CTX_SCORECARD as follows:

  • Indication that this is high score screen
  • list of top 10 scores listed in classic, justified two column fashion
  • Table should be sorted from highest (top) to lowest (bottom)

Scorecard

Nickname Score
SNEEZY 10192
DOC. 10192
GRUMPY. 3738
SNOW WH 3
GOOFY. 1

title screen

Title Screen

Given a user should see a thematic title of the game when starting the game to draw interest then there should be a cyberpunk themed title to get them excited about playing it.

Mockup and implement a title screen with a cyberpunk theme.

Image

  • Create mockup as guideline using Pico-8 palette/extended palette.
  • Include enumerated color Palette in mockup and if using extended colors
  • include pixel dimensions of HUD parts on mockup
  • Build dumb screen (no animations or actions) to display on screen
  • Add animations for elements visible without any actions (e.g.: Only what is seen before the player does anything)
  • Top & Bottom panels easeIn from top/bottom respectively
  • logo svg in/out animation
  • #5
  • Play |> blink animation
  • volume bars drawn statically
  • volume bars animate with (dummy) music
  • Refactor title code to single tab in p8 file

Core Gameplay Feature Epic

Core Gameplay Feature

Core mechanics for starting a game, ending a game, restarting a game, viewing scores and splash screens and music for each.

  • #2
  • drawing context for game over, title, gameplay, scorecard and any options menus
  • #3
  • start game
  • #10
  • #12
  • victory condition
  • loss condition
  • music player
  • timer

init, update, draw functions

Project setup

Add functions for game loop. Set them up to clear screen and display map.

  • Add _Init()
  • Add _update60()
  • Add _draw()
  • clear screen and display map in draw
  • *** drawing context for:
  • game over,
  • title,
  • gameplay,
  • scorecard
  • and any options menus

***NOTE: Drawing context switching does not require the screens to be drawn just the mechanism for doing so.

game over screen

What it should do

GIVEN the game has entered a context of CTX_GAMEOVER
THEN gameover() should be called until ctx changes
AND display the words "GAME OVER"
AND "Continue #"
WHERE # is a countdown from 10 to 1
IF # reaches 0
THEN ctx changes to CTX_SCORECARD
ELSEIF player presses X
THEN play is reset and ctx changes to CTX_GAMEPLAY

GAME OVER should be drawn in SVG
Countdown should be centered and have a clean aesthetic

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