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aoi's Introduction

Area of Interest

/* 
 * update an aoi object.
 * "w" : watcher
 * "m" : marker
 * "wm" : watcher and marker
 * "d" : drop an object
 */
void aoi_update(struct aoi_space * space , uint32_t id, const char * mode , float pos[3]);

/*
 * define a callback function first, and call aoi_message in your timer or main loop.
 */
void aoi_message(struct aoi_space *space, aoi_Callback cb, void *ud);

/*
 * You can define your own allocator for each independent space.
 * typedef void * (*aoi_Alloc)(void *ud, void * ptr, size_t sz);
 */
struct aoi_space * aoi_create(aoi_Alloc alloc, void *ud);
void aoi_release(struct aoi_space *);

/*
 * You can use the default allocator
 */
struct aoi_space * aoi_new();

See test.c for example.

See http://blog.codingnow.com/2012/03/dev_note_13.html for algorithm (In chinese) .

aoi's People

Contributors

cloudwu avatar

Stargazers

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aoi's Issues

关于该库两个疑问

这个库比较久,不知cloud还有没维护,看了代码和以下介绍文章:
http://blog.codingnow.com/2012/03/dev_note_13.html

两个疑问:
1)文中建议上层判断超出两倍AOI半径才取消关注,因为可能不再收到进入AOI消息,但看了代码发现应该不存在这个问题才对,也即上层应该可以在超出正常AOI半径的时候就取消关注
2)文中提到,假设B在A AOI区域内可能重复发进入AOI消息,看了代码确实如此,但同时提到"但不会有过于频繁的消息推送",按代码实现来说这种情况还是有可能很频繁

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