Comments (2)
Thanks, i will try this.
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I have not planned to integrate this directly in the plugin. But resulting point cloud without quantization step should be loadable in our viewer.
I let the issue open for information about how to optimize a ply file to be efficient in VR.
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Related Issues (20)
- Can this support multipy ply files rendering in the same time? HOT 1
- HDRP issue HOT 2
- Multiple 3DGS HOT 3
- Run without an HMD HOT 1
- how test your depth support and transparency ? HOT 2
- Increase max scaling limit and fix viewing for large models HOT 3
- Feature: Cycle through multiple point_cloud.ply HOT 2
- Feature: Set floor and height HOT 2
- git clone Error : Host key verification failed HOT 2
- Gaussian Splatting Relighting
- Can not add my own .ply HOT 4
- Left and Right eye Occlusion view in Unity HOT 3
- Resolution HOT 1
- FPS
- Implementation for URP and HDRP
- Performance constrainsts (CPU/GPU?) HOT 5
- the Clarte startup screen appeared for 3 seconds then the full screen kept going black. HOT 2
- Using gaussian splatting's alpha channel HOT 2
- Last err message : illegal memory access when load & reload different scene data HOT 3
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