Comments (2)
Actually i use Blit on Camera to draw the gaussian splatting in OnPostRender (script GaussianSplattingCameraBlit). This method is only compatible with standard pipeline. You have to change that for HDRP and probably rewrite the associated shader.
There is also something to change in GaussianSplatting.cs script because i use OnPreRenderCallback too.
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Thank you!!
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Related Issues (13)
- Program starts then crashes immediately (varjo xr 3) HOT 7
- Can this support multipy ply files rendering in the same time? HOT 1
- Multiple 3DGS HOT 3
- Run without an HMD HOT 1
- how test your depth support and transparency ? HOT 2
- Running two GaussianSplatting model at the same time HOT 7
- No images in HMD display HOT 4
- Performance constrainsts (CPU/GPU?) HOT 5
- the Clarte startup screen appeared for 3 seconds then the full screen kept going black. HOT 2
- Using gaussian splatting's alpha channel HOT 2
- Last err message : illegal memory access when load & reload different scene data HOT 3
- Leverage lightgaussian for better performance HOT 2
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