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autoscene's Introduction

Hi there ๐Ÿ‘‹

๐Ÿ”ญ Currently working as a Lead Developer Unity C# on Crying Suns and some unannounced projects at Alt Shift

๐Ÿ I've been an Apple user for a long time and I am exploring the many frameworks you can find in the Apple ecosystem.

๐Ÿ˜ I'm also an experienced PHP developer (and probably a little overprotective of our beloved language)

๐Ÿ“ซ You can also reach me on Mastodon, Twitter, Medium or LinkedIn

๐Ÿ”– There's also my personal devlog

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autoscene's Issues

No easy way to disable AutoScene for PlayMode tests

I've been trying to find a graceful way to do this and thought I'd reach out before devoting any more to it. Right now if AutoScene is enabled, it breaks my playmode tests which care about which scene I'm in (even though they seem to be loading the same scenes).

What I really want is for AutoScene to disable itself if it detects the app running in a test. Something like this seems ideal:

  • A test starts running and creates a test scene
  • AutoScene detects that we are in a test fixture and it disables itself
  • The test runs
  • Afterwards, AutoScene resets to its previous value (which for me, would always be enabled).

Of course it would also be good if AutoScene just didn't auto-initialise that scene, but my limited understanding of how this works means I'm guessing that's not possible.

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