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View Code? Open in Web Editor NEWECS for Unity with full game state automatic rollbacks
License: MIT License
ECS for Unity with full game state automatic rollbacks
License: MIT License
Follow your work for quite a while :)
A video tutorial would be greatly appreciated!
The latest version of the framework has a huge Assembly Reload Time
Test on Unity 2019.4.26f1 2020.2.xx 2020.1.xx
Use https://github.com/chromealex/ecs.example
Profiling tool https://github.com/Unity-Technologies/com.unity.editoriterationprofiler
After update to last version (slow)
In a real case, without debugging. Changing 1 line of code in one case takes 4s, in another 12s.
If you remove Burst and Collections, the time drops from 12s to 8s
Is there anything you can do about this? For fast iteration, an initial compilation time of 12s is very annoying...
And one more question. Is it possible to develop without a Unity? Is it possible to build game logic and framework code (without unity) to DLL?
When create system or components namespace sometime is generated incorrectly.
Example
Assets/InfinityWar/Features/Units/Systems
Version me ecs 01.2021
Describe the bug
ECS Initializer "Features" incorrect display
Unity (please complete the following information):
It seems that this project recommend unity2020, but since unity support for apple silicon only started from 2021 version, I had to use unity 2021
Additional context
ecs-submodule: 2.4.100
MacBook Pro 16' 2021
macOS 13.0
Unable to install this project - instructions unclear / outdated.
Which version of unity is required? Project seems to require outdated unity modules.
So many many errors when I try to do this.
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