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Revenge

Reverse Engineering Environment

Project Status: pre alpha (it does work on the various binaries I'm currently testing with)

The idea is a web-based reverse engineering environment with very small initial goals: binary file type detection and simple disassembly of 6502 machine code for the Vic-20 and C64.

It's implemented in TypeScript as a first project for learning the language.

Beyond the small initial goals lies a vast land of unfulfilled wishes.

Features

  • drag and drop file loading
  • load file contents into summary view
  • hex view (minimal)
  • dumb disassembly
  • file type recognition
    • basics - can recognise at least two types and offer to disassemble if it knows how
    • vic20 raw cartridge image recognition
  • representation of a syntax-independent assembler pseudo-op and Dialect can implement syntax-specifics
  • assembly syntax highlighting
  • Test suite
  • Decode BASIC programs on VIC-20 and C64
  • High quality reference data from the c64ref project, initiated by Michael Steil of The Ultimate C64 Talk fame.
  • stats/summary of file interpretation action taken
    • execution time for disassembly
    • symbol detection count (disassembly)
  • System kernal subroutine symbol recognition (VIC-20, C64)

TODO

  • check out Ramda-Adjunct possible addition to Ramda https://char0n.github.io/ramda-adjunct/4.0.0/
  • check out Haskell Difference List datastructure
  • vic 20 / c64 hardware register detection
  • Add readonly memory region support (will help isolate selfmod potential and help with static analysis)
  • Render comments on the line before if the line is too long to prevent comment and code clash. Also format long byte declarations on multiple physical lines.
  • Kernel subroutines: map the inputs, outputs and register effects of subroutines
  • render source lines that have no address prefix - such as symbol definitions
  • view options - disassembly, basic, hex each should define their own config options
    • dialect options - layout handles for indenting
  • Handle trailing machine code in hybrid BASIC/machine code (e.g. Myriad)
    • Sniffer / hybrid disassembler/basic decoder
  • better styling for BASIC decoder
  • hovertools:
    • dynamically decorate
    • single instruction or selection
    • selection lollypop handles can be expanded using tools (drag extend up or down)
    • extra info
    • edit options
    • branch icon import AltRouteIcon from '@mui/icons-material/AltRoute';
  • functional data structure for byte interpretation
    • what is that fp datastructure for strings
    • make random access and modification to disassembled instruction list (lenses?)
    • need to be able to replace a sequence of instructions into a byte declaration
    • Make entire disassembly asynchronous (rather than n-pass)
  • improve cart sniffers
    • look at the warm and cold jump vectors to see if they land in-range and at probable code
  • data section detection - probabilistic
    • human-designated
    • detected score
  • use ts-md5 for md5 hash generation? unless there's an easy way to support SHA1 also?
    • what do online software databases prefer? Probably md5 or sha1
  • handle file uploads in the background
    • only bother with files that have an unseen hash
  • use c64ref submodule for petscii rendering
    • build-time petscii mapping
    • test coverage
    • charset
    • rewrite BASIC decoder using c64ref data
  • manual choice of file type
  • introduce user abstraction well before multiple user accounts or permissions
  • database persistence
  • interactive choice of data/code regions
  • BASIC data statement embedded machine code detection/designation
  • bulk back-end corpus
    • slurp tree, content hashing, indexing, duplicate detection, cache-invalidation
  • multiple disassembly dialect support
  • Test suite coverage measurement / build script
  • type possibility list with probabilities etc.
  • canonicalisation of code - equivalences (given jump guards and immutable memory blocks, and modulo halting prob, natch)
  • user accounts
  • file back-end
    • store file on back-end
    • recognise already loaded files with content hash
      • keep db details of uploads anyway
    • store file-level notes and byte-offset / byte-range notes
    • unified back-end between bootstrap filetree and uploaded stuff
  • petscii view (views abstraction)
    • UI: render text data in machine-original font, derived directly from the character ROM
  • content recognition:
    • common data fragments identified between files
    • build database of file content recognition.
    • fragment content hash, db etc.?
    • binary diff two files (linear)
    • automate the similarity detection of files - need an indexing system, maybe use common sub-sequence - ask/research.
  • sharing, permissions
  • enable multiple people to do analysis of files, to store, share and collaborate on the analysis of files
  • Build and test with round-trip to targeted assembler syntax. Verify that the produced assembly listing will assemble in the target assembler and reproduce the same binary. Can't figure out if this is easy or hard.

System Support Status

The design aims to reduce the effort of supporting multiple different systems, however at this stage only VIC-20 and C64 carts, prg files and BASIC files have been tested and there is no comprehensive test suite yet. Also, I'm not sure how feasible it would be to support some systems. Within the communities of each system, different assembler tool chains are more prevalent.

In general, project scope includes support for 6502-based and Z80-based 80s Microcomputers and a generous subset of the more common assembler syntax dialects. The following table shows estimations, not promises.

Machines Status CPU Family
VIC-20, C64 In Progress 6502
Apple II, BBC B Planned 6502
NES Probable 6502
ZX Spectrum Planned Z80
SNES ? 6502
Microbee, TRS-80 ? Z80
Oric, Atari 8-bit ? 6502
Gameboy series ? Z80*
VZ-200 / VZ-300 / Laser ? Z80

Design Notes

Machine language basic loaders often use base 10 data sequences of bytes. This is a low compression format. Higher radix formats can be used as strings, rem comments or some other transport format and the encoding of the instruction data can be a custom, variable-length compression format.

Peep-hole optimiser. See documented optimisations.

Patchy comprehensions - in a given disassembly, is the byte literal treated as a zero-page address? If so, or if it is a 16-bit address for, say, a load or store, is there some kernal symbol for that address or is it a JSR destination?

Run small trial executions in the background to score various areas as code or data. Detect code sequences that modify code (self-modifying code is harder to understand, although if the only change during simulation is to a memory address that is read from, and not thereafter jumped to or used as an index for a branch, signs point to likely separation between code and data).

Try to make this multipronged analysis somewhat automatic so the user can just confirm simple hunches or heuristic interpretations.

Pattern Recogniser and Macro Synthesiser

  • The long conditional branch, 64tass supports it
  • Register stack save, restore
  • Infinite unconditional loop
  • Block of zeroes
  • Block of pattern repeat

Canonicalisation

The canonical form of a piece of interpreted data enables divergent yet semantically equivalent forms to be recognised. In the case of character data, the canonical form might make the reverse form equivalent. In the case of code, the canonical form will have equivalences that, for example use the y register instead of the x register, all else being equal. Canonical forms for code may execute in a different number of cycles or use a different number of bytes or have instructions in a different order (some design is required to analyse alternate orderings with preservation of semantics). Canonicalisation is a form of program transformation where the goal is to identify use-case-specific essence.

Interactive Disassembly

While as much detection as possible is ideal, detection cannot be perfect and all designation options should be selectable by the user.

  • Mark self-modifying code
  • Mark block or line
  • Macro extraction
  • Expression synthesis
  • Symbol definition
  • Comments, labels, alternate literal forms including escape characters

Assembly Dialects

Dialects should define equivalent alternative generation options for particular parts and the user can choose which suits the given part. Also, guesses should be smart.

A command line required to assemble the file in a given assembler should be provided in a comment at the top of the generated output (this implies the filename must also be specified). CPU designation and, system symbol imports etc. can only be specified on the command line or by environment variables on some assemblers as opposed to having assembler directives for them. While trying not to get into OS-specifics, command-lines are necessarily going to be OS-specific.

Within a dialect, different options may be selectable in a config form, so preferred output styling can be tweaked.

The disassembly of the C64 Kernal and friends

Assembler dialects being considered:

Vasm "Oldstyle"

Oldstyle is one of the supported dialects in vasm, Ben Eater's choice.

  • Top of docs: http://sun.hasenbraten.de/vasm/release/vasm.html
  • Very simple syntax, like ancient 6502 source code
  • strict-columnar syntax compared to its Standard Syntax
  • Within this style, various syntax options are available, as per the documentation which permit some deviations from the default oldstyle syntax. Of the options that affect correct parsing, most vary the syntax towards common assembly syntax found in the most popular assemblers such as Kick.

Some noteworthy features of Vasm "oldstyle":

  • Supports Z80 but there are a few constraints on certain directives
  • Many directives have several variants and aliases
  • labels must begin in the first column and the trailing : is optional, however in Vasm's Standard syntax, labels do not have to start on the first column but must have a trailing :, therefore conform to both by generating labels at column 0 and always adding the :
  • Anonymous labels, which can be more legible for local refs
  • Section protection - most useful for read-only for carts and roms
  • operands must be separated from the mnemonic by whitespace
  • line comment prefix is ;
  • hex literals are denoted by a $ prefix
  • PC assignment on 6502 can be done as * = $12af (Z80 uses $), matching general symbol assignment (also org form)
  • .addr $1234 is a 16 bit data declaration that respects target endianness
  • .blk $01,$ff fills 256 bytes with the value $01
  • String and word literals
  • Binary includes (useful for designated or detected binary blocks like .sid chunks) or common graphics formats.
  • Macro definition and invocation
  • repeat expr and endrepeat will repeat a given block of code expr times

Kick Assembler

Kick Assembler by Mads Nielsen is free, although closed source, it is free to use and it one of the most popular assemblers in the C64 community mostly for its rich scripting-language-like assembler directives and macros.

  • closed source
  • very complex, inconsistent and non-orthogonal syntax variations. The author claims parsers must be hand-coded rather than generated.

Others:

Common Dialect Variations

Assemblers may accept a lot of syntax beyond the minimum required for generating disassembly, for example, macros and includes. Ultimately it would be great to be able to synthesise macros from binaries, but at first, only the minimum necessary syntax may be supported.

  • line comment prefix character
  • legal label rules, e.g.:
    • no mnemonic prefix allowed
    • must start on column 0 and mnemonics must be indented
    • must end in a colon (or not)
  • program counter assignment:
    • ORG $8000 or
    • * = $8000
  • hex/bin/oct/dec/ascii/petscii literals syntax/support
  • data declaration
    • individual bytes
    • word support etc.
    • block fill

Reverse Engineering Tools

  • Radare2 Unix-like reverse engineering framework and command-line toolset
  • Ghidra by NSA (supports 6502 and dozens of more contemporary architectures)
  • Cutter non-boomer UI
  • Binary Ninja proprietary but has free cloud version that claims to support 6502 (I couldn't make it work) see my GH issue #152
  • IDA Pro classic, proprietary, native

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