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chocolatejs's Introduction

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      ( )(  ) )                       / ____| |                    
  _ (.( ) .)(.( )) _                 | |    | |__   ___   ___ ___  
(  ( ).( ) (.)( ).)  )               | |    | '_ \ / _ \ / __/ _ \ 
|`-..___________ ..-'|               | |____| | | | (_) | (_| (_) |
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 /                  \ _/             |______\__,_|\__\___(_) |___/ 
|                    |                                    _/ |     
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Chocolate - Full stack Node.js framework

Chocolate is an experimental and isomorphic Node.js webapp framework built using Coffeescript.

It includes :

  • Chocolate Studio -- an online IDE (with Coffeescript, Javascript, Css, Json, and Markdown support)

  • Locco -- the Chocolate protocol : so, what, where, how...

  • Chocolate playground -- an online and immediate playground for Coffeescript, Chocokup and Doccolate

  • Chocokup -- a 100% pure CoffeeScript templating language that helps build web user interfaces (based on Coffeekup)

  • Chocodown -- Chocokup-aware port of Markdown (based on Showdown)

  • Specolate -- a behavior/test driven development tool (based on Jasmine) that works client and server side

  • Doccolate -- an online documentation editing tool (based on Docco)

  • Chocodash -- toobox for javascript object identity, types, serialization and asynchronous calls and signals management

  • liteJq -- a lite jQuery-compatible library

  • Chocoss -- a Css framework

  • ChocoDB -- a kind of nosql database running on SQLite

  • a basic source control with Git

  • NewNotes -- a promising note taking tool

Chocolate integrates:

Node.js - Coffeescript - Ace - Docco - Coffeekup - Jasmine - Reactor - Highlight.js - Showdown - Ccss - Git - Impress

 


Version

Chocolate v0.0.15 - (2016-05-18)

NEW FEATURES

  • in server/studio:

  • new snippets availble for Locco and Chocodash:

        # Require Locco Interface
        snippet locco_require_interface
        
        # Locco full Interface
        snippet locco_interface_full
        
        # Locco full Interface.Web.Html
        snippet locco_interface_html_full
        
        # Locco standard Interface.Web.Html
        snippet locco_interface_html_standard
        
        # Locco minimal Interface.Web.Html
        snippet locco_interface_html_minimal
        
        # Chocodash require
        snippet require_chocodash
        
        # Chocodash async or flow
        snippet chocodash_async_or_flow
    
  • you can add user defined snippets in data/config.coffee

        exports.snippets:
            coffee:"""
            # New Service Page
            snippet service_page
            \tInterface = require 'chocolate/general/locco/interface'
            \tmodule.exports = new Interface.Web.Html
            \t\tdefaults: ->
            \t\trender: ->
            """
    
  • in data/config, you can add a default page handler to which redirect unkonwn pages

         exports.defaultExchange = where:'demo', what:'showme', params: name: -> 0
    
    • where: module name you want to call for every unknown page
    • what: function name in the module do call (if omitted the module itself will be called)
    • params: params to pass to the function. If the param value is a function, then the returned value will be used as a key index to the original params. 0 is the page path and 1...N are the querystring parameters' value

UPDATES

  • in server/interface:

  • you can now directly export an Interface.Web object in a file module without the 'interface' attribute

        Interface = require 'chocolate/general/locco/interface'
        module.exports = 
            new Interface.Web -> div 'Hello'
        
    instead of 
                    
        Interface = require 'chocolate/general/locco/interface'
        exports.interface = 
            new Interface.Web -> div 'Hello'
    
  • config module available in __ params of locco/interface service

  • in locco/interface:

  • 'render' replaces 'action' in interface definition. 'action' stays available as a 'render' synonym

        html = new Interface.Web.Html
            action: ->
                div 'Hello World'
    
    is equivalent to the new preferred syntax:
            
        html = new Interface.Web.Html
            render: ->
                div 'Hello World'
    
  • 'check' replaces 'values' in interface definition. 'values' is not supported anymore

  • bin content becomes available in 'render' function arguments:

        demo = new Interface
            render: ->
                {who, where} = @bin
        
        demo = new Interface
            render: (bin) ->
                {who, where} = bin
        
        demo = new Interface
            render: ({who, where}) ->
        
        demo = new Interface ({who, where}) ->
    
  • 'defaults' can be passed as a param to an interface definition

        html = new Interface.Web.Html {menu}, -> menu()
    
  • Interface.Web code rewritten to manage naming collision in different module

  • in Interface.Web render function, this.keys is an array with the names of the values copied in this.bin

  • in locco/chocodash:

    • added _.clone function to enable object deep copy

FIXED BUGS

  • in locco/interface
    • review is done properly on Web interfaces just before de render function is called and not globally at begining
    • make available __ context in bin arguments of sub interfaces
    • make available locals (like _ and Chocokup) as local variable of sub interfaces

See history in CHANGELOG.md file

 


Summary

 


Demo

There is a non-writable demo at : https://demo.chocolatejs.org/


Installation

This procedure was tested as root on Debian 6.0

Prerequisites

Chocolate needs Node.js. If you need to install it, here is a procedure to:

Install Node.js

apt-get update
apt-get install python
apt-get install git-core curl build-essential openssl libssl-dev
mkdir -p /tmp/build/node
cd /tmp/build/node
git clone https://github.com/joyent/node.git .
git checkout v0.10.0 #Try checking nodejs.org for what the stable version is
./configure --openssl-libpath=/usr/lib/ssl
make
make install

Make node modules accessible everywhere

-- In /etc/profile, append :

export NODE_PATH="/usr/local/lib/node_modules"

 

You can use start, stop and monitor Chocolate's daemon if you:

Install Upstart, Monit and Sudo

apt-get install upstart
apt-get install monit
apt-get install sudo

 

Chocolate also needs:

Other prerequisites

apt-get install openssl
apt-get install git
apt-get install sqlite3
apt-get install libsqlite3-dev

 

Install Chocolate:

npm install -g chocolate

 

Create Chocolate user to start Chocolate daemon

useradd chocolate
mkdir /home/chocolate
usermod -d /home/chocolate -s /bin/bash chocolate

Run chocomake to create myapp

cd /home/chocolate
chocomake myapp

Answer asked questions to create a self-signed SSL certificate.

Change chocolate files owner

cd /home
chown -R chocolate:chocolate chocolate

 

Install Chocolate as daemon

vi /etc/init/chocolate.conf

    #!upstart
    description "Chocolate node.js server"

    start on startup
    stop on shutdown

    script
    exec sudo -u chocolate -i /usr/local/lib/node_modules/coffee-script/bin/coffee /usr/local/lib/node_modules/chocolate/server/monitor.coffee /home/chocolate/myapp 2>&1 >> /var/log/node.log
    end script

chmod 755 /etc/init/chocolate.conf

Install Monit to supervise the upstart daemon

vi /etc/monit/conf.d/chocolate.conf

    #!monit
    set logfile /var/log/monit.log
     
    check host nodejs with address 127.0.0.1
        start program = "/sbin/start chocolate"
        stop program = "/sbin/stop chocolate"
        if failed port 8026 type TCPSSL protocol HTTP
            request /
            with timeout 10 seconds
            then restart
     
 # unless it it's configured
 # please configure monit and then edit /etc/default/monit
 # and set the "startup" variable to 1 in order to allow
 # monit to start

vi /etc/monit/monitrc

# remove comment on line :
#   set daemon  120           # check services at 2-minute intervals 
 
/etc/init.d/monit start

Reboot

Please reboot to activate Upstart and Monit...

Run chocolate

start chocolate

 


Use it

Chocolate runs on your server and responds to https requests on port 8026

You can change port number in /etc/init/chocolate.conf where you add the port parameter after /home/chocolate/myapp at line:

exec sudo -u chocolate -i /usr/local/lib/node_modules/coffee-script/bin/coffee /usr/local/lib/node_modules/chocolate/server/monitor.coffee /home/chocolate/myapp 80 2>&1 >> /var/log/node.log

You can also use a simple Http server by specifying options in the config.coffee file:

exports.http_only = yes
exports.port = 80

Log on

You defined a master key when using chocomake to create myapp.

You enter that key at:

https://myserver:8026/-/server/interface?register_key

Log off

To logoff go to :

https://myserver:8026/-/server/interface?forget_keys

Enter Chocolate Studio

To enter Chocolate Studio, go to:

https://myserver:8026/-/server/studio

There you can create, modify, move and commit source files

Web access to source files and functions

You access a file directly in the browser:

To display default.coffee as raw text

https://myserver:8026/default?how=raw

To display default.coffee as documentation text (docco)

https://myserver:8026/default?how=help

To edit default.coffee

https://myserver:8026/default?how=edit

To run default.spec.coffee specs (if you create it)

https://myserver:8026/default?so=eval

Locco main operations

Requests to Chocolate server follow theses rules (the Locco protocol main operations):

https

By default, Chocolate uses Https:

Http requests are redirected to https
Https server is located (by default) at port 8026
Http server is located at port Https+1 (8027)

You can specify options in data/config.coffee file:

exports.http_only = yes or no
exports.port = <main port number>
exports.key = <key filename>
exports.cert = <cert filename>

Chocolate system services and files

They are accessible at:

https://myserver:8026/-/server...
https://myserver:8026/-/general...

Your app services and files

They are at:

https://myserver:8026/mydir/myservice...

Default service in source file

If your source file exports an interface function (ie. in default.coffee):

exports.interface = () -> 
    'Hello world!'    

Then it is called when you request that file with no parameter:

https://myserver:8026/default

returns a web page with

Hello world!

You can use the Interface.Web service with Chocokup to produce your Html page :

Interface = require 'chocolate/general/locco/interface'
exports.interface = 
    new Interface.Web ->
        div 'Hello world #{world}!' for world in [1..5]

 


Chocolate Studio

A sweet web app development environment.

It displays your source files and browse through directories, has a search in files service.
It has a panel that displays log messages.
It can also list and open source file commited versions.

You can create, move, rename and delete files.

The central panel has the code editor. It has syntax highlighting for Coffeescript, Javascript, CSS and Markdown.

Autocomplete and Snippets

It has a basic automplete feature that, by pressing CTRL+SPACE keys, proposes you a list of words collected from your file.

It also has snippets that will expand code from a shortcut:
in an HTML file, html5+CTRL+SPACE will become:

    <!DOCTYPE html>
    <html>
        <head>
            <meta http-equiv="content-type" content="text/html; charset=utf-8" />
            <title>`substitute(Filename('', 'Page Title'), '^.', '\u&', '')`</title>
            meta
        </head>
        <body>
            body
        </body>
    </html>

Then you can move to meta and body section by pressing the TAB key.

Currently there are Coffeescript, Javascript, CSS and HTML snippets in the editor.

Spec, Doc, Lab, Help and Notes panels

The central panel can also split to display the associated spec file (see Specolate)
or the source file in help mode (see Doccolate) or the Lab that can be used to test Coffeescript or Chocodown code.

The help panel lists some usefull resources. Links will be opened in the central panel.

The Notes panel allows you to write and save some notes.

Usage

https://myserver:8026/-/server/studio

Source

https://myserver:8026/-/server/studio?how=raw

Editor shrotcuts

https://github.com/ajaxorg/ace/wiki/Default-Keyboard-Shortcuts

 


The Lab

The Lab helps you write your code and test cases, syntax...

Coffeescript Lab

When you type Coffescript code in the Lab editor, it is immediately translated in Javascript.
You can use this service to learn Coffeescript but also to verify that your code will do what you expect it should.

Beside beeing translated in Javascript it is also immediately executed.
And you can see the result in the terminal panel.

But more... when you display the Debug panel you can see your variables values through code execution!
This service is inspired by Bret Victor's lecture (Inventing on priciples).

Copy the following code in the Coffeescript Lab with the Debug panel:

    binarySearch = (key, array) ->
        low = 0
        high = array.length-1
    
        while (low <= high)
            mid = Math.floor((low + high) / 2)
            value = array[mid]
    
            if value > key
                high = mid - 1
            else if value < key
                low = mid + 1
            else
                return mid
        return -1
    
    result = binarySearch 'f', ['a', 'b', 'c', 'd', 'e','f']

Then change the 'f' to something else and see the Debug panel change in live!

This service is experimental but it has been really useful to me.

Chocodown Lab

Literate programming...

Chocodown panel lets you write Markdown, Chocokup and Coffeescript code that will be immediately translated to html and javascript!

But more... when you display the Dom panel you can see immmediately the result!

Basically, this panel is a Markdown editor, but you can insert code blocks by using the # and the ! signs followed by the language you want to use: html, css, javascript, coffeescript, chocokup.

When you use the # sign, Chocodown displays and highlights the following code.
When you use the ! sign, it executes the code.
And you can use both #!

Copy the following code in the Chocokup Lab with the Dom panel:

### Here is a basic Chocodown sample:

**Css code**

    #! css
    #chocodown-demo .header,
    #chocodown-demo .footer {
        border: 1px solid grey;
        background: maroon;
        color: white;
        text-align: center;
    }

**Chocokup code**

    #! chocokup
    panel "#chocodown-demo", ->
        header -> 'header'
        footer -> 'footer'
        body ->
            for i in [0..3] 
                button "#{i}"

**Coffeescript code**

    #! coffeescript
    
    buttons = document.querySelectorAll '#chocodown-demo button'
    for button in buttons
        addEvent = button.addEventListener ? button.attachEvent
        addEvent.call button, "click", -> 
            alert "I'm button #" + @innerhtml

And see...

Then change [0..3] to [0..6] and see the result...

 


How to write Modules

You can create a module by pressing the Create button. It will create a module with the name you provide in the currently displayed folder. If you dont put a suffix the the filename, it will create a Coffescript file with .coffee suffix.

Supported file types are: .coffee, .js, .html, .css, .md

If you have asset files you want to be downloadable from the web (like images or js libraries), put them in the /static folder.

It is supposed that you will put modules that run only in the node.js environment in the /server folder. Modules that run only in the browser will go int the /client folder, and modules that can run in both environment will be put in /general folder.

If you put .coffee or .js files in the /client or /general folder, they will be compiled if .coffee and copied to the /static/lib folder and will be downloadable by your javascript client code (using the provided require function).

If you create a general module (that can work on server and in browser), you will need to write something like the following code:

class MyGeneralModule
    constructor: ->
        ...
    
_module = window ? module
_module.exports = MyGeneralModule

The exported function interface, if present in your module, is used to return an Interface.Web object or an html content if someone calls that module with no parameter:

i.e., in module mymodule.coffee:

exports.interface = ->
    '<div>Hello</div>'

or

Interface = require 'chocolate/general/locco/interface'
exports.interface = 
    new Interface.Web -> div 'Hello'

Will display Hello when called with https://myserver/mymodule

You can also directly export an Interface.Web object

Interface = require 'chocolate/general/locco/interface'
module.exports = 
    new Interface.Web -> div 'Hello'

You can write module that runs on server with functions that you can call directly from the browser like this:

exports.say_hello = (who = 'you', where = 'Paris') ->
    'hello ' + who + ' in ' + where

This function can be called like this:

https://myserver/mymodule?say_hello and display hello you in Paris
https://myserver/mymodule?say_hello&me and display hello me in Paris
https://myserver/mymodule?say_hello&me&London and display hello me in London
https://myserver/mymodule?say_hello&where=Madrid and display hello you in Madrid
https://myserver/mymodule?say_hello&who=me&where=Madrid and display hello me in Madrid

Those function can declare a system parameter __ which contains:

  .appdir: application directory
  .datadir: application data directory
  .session: session object to store user's session data
  .request: HTTP request object
  .response: HTTP response object

i.e.:

exports.check_appdir = (__) ->
    "Application directory is:" + __.appdir

Instead of a javascript function you can call a Locco Interface:

Interface = require 'chocolate/general/locco/interface'
exports.say_hello = new Interface
    defaults:
        who: 'you'
        where: 'Paris'
    render: ->
        'hello ' + @bin.who + ' in ' + @bin.where

 


ChocoDB

ChocoDB is intended to be a kind of nosql database running on SQLite.

Currently, you can use it to store javascript objects in database and retrive them by id. Functions, Dates and circular references can also be saved and retrieved.

A query language is on its way...

Here is an example taken from the /server/reserve spec file:

    var _ = require 'chocolate/general/chocodash'
    var Sample;
    
    Sample = (function() {
      function _Class(title, uuid) {
        this.title = title;
        this.uuid = uuid != null ? uuid : _.Uuid();
        this.list = [10, 11, 12, 13];
        this.list.extended = 'an extension';
        this.items = [
          {
            one: 123,
            two: 345
          }
        ];
        this.values = {
          boolean: true,
          number: 1.23
        };
        this.struct = {
          object: {
            name: 'object in struct',
            value: 'ok'
          }
        };
        this.test_func = {
          add: function(x, y) {
            return x + y;
          }
        };
        this.date = {
          creation: new Date(),
          modified: new Date()
        };
      }
    
      return _Class;
    
    })();
    
    var sample = new Sample('test');
    var sub_uuid = _.Uuid();
    sample.struct.object.uuid = sub_uuid;
    
    var chocodb = new Reserve.Space();
    chocodb.write(sample, function() {
      chocodb.read(sample.uuid, function (error, data) {
        // data.title === 'test';
        // data.values.boolean === true;
        // data.date.creation.toString() === sample.date.creation.toString()
    
        chocodb.read(sub_uuid, function (error, data) {
            // data.object.name === 'object in struct';
        });
      });
    });

 


Chocodash

Chocodash is a small library that includes javascript utilities:

_.Type, _.type

_.type returns the type of an object

    _type({}) === '[object Object]'

_.Type provides a Type enumeration

    _type({}) === _.Type.Object

    _.Type = 
        Object: '[object Object]'
        Array: '[object Array]'
        Boolean: '[object Boolean]'
        Number: '[object Number]'
        Date: '[object Date]'
        Function: '[object Function]'
        Math: '[object Math]'
        String: '[object String]'
        Undefined: '[object Undefined]'
        Null: '[object Null]'

_.prototype

_.prototype makes it easy to create a Javascript prototype

following the classical class way:

Coffeescript:

    Service = _.prototype 
        add: (a,b) -> a+b
        sub: (a,b) -> a-b

Javascript:

    Service = _.prototype({
      add: function(a, b) {
        return a + b;
      },
      sub: function(a, b) {
        return a - b;
      }
    });

or the mixin way:

Coffeescript:

    Service = _.prototype()
    Service.use ->
        @add = (a,b) -> a+b
        @sub = (a,b) -> a-b

Javascript:

    Service = _.prototype();
    
    Service.use(function() {
      this.add = function(a, b) {
        return a + b;
      };
      return this.sub = function(a, b) {
        return a - b;
      };
    });

Then use your prototype to create javascript objects:

    sevr = new Service();
    expect(serv instanceof Service).toBe(true);
    expect(serv.add(1,1)).toBe(2);

You can define a prototype initializer by using the constructor keyword:

Coffeescript:

    Service = _.prototype 
        constructor: (@name) ->
    
    serv = new Service "MyDoc"
    expect(serv.name).toBe "MyDoc"

Javascript:

    Service = _.prototype({
      constructor: function(name) {
        this.name = name;
      }
    });
    
    serv = new Service("MyDoc");
    
    expect(serv.name).toBe("MyDoc");

You can also create a prototype by adopting/copying
another prototype's beahaviour and adding new functions:

Coffeescript:

    MoreMath = ->
        @multiply = (a,b) -> a * b
        @divide = (a,b) -> a / b
        
    CopiedService = _.prototype adopt:Service, use:MoreMath
    cop = new CopiedService
    
    expect(cop.add 2,2).toBe 4
    expect(cop.multiply 3,3).toBe 9

Javascript:

    MoreMath = function() {
      this.multiply = function(a, b) {
        return a * b;
      };
      return this.divide = function(a, b) {
        return a / b;
      };
    };
    
    CopiedService = _.prototype({
      adopt: Service,
      use: MoreMath
    });
    
    cop = new CopiedService;
    
    expect(cop.add(2, 2)).toBe(4);
    expect(cop.multiply(3, 3)).toBe(9);

You can finally create a prototype by inheriting another prototype's beahaviour and adding new functions that can access parent's overriden function:

Coffeescript:

    InheritedService = _.prototype 
        inherit:Service
        use: -> @sub = (a,b) -> a + ' - ' + b + ' = ' + _.super @, a,b
    
    inh = new InheritedService
    expect(inh.add 2,2).toBe 4
    expect(inh.sub 2,2).toBe "2 - 2 = 0"

Javascript:

    InheritedService = _.prototype({
      inherit: Service,
      use: function() {
        return this.sub = function(a, b) {
          return a + ' - ' + b + ' = ' + _.super(this, a, b);
        };
      }
    });
    
    inh = new InheritedService;
    
    expect(inh.add(2, 2)).toBe(4);
    expect(inh.sub(2, 2)).toBe("2 - 2 = 0");

_.defaults

_.defaults ensure default values are set on an object

Set default values if not set:

    o = _.defaults({first:1}, {second:2});
    
    expect(o.first).toBe(1);
    expect(o.second).toBe(2);

Set default values on sub-object if not set and preserve other values:

    o = _.defaults({second:{sub1:'sub1'}}, {first:2, second:sub2:'sub2'});
    
    expect(o.first).toBe(2);
    expect(o.second.sub1).toBe('sub1');
    expect(o.second.sub2).toBe('sub2');

_.Signal, _.Observer, _.Publisher

Here are Chocolate's reactive services.

_.signal represents a value which can be observed

Signals are objects representing observed values. They are read by executing the value() function with no arguments.
They are set by executing the value() function with a signal definition as the only argument.

a = new _.Signal(1);
b = new _.Signal(function(){ a.value() });
expect(a.value()).toEqual(1);
expect(b.value()).toEqual(1);
    
a.value(2);
expect(a.value()).toEqual(2);
expect(b.value()).toEqual(2);

_.Observer reports signal changes

Observers are defined in a manner similar to Signals

The primary differences of observers are:

  • they have no value to read
  • they cannot be observed themselves
  • they are notified only after signals have all been updated

They are called upon Signal change:

    a = new _.Signal(1);
    b = null;
    c = new _.Observer(function(){ b = a.value() });
    expect(b).toEqual(1);
    
    a.value(2);
    expect(b).toEqual(2);

Together, Signals and Observers form a directed acyclic graph. Signals form the root and intermediate nodes of the graph, while Observers form the leaf nodes in the graph.

When a signal is updated, it propagates its changes through the graph. Observers are updated last after all affected signals have been updated. From the perspective of observers, all signals are updated atomically and instantly .

_.Publisher reports basic signal changes to one-to-many reporters. They use one internal pair of Signal and Observer

    asyncFunc = function() {
      var publisher = new _.Publisher;
      
      var callback = function() {
        return publisher.notify('done');
      };
      doAsyncStuff(callback);
      
      return publisher;
    };
    
    asyncFunc().subscribe(function(answer) { // do something when notified });

_.serialize, _.parallelize

Really simple tools to help manage asynchronous calls serialization.

You can change this javascript code:

    db.createOrGetTable(function(table) {
      return table.insertRow(row, function() {
        return db.select(query(function(rows) {
          return console.log(rows.count);
        }));
      });
    });

to this code:

    _.serialize(function(defer, local) {
      defer(function(next) {
        return db.createOrGetTable(function(table) {
          local.table = table;
          return next();
        });
      });
      defer(function(next) {
        return local.table.insertRow(row, function() {
          return next();
        });
      });
      defer(function(next) {
        return db.select(query(function(rows) {
          local.rows = rows;
          return next();
        }));
      });
      return defer(function() {
        return console.log(local.rows.count);
      });
    });

or in Coffeescript, this code:

    db.createOrGetTable (table) ->
        table.insertRow row,  ->
            db.select query (rows) ->
                console.log rows.count

to this code:

    _.serialize (defer, local) ->
        defer (next) -> db.createOrGetTable (table) -> local.table = table; next()
        defer (next) -> local.table.insertRow row,  -> next()
        defer (next) -> db.select query (rows) -> local.rows = rows; next()
        defer -> console.log local.rows.count

It helps you mix synchronous and asynchronous, iterative and recursive code, in a simple way with no new concept to learn.

Here is an example taken from /general/chocodash spec file:

    var _, end, start, time1, time2, time3, aync_func;

    aync_func = function(duration, cb) {
      return setTimeout((function() {
        return cb(new Date().getTime());
      }), duration);
    };

    _ = require('chocolate/general/chocodash');
    
    start = new Date().getTime();
    time1 = time2 = time3 = end = null;
    
    _.serialize(function(defer) {
    
      defer(function(next) {
        return aync_func(250, function(time) {
          time1 = time;
          return next();
        });
      });
    
      defer(function(next) {
        return aync_func(150, function(time) {
          time2 = time;
          return next();
        });
      });
    
      defer(function(next) {
        return aync_func(350, function(time) {
          time3 = time;
          return next();
        });
      });
    
      defer(function() {
        // expect(time1 - start).toBeGreaterThan(250 - 5);
        // expect(time2 - start).toBeGreaterThan(400 - 5);
        // expect(time3 - start).toBeGreaterThan(750 - 5);
        // expect(end - start).toBeLessThan(10);
      });
      
      end = new Date().getTime();
    });

_.stringify, _.parse

_.stringify transforms a javascript object in a string that can be parsed back as an object

You can stringify every property of an object, even a function or a Date:

    o = {
        u: void 0,
        n: null,
        i: 1,
        f: 1.11,
        s: '2',
        b: true,
        add: function(a, b) { return a + b; },
        d: new Date("Sat Jan 01 2011 00:00:00 GMT+0100")
    };

    s = _.stringify o
    expect(s).toBe "{u:void 0,n:null,i:1,f:1.11,s:'2',b:true,add:function (a, b) {\n          return a + b;\n        },d:new Date(1293836400000)}"

_.parse transforms a stringified javascript object back to a javascript object

    a = _.parse "{u:void 0,n:null,i:1,f:1.11,s:'2',b:true,add:function (a, b) {\n          return a + b;\n        },d:new Date(1293836400000)}"

    expect(a.u).toBe undefined
    expect(a.n).toBe null
    expect(a.i).toBe 1
    expect(a.f).toBe 1.11
    expect(a.s).toBe '2'
    expect(a.b).toBe yes
    expect(a.add(1,1)).toBe 2
    expect(a.d.valueOf()).toBe new Date("Sat Jan 01 2011 00:00:00 GMT+0100").valueOf()

_.Uuid

_.Uuid helps to generate RFC4122(v4) UUIDs, and also non-RFC compact ids

    Uuid() // produces a string like "88a8814c-fd78-44cc-b4c1-dbff3cc63abd"
    
    expect(Uuid.parse("49A15746135C4DEDAB55B2C5F74BD5BB").toString()).toBe([73, 161, 87, 70, 19, 92, 77, 237, 171, 85, 178, 197, 247, 75, 213, 187].toString());

 


Debugate

Debugate is really basic tool to help profile and log code execution.

Here is a sample taken from the /general/debugate spec file:

    var Debug = require('chocolate/general/debugate'), f1;
    
    f1 = function(cb) {
      return setTimeout((function() {
        return cb(new Date().getTime());
      }), 250);
    };
    
    Debugate.profile.start('Test time spent');
    
    f1(function(time) {
      Debugate.profile.end('Test time spent');
      
      // expect(Debugate.profile.spent('Test time spent').time).toBeGreaterThan((250 - 5) * 1000);
      // expect(Debugate.profile.spent('Test time spent').time).toBeLessThan((250 + 5) * 1000);
    });

 


Chocokup

Chocokup is derived from Coffeekup which is a templating engine for node.js and browsers that lets you to write your html templates in 100% pure CoffeeScript.

What Chocokup adds is the "Panel orientation" missing from html which is page oriented.

Chocokup introduces few new tags:

  • panel
  • box

and modifies some already existing tags:

  • body
  • header
  • footer

Using a pure Coffeescript syntax, you can write this:

panel proportion:"served", ->
    panel "aside left"
    panel "main"
    panel "aside right"

which translates into:

<div class="space">
  <div class="space service horizontal left">
    <div class="space">aside left</div>
  </div>
  <div class="space service horizontal served center">
    <div class="space">main</div>
  </div>
  <div class="space service horizontal right">
    <div class="space">aside right</div>
  </div>
</div>

and displays as a main panel with a left and a right service panels.

You can also write Css code using Chocokup:

panel "#calc", ->
    button "##{id()}", i for i in [9..0]
    button '+' ; button '-'
    button '.by3', '='           
        
css ->
    width = 160
    nbColumn = 3
    
    box: ->
        border: '1px solid black'
        width: width + 'px'
        minHeight: '20px'
        textAlign: 'center'
        whiteSpaceCollapse: 'collapse'
        
    '#calc':
        box:on
        
    button:
        width: width / nbColumn - 4
        height: width / nbColumn - 4
        
    'button.by3':
        width: width 

This will display a basic Calculator

 

Usage

Chocokup.Document

In a Coffeescript source file (ie. : mypage.coffee),
insert an interface function that returns a new Chocokup.Document

Chocokup = require 'chocolate/general/chocokup'

exports.interface = ->
    new Chocokup.Document 'Chocolate - Wep Apps with a sweet taste', theme:'writer'->
        body ->
            "Welcome to Chocolatejs.org !"

Then open a web browser and open that page: ie. https://myserver/mypage

Chocokup documents include the Eric Meyer's reset CSS.

You can select few themes:

  • reset: (default) Eric Meyer's reset CSS
  • paper: reset CSS + traditional CSS values
  • writer: paper CSS + classic Blog CSS values
  • coder: paper CSS + developer Blog CSS values

Chocokup.Panel

If you only want to build a partial document, you can use Chocokup.Panel

Chocokup = require 'chocolate/general/chocokup'

kup = ->
    text "Welcome to Chocolatejs.org !"
    
exports.interface = ->
    new Chocokup.Panel(kup).render()

Reference

Read the complete Chocokup reference in Chocolate Studio Chocokup help panel.

 


Chocoss

Chocoss is a Css templating system currently being developed inside Chocokup

Five simple reset types and a static grid system are added to Chocokup fluid panel system.

The reset types are:

  • reset: the Eric Meyer's Css Reset. Reset things like default line heights, margins and font sizes of headings, and so on...
  • basic: apply reset and redefine basic styles.
  • paper: apply basic and add margins
  • writer: general blog type reset based on paper
  • coder: developer blog type reset based on paper

 


Locco

Locco is the Chocolate protocol. It helps manage data, workflows and interfaces.

Protocol operations

  • so indicates the action type.

    • do: execute an exported function in source file

      • parameters can be specified by name or by position
    • move:

      • if what is specified:
        move what file's content to where file
      • otherwise, if Http request is a POST request then:
        move POST message data to where file
    • eval: run the where file associated spec: ie. default.spec.coffee for default.coffee

    • go: default action. Load where file and execute interface function.

  • what adds a precision on the action object (usualy its pathname).

  • where tells where the action should take place: a pathname

  • how asks for a special type of respond if available (web, raw, help).

    • web: default. responds as an html document
    • raw: responds as plain text
    • help: responds as an html Docco help file
    • edit: responds as an html source web editor
  • a backdoor_key key can be specified to have system access

      https://myserver/!/my_backdoor_key/myworld/myfolder
    

Usage:

    https://myserver/myworld/myfolder?so=move&what=/myworld/mydocument
       Moves /myworld/mydocument file to /myworld/myfolder
       so = move
       what = /myworld/mydocument
       where = /myworld/myfolder
       how = web (by default) - will return an answer as html.

    https://myserver/myworld/myfolder
       Go to /myworld/myfolder file, 
         load and renderit if it's an Interface or execute **interface** function if exists,
         otherwise open file in editor
       so = go (by default)
       what = undefined
       where = /myworld/myfolder
       how = web (by default) - will return an answer as html.

    https://myserver/myworld/myfolder?myFunc&myParamValue
       Go to /myworld/myfolder file, 
         load it and execute **myFunc** function if exists, with myParamValue param
         otherwise returns empty page
       so = do (by default when request has parameters)
       what = myFunc
       where = /myworld/myfolder
       how = web (by default) - will return an answer as html.

Interface

Locco Interface is a javascript protoype that provides the following services:

Rules enforcement:

  • default values : ensures that default values are set
  • security control : ensures current user has access rights
  • values validation control : ensures values are valid before proceeding

Steps execution:

  • execute asynchronous preparation steps before 'render' function

Render execution:

  • execute interface's 'render' function ('action' is an available synonym for 'render')
  • returns synchronously or asynchronously an Interface.Reaction

When Chocolate workflow service receives a request, it loads the corresponding module. If the module has an property named interface which is an instance of Locco Interface, it submits the provided parameters and the system context (__) in a bin to the interface:

    Interface = require 'chocolate/general/locco/interface'
    exports.interface = new Interface
        defaults:
            who: 'you'
            where: 'Paris'
        render: ->
            'hello ' + @bin.who + ' in ' + @bin.where

Interface service makes explicit what you have to deal with when you create an interface.

Interface.Web

An Interface.Web service makes it easy to build a web interface component.

You just declare an interface where the render is some Chocokup code that can access data stored in the provided bin. That interface can embed other Interface.Web modules:

    welcome_user = new Interface.Web
        defaults:
            welcome_message: -> 'Welcome'
            
            login_panel: new Interface.Web
                defaults:
                    login: -> 'Login'
                    signin: -> 'Sign in'
                render: ({login, signin}) ->
                    a href:'#', login
                    a href:'#', signin
            
        render: ({__, welcome_message})->
            if __.session.user?.has_signed_in
                span welcome_message
                span __.session.user.name
            else
                login_panel @bin.login_panel.bin

 


Specolate

Specolate is a client and server side behavior/test driven development tool.

It uses Jasmine, a great behavior-driven development framework for testing JavaScript code.

Usage

Something interesting is that it runs your specs in the server and in the browser contexts.

You only have add, at the begining of your spec file:

Server only module

unless window?
    describe ...

Browser only module

if window?
    describe ...

General module

Newnotes = require './newnotes'

describe 'Newnotes', ->
    it 'creates, then lists a basic todo', ->
        newnotes = new Newnotes
        newnotes.add 'do first'
        newnotes.add 'do after'
        expect([todo.title for todo in newnotes.list()].join(',')).toEqual 'do first,do after'

 


Doccolate

Docco is a literate-programming-style documentation generator. It produces html that displays your comments alongside your code.

Doccolate is a modified version of Docco that can be used on demand both on client and server side. It supports Coffeescript, Javascript, CSS and Markdown file formats.

You can use it by clicking on the Doc button while a source file is opened. Then you will immediately see if your source is well documented. Source modifications are reflected on the fly!

Source comments are passed through Markdown, and code is passed through Highlight syntax highlighting.

Documented version of your source files can be displayed directly in the browser by using the how=help Http parameter: https://myserver/mymodule?how=help

 


litejQ

Litejq is a lite jQuery-compatible library introduced to be Chocolate client-side scripts foundation.

It knows:

Core

$.ready, $.noConflict, $.type, $.isArray, $.isWindow, $.isPlainObject, $.each, $.map, $.extend, .get, .each, .splice, .map

Ajax

$.ajax, $.get, $.post, $.getJson, $.param

Query:

.filter, .find, .parent, .parents, .siblings, .children, .first, .last, .closest

Event:

$.Event, $.now, .on, .off, .bind, .unbind, .delegate, .undelegate

Style:

.addClass, .removeClass, .toggleClass, .hasClass, .css

Dom:

.text, .html, .append, .prepend, .replaceWith, .empty, .attr, .removeAttr, .data, .removeData, .val, .show, .hide, .height, .width, .offset, .remove

 


Newnotes

Newnotes is a note taking tool that helps memorize and get things done.

Things are structured-text with each level thought as shortest-long-title. Each thing input has a date and a time stamp.

You can use it to manage notes / todo lists / oulines.

New item/sub-item

You can create a new item with the same attributes than the previous (use Ctrl-Return). You can also create sub-items with the indent/outdent function (use Tab and Shift-Tab)

Tagging attributes

You can modify the item attributes using the selectors.

Dimensions :

  • Priority: Now, Tomorrow, Later, Done

  • Scope: Me, Household, Family, Friends, Community, Business, State, Public

  • Action: Explore, Memorize, Learn, Teach, Do, Control, Delegate, Relax

  • Intention: Know, Use, Make, Manage

  • Wish: No wish, Identity, Hobbies, Education, Religion, Leisure

  • Need: No need, Food, Health, Clothing, Equipment, Housing

  • Share: No share, Communication, Partnership, Work, Banking, Insurance

Usage

You can use it directly inside Chocolate Studio in the Notes panel, but also directly and fullscreen at: https://myserver/-/server/newnotes

Impress.js with Newnotes !

You can display a Newnotes branch with impress.js: https://myserver/-/server/newnotes?my-branch-title&as=impress

Reference

Read the complete Newnotes reference in Chocolate Studio Newnotes help panel.

 


Road Map

Chocolate is currently (2014/04) an experiment that needs to be completed and polished:

  • user management
  • responsive user interface services
  • data management: offline and online synchronization
  • robust live coffeescript (and javascript) in lab tab
  • link source context to notes in Newnotes
  • ...

 


License

MIT License

Chocolate is a simple webapp framework built on Node.js using Coffeescript
Copyright (c) 2013, Jean-Claude Levy

Permission is hereby granted, free of charge, to any person
obtaining a copy of this software and associated documentation
files (the "Software"), to deal in the Software without
restriction, including without limitation the rights to use,
copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following
conditions:

The above copyright notice and this permission notice shall be
included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
OTHER DEALINGS IN THE SOFTWARE.

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