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godot_builder's Introduction

Godot Builder

A tool to create nightly Godot Mono/C# builds for use on Arch Linux/Manjaro.

The dist folder is where binaries and the GodotSharp data folder is built. After creating a new project with the editor in dist, you can add the source:

dotnet nuget add source ${GODOT_BUILDER_DIR}/dist/editor/GodotSharp/Tools/nupkgs

where GODOT_BUILDER_DIR is the directory of godot builder.

Building

Create a venv, do /venv/bin/pip install -r requirements.txt and run build.py -- you must have docker running.

Example Deployment

The editor or release/debug builds in the dist folder can then be copied into a project to run the editor or create a server.

For example, a dockerfile to run a server for a .pck file built by the editor could look like:

ENV PATH="$PATH:$DOTNET_ROOT:$DOTNET_ROOT/tools:/server/godot"
RUN PATH=$PATH

RUN mkdir /server
WORKDIR /server

COPY bin/dist/release/godot.linuxbsd.template_debug.x86_64.mono godot
RUN chmod +x godot

COPY bin/dist/release/GodotSharp data_flocked_linuxbsd_x86_64
COPY bin/debug.pck debug.pck

RUN dotnet nuget add source data_flocked_linuxbsd_x86_64/Tools/nupkgs --name GodotSharp

WORKDIR /server

ENTRYPOINT ["godot", "--headless", "--server", "--main-pack", "debug.pck" ]

EXPOSE 8000

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