chocohead / binnie-patcher Goto Github PK
View Code? Open in Web Editor NEWBug reports only please
Bug reports only please
So it's been ages since I played modded MC.. but weren't there "Classical" and "gothic" bees?
If so, then they somewhy do not show up in my NEI, i'm running:
MC 1.7.10 with:
Binnie Patcher 1.8.jar
binnie-mods-2.0-pre14.jar
forestry_1.7.10-4.2.15.63.jar
neiaddons-1.12.15.41-mc1.7.10.jar
NEIIntegration-MC1.7.10-1.1.2.jar
Any idea?
PS: If this is totally not about binnie patcher in any way, then I'm sorry for wasting your time! I just couldn't find a proper place to ask this. I doubt in binnie's or forestry's thread I'd get an answer.
EDIT: I found the marble hive, but when i scoop that, no bees fall out.
heh: "Yep, Binnie took out Marbled bees since they didn't really add anything unique to the bee "tech tree"." (2013)
So ye, really been out of the loop ;) Loved those bees tho.. and all the wikis are so insanely outdated unfortunately too.
As binnie "open sourced" his mod shortly there would be the option to directly update and fix it.
Maybe you have the knowledge and time to do it @Chocohead ?
Running Binnie patch 1.8 and Infinity Evolved 1.7 v2.6.0
Circling back to this issue:
#10
I seem to have to same issue. Tried many times in a creative world with 3 eyes of ender and 3 soul frames but not a single pure infinity bee. Same with cultivated, not a single pure breed over 10 tries but with Energetic, every time it was a pure mutation.
This machine has just finished its job, and put a blank sequence into the slot at the right. The item in the middle should not be there any more. The machine knows there's no item in the middle (the red warning says so), but the GUI displays it anyway.
After clicking the item in the middle, it disappears.
This also often happens when pipes take items out of machines.
Hi!
First - Thank you for your good work!
I'm not sure if you can fix this or if this is on the Ex Nihilo side.
I'm playing a Glass of Garden (Botania "Skyblock") private modpack with several mods like
In the Ex Nihilo source you can find this function:
public static boolean generateExtraBeesHives()
{
Block ebHives = GameRegistry.findBlock("ExtraBees", "hive");;
if (ebHives != null)
{
extraBeesHives = new ItemStack(ebHives, 1, 0);
generateWaterHive();
generateRockHive();
generateNetherHive();
ExNihilo.log.info("Compatibility OK!: Extra Bees");
return true;
}
else
{
ExNihilo.log.info("Compatibility FAIL!: Extra Bees");
}
return false;
}
And in the logfile you can find these lines:
[Client thread/INFO]: Beginning Hive Registry...
[Client thread/INFO]: Compatibility OK!: Forestry Bees
[Client thread/INFO]: Compatibility FAIL!: Extra Bees
[Client thread/INFO]: Compatibility OK!: Magic Bees
[Client thread/INFO]: Hive Registry Completed!
So Ex Nihilo is not able to recognize the Extra Bee Hives. I'm wondering if this has something to do with your changes to Extra Bees? Maybe there is something you can do to fix this?
Or maybe Ex Nihilo is not completely compatible to the latest Binnie Core?
Thank you for your time!
keep up the good work,
Obscuras
Binnie doors aren't drops and disappear when block is broken under it.
I'm using:
Forestry - 1.7.10 - 4.2.16.64
Binnie's Mods - 2.0-pre14
Binnie Patcher - 1.8
If you place and break a door added by ExtraTrees from the top, it will drop 2 items instead of just 1
Breaking it from the bottom blocks drops 1 as expected
This bug does not occur if you use Binnie Patcher 1.6
This is the crash report.
Hello! @Chocohead it seems that the patcher (or a bug in binnies) removes wax (refactory too) and cans from the game, but only the ones with BC oil and fuel. Also, it makes it so that BC combustion engines cannot accept ethanol, either in cans/wax containers or buckets. basically, it breaks all fluid interaction between BC and Forestry. I am using the latest version of the patcher, forestry, binnies mods, BC, and BC Compat.
Thanks
Not sure if this is the right place but here goes:
With 3 Mutators each with an Eye of Ender it only seems to affect the mutation chance of certain species. For example, Noble + Diligent is guaranteed to give Ancient, but Noble + Cultivated usually gives a hybrid, like it does by default, with the same setup. Not sure if it has anything to do with the fact that Ancient if from Extra Bees, but it seems to behave with most of Extra Bees species.
Running on Infinity Evolved 2.4.2 with Binnie Patcher updated to 1.6.
Hopefully that's enough to explain what's happening. Kinda new to this.
Thanks for your time.
It seems that the soul frames only do their job once. After the frame starts showing its durability, the chance of successful mutation drops back to normal (or so it seems). I've noticed this issue when I was trying to breed imperial bees. After 6 generations the mutation didn't happen (I just got hybrids). But as soon as I replaced the frames with new ones, I got the imperial bee that I was looking for.
Right now, Scented Gear and Proven Gear are missing oredict registration (gearWood).
I think I saw a post about it on Reddit a few days ago, best checking out before the next version.
This is definitely a Binnie bug, but really at this point all bugs in Binnie's code are longterm bugs. (Also possible this is causing a negative interaction exposed by Binnie-Patcher due to changes in Forestry).
Basically, when Lepidopterology / Butterflies are disabled via config file in Forestry and Binnie's Genetics is enabled, Forge crashes during startup. This is because Binnie's Analyst item has a recipe that uses the Flutterlyzer from Forestry, and that item is not registered when Lepidopterology isn't enabled.
I decompiled binnie-mods-2.0-pre14 and found the offending code. It's in the binnie.genetics.item.ModuleItem class on line 121:
Item[] lyzers = { Mods.Forestry.item("beealyzer"), Mods.Forestry.item("treealyzer"), Mods.Forestry.item("flutterlyzer") };
for (Item a : lyzers) {
for (Item b : lyzers) {
for (Item c : lyzers) {
...
The sad thing is that Binnie has logic in a common class elsewhere to check to see which Forestry plugins are enabled and which ones are not. He makes decisions on which GUIs to show in his machines and which BreedingSystems to enable based on that. Unfortunately, it seems he missed a reference to an item that may or may not be registered depending on configuration.
I'm going to take a crack at using ASM to simply remove the flutterlyzer from the recipe if Lepidopterology is disabled in the Forestry config. If I'm successful, I'll post the code here for Chocohead... unless someone else incorporates it into Binnie-Patcher first ๐
I just wanted to ask that. There is no bug per se in this issue.
Hello,
I know you have stated that you would rather to be notified of usage of Binnie-Patcher via FTB but I have found its better to have an actual issue raised then later closed due to the url structure of github vs forums.
Name of Pack: TBA
Modpack distrubtion: Technic via solder.io setup.
Modpack visibility: Private
Example of another permission obtained: GrowthcraftCE/Growthcraft-1.7#57
https://gist.github.com/Barhandar/f1e89a0eb81eb4c35cdfc9bbda953a87
Are you implementing it properly in your ASM?
After updating from 1.6.3 to 1.8.1 my client crashes everytime I open the Electrical Stimulator. Rolling back to 1.6.3 seems to fix it.
Regular crash client when opening the interface arborist Database. BinniePatcher v.1.7
Version 1.6 work fine.
My modlist:
[1.7.10] The Lord of the Rings Mod B28.2.jar
[1.7.10]Treecapitator-universal-2.0.4.jar
ABO-MC1.7.10-BC7.1release4.0.8-ru.jar
advancedgenetics-1.7.10-1.5.9.jar
AdvancedSolarPanel-1.7.10-3.5.1.jar
appliedenergistics2-rv2-stable-10.jar
BiblioCraft[v1.11.4][MC1.7.10].jar
Binnie Patcher 1.7.jar
binnie-mods-2.0-pre14-ru.jar
BiomesOPlenty-1.7.10-2.1.0.1826-universal.jar
buildcraft-7.1.16-ru.jar
buildcraft-compat-7.1.5.jar
CodeChickenCore-1.7.10-1.0.7.47-universal.jar
CompactSolars-1.7.10-4.4.41.316-universal.jar
EnchantingPlus-1.7.10-3.0.2-d.jar
ExtraCells-1.7.10-2.3.9b188.jar
forestry_1.7.10-4.2.12.60.RU.jar
GalacticraftCore-1.7-3.0.12.454.jar
Galacticraft-Planets-1.7-3.0.12.454.jar
GraviSuite-1.7.10-2.0.3-ru.jar
Highlands-1.7.2-v-2.2.3.jar
ic2ca-1.7.10-1.14.5.06.jar
IC2NuclearControl-2.3.4a.jar
industrialcraft-2-2.2.821-exp-ru2.jar
ironchest-1.7.10-6.0.62.742-universal.jar
IronChestMinecarts-1.0.4.jar
lookingglass-1.7.10-0.2.0.00.jar
Metallurgy-1.7.10-4.0.8.97.jar
MetallurgyCore-1.7.10-4.0.4.18.jar
MicdoodleCore-1.7-3.0.12.454.jar
MineTweaker3-1.7.10-3.0.10B.jar
ModTweaker2-0.9.5.jar
mystcraft-1.7.10-0.12.3.01.jar
MystNEI-Plugin-1.7.10-02.01.09.jar
neiaddons-1.12.14.40-mc1.7.10.jar
NEIIntegration-MC1.7.10-1.1.2.jar
neiLotr-Alpha 0.4.1.jar
NotEnoughItems-1.7.10-1.0.5.120-universal.jar
OptiFine_1.7.10_HD_U_D4.jar
QuarryPlus-1.7.10-2.1.0.jar
Railcraft_1.7.10-9.10.0.0.jar
Ruins-1.7.10.jar
SpACore-1.7.10-01.05.11.jar
twilightforest-1.7.10-2.3.7.jar
YourRecordsMod[1.7.10][v0.8.1]-ru.jar
java.lang.NoSuchMethodError: forestry.api.genetics.IMutation.getAllele0()Lforestry/api/genetics/IAllele;
The game crashed whilst there was a severe problem during mod loading that has caused the game to fail
The game crashed whilst there was a severe problem during mod loading that has caused the game to fail
Error: cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: binnie/extrabees/apiary/ItemHiveFrame
I added a new mod to the mod pack I was playing on, (Chicken Chunks), and the game crashed and gave me that error, so I removed Chicken Chunks and it crashed again. Then I tried removing this add on and it load the game but I could not access any of my worlds. So would it be a problem if I deleted Hive Frame. (I honestly do not now because I Have never used Binnes mod before). Also is is ther anything I can do about this?
I haven't tried with butterflies yet, and with bees the Analyst seems to work properly, but every time I try to Analyse a tree (be it a vanilla tree or a forestry one) I get a crash like this one.
I'm using forestry 4.2.12.60 and binnie's mods 2.0-pre14.
Regular crash client when opening the interface arborist Database. BinniePatcher v.1.7
Version 1.6 work fine.
My modlist:
[1.7.10] The Lord of the Rings Mod B28.2.jar
[1.7.10]Treecapitator-universal-2.0.4.jar
ABO-MC1.7.10-BC7.1release4.0.8-ru.jar
advancedgenetics-1.7.10-1.5.9.jar
AdvancedSolarPanel-1.7.10-3.5.1.jar
appliedenergistics2-rv2-stable-10.jar
BiblioCraft[v1.11.4][MC1.7.10].jar
Binnie Patcher 1.6.jar
binnie-mods-2.0-pre14-ru.jar
BiomesOPlenty-1.7.10-2.1.0.1826-universal.jar
buildcraft-7.1.16-ru.jar
buildcraft-compat-7.1.5.jar
CodeChickenCore-1.7.10-1.0.7.47-universal.jar
CompactSolars-1.7.10-4.4.41.316-universal.jar
EnchantingPlus-1.7.10-3.0.2-d.jar
ExtraCells-1.7.10-2.3.9b188.jar
forestry_1.7.10-4.2.12.60.RU.jar
GalacticraftCore-1.7-3.0.12.454.jar
Galacticraft-Planets-1.7-3.0.12.454.jar
GraviSuite-1.7.10-2.0.3-ru.jar
Highlands-1.7.2-v-2.2.3.jar
ic2ca-1.7.10-1.14.5.06.jar
IC2NuclearControl-2.3.4a.jar
industrialcraft-2-2.2.821-exp-ru2.jar
ironchest-1.7.10-6.0.62.742-universal.jar
IronChestMinecarts-1.0.4.jar
lookingglass-1.7.10-0.2.0.00.jar
Metallurgy-1.7.10-4.0.8.97.jar
MetallurgyCore-1.7.10-4.0.4.18.jar
MicdoodleCore-1.7-3.0.12.454.jar
MineTweaker3-1.7.10-3.0.10B.jar
ModTweaker2-0.9.5.jar
mystcraft-1.7.10-0.12.3.01.jar
MystNEI-Plugin-1.7.10-02.01.09.jar
neiaddons-1.12.14.40-mc1.7.10.jar
NEIIntegration-MC1.7.10-1.1.2.jar
neiLotr-Alpha 0.4.1.jar
NotEnoughItems-1.7.10-1.0.5.120-universal.jar
OptiFine_1.7.10_HD_U_D4.jar
QuarryPlus-1.7.10-2.1.0.jar
Railcraft_1.7.10-9.10.0.0.jar
Ruins-1.7.10.jar
SpACore-1.7.10-01.05.11.jar
twilightforest-1.7.10-2.3.7.jar
YourRecordsMod[1.7.10][v0.8.1]-ru.jar
java.lang.NoSuchMethodError: forestry.api.genetics.IMutation.getAllele0()Lforestry/api/genetics/IAllele;
crash-2016-05-02_08.17.11-client.txt
Re-posting this from FtB-forum thread, as that's not the best place for an issue.
I get this crash (see Paste.ee link here ) with Binnie's Mods pre14 and your patcher 1.6 installed. I don't get it without those two mods installed. Why it shows up as Thermal Expansion throwing a hissy-fit about Metallurgy, I don't know, but it does. TE & Met4 get along fine WITHOUT Binnie's stuff installed. Running the latest updates for most of the installed mods, including Forestry.
I create a circuit board set to Electrical Stimulator with some tubes on it.
When I try to place it in a Centrifuge, it crashes the client
https://gist.github.com/mezz/4cbd44d87adf8b584ade
and when I try to load up again I get this crash:
https://gist.github.com/mezz/35b1fb19fa454209dc05
In Forestry repositories exists port to Forestry 4.2 (code name pre15).
https://github.com/ForestryMC/Binnie/tree/master-MC1.7.10
Maybe it makes sense to share the code with the developers so that they can continue the work?
As per title, crashed when selecting a sapling in the Trees section of the Registry - specifically the Myrtle Ebony.
Crash Report:
http://pastebin.com/W6NyabSJ
If you implement ICircuitLayout.getSocketType()
and make sure the Electrical Stimulator also implements ISocketable.getSocketType()
so they match, they will check for the the type correctly.
Crashlog
https://gist.github.com/Haggle1996/e349c8d4c714f5eea0436368a10ad15d
Pressing CTRL when hovering over an item reveals it's ChromatiCraft element information, which is where this error seems to occur. My players encounter this frequently because they SHIFT+CLICK (a feature of InventoryTweaks) items between inventories.
This error did not occur prior to adding Binnie/Binnie Patcher to my pack, and I've narrowed it down to just the addition of these two mods causing the problem. That doesn't mean the problem is in Binnie's or the patcher code, but something in the interaction.
I just got this, i was looking of what the EIO alloy smelter can smelt.
Hope this is the right place to report this issue.
I'm using the FTB Crackpack, which has binnie-mods-2.0-pre14.jar and Binnie\ Patcher\ 1.8.jar.
I've noticed crashes before when using the Apiarist's Database. They seem to occur sometimes when looking at bee mutation requirements. Now I seem to have hit something more serious, occurring every time the world loads. I suspect this is due to the game trying to check requirements for a Jaded bee (I had combined Ender+Relic without realizing I couldn't actually get that bee):
23:12:14] [Server thread/ERROR]: Encountered an unexpected exception
net.minecraft.util.ReportedException: Ticking block entity
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:642) ~[MinecraftServer.class:?]
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547) ~[MinecraftServer.class:?]
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:111) ~[bsx.class:?]
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:396) [MinecraftServer.class:?]
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685) [?:?]
Caused by: java.lang.NoSuchMethodError: forestry.api.apiculture.IBeeHousing.getOwnerName()Lcom/mojang/authlib/GameProfile;
at binnie.extrabees.genetics.ExtraBeeMutation$RequirementPerson.fufilled(ExtraBeeMutation.java:501) ~[ExtraBeeMutation$RequirementPerson.class:?]
at binnie.extrabees.genetics.ExtraBeeMutation.getChance(ExtraBeeMutation.java:433) ~[ExtraBeeMutation.class:?]
at binnie.extrabees.genetics.ExtraBeeMutation.getChance(ExtraBeeMutation.java:418) ~[ExtraBeeMutation.class:?]
at forestry.apiculture.genetics.Bee.mutateSpecies(Bee.java:648) ~[Bee.class:?]
at forestry.apiculture.genetics.Bee.createOffspring(Bee.java:595) ~[Bee.class:?]
at forestry.apiculture.genetics.Bee.spawnPrincess(Bee.java:548) ~[Bee.class:?]
at forestry.apiculture.BeekeepingLogic.spawnOffspring(BeekeepingLogic.java:397) ~[BeekeepingLogic.class:?]
at forestry.apiculture.BeekeepingLogic.killQueen(BeekeepingLogic.java:363) ~[BeekeepingLogic.class:?]
at forestry.apiculture.BeekeepingLogic.canWork(BeekeepingLogic.java:184) ~[BeekeepingLogic.class:?]
at forestry.apiculture.tiles.TileBeeHousingBase.updateServerSide(TileBeeHousingBase.java:122) ~[TileBeeHousingBase.class:?]
at forestry.core.tiles.TileForestry.func_145845_h(TileForestry.java:118) ~[TileForestry.class:?]
at net.minecraft.world.World.func_72939_s(World.java:1939) ~[ahb.class:?]
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:489) ~[mt.class:?]
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:636) ~[MinecraftServer.class:?]
I made some attempts at decompiling/fixing/recompiling the ExtraBees code but couldn't get the compilation to work. Is this something that could be fixed with BinniePatcher?
I am running Forestry 4.2.2.50, with Binnie's Mods pre14 and Binnie Patcher 1.7FIX
crash-2016-09-17_10.08.19-client.txt
I've double and triple-checked that I'm using the most recent versions of each mod. I can't tell what's going wrong.
Not sure if you can fix that, but as far as I can see all of the buckets for liquids in Binnie's mods get eaten (aka you don't get an empty bucket back) when you click them on many mod's tanks (eg Mariculture, Railcraft, MagnetiCraft, Immersive Engineering).
I apologize for my English , but I am using Google translator.
My problem is that bees produce only the main drop but not the secondary . I do not know if it depends on your mod , from that of Binnie , from Gendustry or from forestry itself , I just know that when I write all four mod are updated to the latest version , thanks in advance for the help you'll want to give me.
P.S .: Thank you for your work
I was playing a mod pack last night and tried to place extra tree dark oak fence an had the game crash.
here is a link to both the server and client crash logs.
Also the fences are showing up in your inventory as half slab's
Similar crash logs from another user of the mod pack
https://www.dropbox.com/sh/6d28pb6b99mqgmy/AAAFqBjzkR4oBv5zjuqdLtdTa?dl=0
I had an apiarist database thing on top of a lab stand, and I right-clicked it while holding a vanilla chest.
Buildcraft is not in my pack.
https://gist.github.com/mezz/14af14a8f96235b1c429
Forestry used to include buildcraft/api/tools/IToolWrench
but Forestry 4 no longer does.
I think you can get around this by including the class, or removing the wrench functions, or using @Optional
.
I opened up a vanilla furnace's gui, i went to right click a piece of coal into the fuel slot but accidentally right clicked the gui and crashed to desktop. This happens when i am playing on a SMP server. The crash does not happen in single player.
Here is a crash log.
http://pastebin.com/Z3SdF6sy
Not sure why.. but i can not repeat this crash again.. had it happen twice earlier on today.. and once when i got home from work... now when trying to reproduce it in other blocks gui's, i cant even get it to crash again in the vanilla furnace. So im not sure what is going on.
A declarative, efficient, and flexible JavaScript library for building user interfaces.
๐ Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
An Open Source Machine Learning Framework for Everyone
The Web framework for perfectionists with deadlines.
A PHP framework for web artisans
Bring data to life with SVG, Canvas and HTML. ๐๐๐
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
Some thing interesting about web. New door for the world.
A server is a program made to process requests and deliver data to clients.
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
Some thing interesting about visualization, use data art
Some thing interesting about game, make everyone happy.
We are working to build community through open source technology. NB: members must have two-factor auth.
Open source projects and samples from Microsoft.
Google โค๏ธ Open Source for everyone.
Alibaba Open Source for everyone
Data-Driven Documents codes.
China tencent open source team.