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settlersofasia's Issues

testing - checkers

  • rollDice

  • buildSettlement

    • must connect to road
  • upgradeToCity

  • buildRoad

  • 'buildShip': 'buildShip',

  • 'endTurn': 'endTurn',

  • 'buildCityWall': 'buildCityWall',

  • 'buyCityImprovement': 'buyCityImprovement',

     - [ ] timeout too short, can barely see the succ / fail swal - fixed => now support pending swal
    
  • 'moveShip': 'moveShip',

  • 'tradeWithBank': 'tradeWithBank',

    • harbour not working
  • 'discardOneProgressCard': 'discardOneProgressCard',

  • 'stealCard': 'stealCard',

  • 'drawOneResourceCard': 'drawOneResourceCard',

    • disabled when condition not met.
  • 'giveAwayBoot': 'giveAwayBoot',

    • basic functionality works, not sure whether the VP is accurate.
  • 'drawOneProgressCard': 'drawOneProgressCard',

    • disabled when condition not met.
  • 'discardResourceCards': 'discardResourceCards',

    • disabled when condition not met.
  • 'chaseAwayThief': 'chaseAwayThief'

  • 'hireKnight': 'hireKnight',

  • 'activateKnight': 'activateKnight',

  • 'promoteKnight': 'promoteKnight', - city improvement level constraint added (Fortress)

    • knight.hasBeenPromotedThisTurn
  • 'moveKnight': 'moveKnight',

    • knight must be activated in the previous turn to do action: 'move knight' and 'chase away'
  • 'displaceKnight' <---------

  • "upgradeToMetropolis": 'upgradeToMetropolis',

    • redistribute metropolis
  • 'chooseCityToBePillaged': 'chooseCityToBePillaged',

  • 'moveRobber': 'moveRobber',

    • disabled when condition not met.
  • 'movePirate': 'movePirate',

    • disabled when condition not met.
  • 'spendFishToken': 'spendFishToken',

    • robber/pirate not working, rest fine.
  • 'requestTrade': 'requestTrade',

  • 'acceptTrade': 'acceptTrade'

  • 'performTradeTransaction':'performTradeTransaction'

  • 'executeProgressCard': 'executeProgressCard'

Progress Cards To Implement

  • CommercialHarbor
  • MasterMerchant
  • Merchant
  • MerchantFleet
  • ResourceMonopoly
  • TradeMonopoly
  • Bishop
  • Constitution
  • Diplomat
  • Deserter
  • Intrigue
  • Saboteur
  • Spy
  • Wedding
  • Warlord
  • Alchemist
  • Crane
  • Inventor
  • Irrigation
  • Engineer
  • Mining
  • Printer
  • Smith
  • RoadBuilding

testing - functionality

  • rollDice

    • gate event -small bug will fix.
    • produce fish token (lake & fish port)
  • buildSettlement

  • upgradeToCity

  • buildRoad

  • 'buildShip': 'buildShip',

  • 'endTurn': 'endTurn',

  • 'buildCityWall': 'buildCityWall',

  • 'buyCityImprovement': 'buyCityImprovement',

  • 'moveShip': 'moveShip',

  • 'tradeWithBank': 'tradeWithBank',

  • 'discardOneProgressCard': 'discardOneProgressCard',

  • 'stealCard': 'stealCard',

  • 'drawOneResourceCard': 'drawOneResourceCard',

  • 'giveAwayBoot': 'giveAwayBoot',

    • basic functionality works, not sure whether the VP is accurate.
  • 'drawOneProgressCard': 'drawOneProgressCard',

  • 'discardResourceCards': 'discardResourceCards',

  • 'chaseAwayThief': 'chaseAwayThief'

  • 'hireKnight': 'hireKnight',

  • 'activateKnight': 'activateKnight',

  • 'promoteKnight': 'promoteKnight',

  • 'moveKnight': 'moveKnight',

  • 'displaceKnight'

  • "upgradeToMetropolis": 'upgradeToMetropolis',

    • redistribute metropolis
  • 'chooseCityToBePillaged': 'chooseCityToBePillaged',

  • 'moveRobber': 'moveRobber',

  • 'movePirate': 'movePirate',

  • 'spendFishToken': 'spendFishToken',

  • 'requestTrade': 'requestTrade',

  • 'acceptTrade': 'acceptTrade'

  • 'performTradeTransaction':'performTradeTransaction'

  • 'executeProgressCard': 'executeProgressCard'

test case

  • harbor trade (special & general)

    • FIXME: harbor general and grain looks the same
  • save Game (unimplemented)

  • load Game (unimplemented)

  • 6 test games (3/6)

  • display longest road, defender of catan etc

app.room.state and app.room.match.phase inconsistent

In setup phase 1 and setup phase 2, the app.room.state and app.room.match.phase is inconsistent.

When I finish setting up setup phase 1, the game still thinks it's in setup phase 1 even though it should've moved to setup phase 2. Therefore, in what should be setup phase 2, I can't place roads/ships or a city

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