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Automatically exported from code.google.com/p/bluevex
(Copied unedited from http://redvex.d2help.com/viewtopic.php?f=12&t=7952)
Small bug in AddBeltItem Packet
by BotterX on Sat Aug 02, 2008 3:01 pm
Line 30-33 in GameClientPackets.cs
Is:
public static byte[] Build(uint uid, ushort x, ushort y)
{
return new byte[] { 0x23, ((byte) uid), ((byte) (uid >> 8)), ((byte) (uid
>> 0x10)), ((byte) (uid >> 0x18)), ((byte) x), ((byte) (x >> 8)), ((byte)
y), ((byte) (y >> 8)) };
}
Should be:
public static byte[] Build(uint uid, ushort x, ushort y)
{
return new byte[] { 0x23, ((byte) uid), ((byte) (uid >> 8)), ((byte) (uid
>> 0x10)), ((byte) (uid >> 0x18)), ((byte) 4 * y + x), 0, 0, 0 };
}
Original issue reported on code.google.com by [email protected]
on 7 Aug 2008 at 5:51
I'm trying to capture the onplayermove event, but the problem is, the
bluevex core does not provide this event.
As such, I'm getting it through the packet capture of 0f, but the playerID
in that capture, and the player ID provided by the bluevex Core don't seem
to match up.
If I'm doing something wrong, or you plan on implimenting this in the
future, please let me know. [email protected]
Thanks,
Nick
Original issue reported on code.google.com by [email protected]
on 20 Apr 2008 at 4:45
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