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stardewvalleymods's Issues

Add code license

This mod broke in recent versions of the game, but technically other modders can't help update it since it doesn't have a code license. Consider adding a license file (MIT is a good choice if you're not sure).

Missing Object Reference

Constantly crashes in SDVbeta 1.3.12 with latest SMAPI on Linux:

[Community Center Bundle Overhaul] Mod crashed when editing asset 'Data/Bundles', which may cause errors in-game. Error details:
System.NullReferenceException: Object reference not set to an instance of an object
at CommunityCenterBundleOverhaul_SDV_13.Framework.BundleEditor.b__5_0[T] (CommunityCenterBundleOverhaul_SDV_13.Framework.Bundle p) <0x4172e7a0 + 0x00035> in :0
at System.Linq.Enumerable.FirstOrDefault[TSource] (IEnumerable1 source, System.Func2 predicate) <0x40338c20 + 0x00090> in :0
at CommunityCenterBundleOverhaul_SDV_13.Framework.BundleEditor.Edit[T] (IAssetData asset) <0x4172ddc0 + 0x000fb> in :0
at StardewModdingAPI.Framework.SContentManager.ApplyEditors[T] (IAssetInfo info, IAssetData asset) <0x402c7290 + 0x0035c> in :0

Reported from: https://www.nexusmods.com/stardewvalley/mods/1681?tab=posts

Save config per-save

Let StardewConfigMenu create for each save a config to get rid of the global config file (current solution) to not get problems with different saves.

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