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particular's Issues

Will backport to 1.19.2 forge?

I know this request may be unrealistic... But I can't help but ask! I'm sorry to interrupt your development and work!😘😘😘

[suggestion] Add splash effect for fishing rod

The fishing rod entity does not create a splash when falling into water, and does not make a splash when a fish bites it, i think an effect there would be great,

Also is there sound for the waterfalls? IDK if its a config on my side or if its muted by default

[FEATURE] Birds on the sky (particles)

I absolutely love your mod, it became my favorite ever since its release!

I have a feature idea that I have not seen any mod do anything similar and that is birds flying on the sky but the birds are a particle instead of a mob, this would make the game feel so much more alive, just imagine seeing far away "birds" migrating, that would be an awesome addition to minecraft's boring sky

Dependency Mod is dysfunctional for 1.20.1

[2024-06-18 16:47:09.420] [info] [16:46:33] [WARN] [FabricLoader/Metadata]: The mod "sushi_bar" contains invalid entries in its mod json:
[2024-06-18 16:47:09.421] [info] - Unsupported root entry "plugin" at line 42 column 11

Using sushi bar 0.1.0 but same result for every single version. using all dependencies including owo. ver 1.20.1

Meteor (?) incompatibility

Hi, not sure if it's worth fixing, but there's most likely an incompatibility with Meteor Client mod;
Minecraft 1.21;

java.lang.RuntimeException: Could not execute entrypoint stage 'client' due to errors, provided by 'particular'!
	at app//net.fabricmc.loader.impl.FabricLoaderImpl.lambda$invokeEntrypoints$2(FabricLoaderImpl.java:403)
	at app//net.fabricmc.loader.impl.util.ExceptionUtil.gatherExceptions(ExceptionUtil.java:33)
	at app//net.fabricmc.loader.impl.FabricLoaderImpl.invokeEntrypoints(FabricLoaderImpl.java:401)
	at app//net.fabricmc.loader.impl.game.minecraft.Hooks.startClient(Hooks.java:53)
	at MC//net.minecraft.client.MinecraftClient.<init>(MinecraftClient.java:477)
	at net.minecraft.client.main.Main.main(Main.java:239)
	at app//net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:480)
	at app//net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74)
	at app//net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23)
	at app//org.prismlauncher.launcher.impl.StandardLauncher.launch(StandardLauncher.java:100)
	at app//org.prismlauncher.EntryPoint.listen(EntryPoint.java:129)
	at app//org.prismlauncher.EntryPoint.main(EntryPoint.java:70)
Caused by: java.lang.ExceptionInInitializerError
	at [email protected]/java.lang.Class.forName0(Native Method)
	at [email protected]/java.lang.Class.forName(Class.java:529)
	at [email protected]/java.lang.Class.forName(Class.java:508)
	at app//net.fabricmc.loader.impl.util.DefaultLanguageAdapter.create(DefaultLanguageAdapter.java:50)
	at app//net.fabricmc.loader.impl.entrypoint.EntrypointStorage$NewEntry.getOrCreate(EntrypointStorage.java:117)
	at app//net.fabricmc.loader.impl.entrypoint.EntrypointContainerImpl.getEntrypoint(EntrypointContainerImpl.java:53)
	at app//net.fabricmc.loader.impl.FabricLoaderImpl.invokeEntrypoints(FabricLoaderImpl.java:399)
	... 9 more
Caused by: java.lang.NullPointerException: Cannot invoke "meteordevelopment.meteorclient.systems.modules.Modules.get(java.lang.Class)" because the return value of "meteordevelopment.meteorclient.systems.modules.Modules.get()" is null
	at MC//net.minecraft.world.biome.FoliageColors.getModifiedColor(FoliageColors.java:536)
	at MC//net.minecraft.world.biome.FoliageColors.modifyReturnValue$idb000$meteor-client$onGetBirchColor(FoliageColors.java:521)
	at MC//net.minecraft.world.biome.FoliageColors.getBirchColor(FoliageColors.java:26)
	at com.chailotl.particular.Main.<clinit>(Main.java:52)
	... 16 more

Full logs, along with modlist, specs, java (ver, args): https://mclo.gs/HJtt6ZA

Falling leaves flicker before disapearing

When falling leaves reach the floor they start to fade out, after they fade completely, for an instant they appear with full opacity before disappearing forever, causing a weird "flicker".

Latest.log

fallingleaves.mp4

[FEATURE] Splash presence based on height configurability

I know this is a bit of a tall order, and my very limited experience with modmaking makes me uncertain of whether or not this is even feasible, though I think it'd be super cool to be able to configure whether or not splashes occur based on how high a player/entity/item is falling from (i.e. splashes can be configured to only occur if a player/entity/item is falling with a certain amount of momentum, gained from fall height). This config would also work to disable the splashing effect when a player/mob is simply swimming along the surface, which can look a little odd.

My apologies for the poor description here, I'm not great at putting thoughts into words..! This mod is absolutely fantastic, thank you for all of the work you've poured into this! :0)

[FEATURE] Adding wakes for traveling in water

I just found your mod and immediately love it! I would love it too if you could add wakes when traveling in water, either when swimming or in a boat. I know there is already a mod called Wakes, but it seems to have a lot of lag and the mod author doesn't seem to be very active.

Incorrect leaf colors bug

It seems that the leaf colors are incorrect in certain biomes.
Could be a terralith incompatibility, I have yet to do a ton of testing but it seems for example an autumn themed biome with both orange and green leaves in it, will drop only orange leaves regardless of whether the tree is green or orange.
I am also using Dynamic Trees so perhaps the custom leaves from DT are the problem.
Can do more testing later, but I figured I'd post this right away in case that's useful x3

c3d097db4d872f31e3fac1f6d2be39f2

Water MLG problem

Water splashes animation plays even when you land on 1x1 water source
I know its supposed to happen, but looks kinda bruh

Minecraft_.1.20.4.-.Singleplayer.2024-05-27.19-19-25.online-video-cutter.com.mp4

[SUGGESTION] Option to have leaf particles not stick to the ground, or at least stick in a axis-alligned manner.

As the title says, I think it would be neat if the mod had an option to either:
a) let the fallen leaves not snap to ground/water like they do in the Falling Leaves mod; or
b) have them allign themselves to the world X and Z axes (though not necessairly to the pixel grid, for better visibility), with a slight upward offset on Y axis (again, for better visibility).

It would be doubly great if both options were to be implemented.

Water Splashes are moved with the wind

When using the mod with synatra connector and Weather Storms and Tornadoes, the water splashes are getting moved by the wind like other particles. It does not happen with the waterfall "smoke" or with Effective.

Game won't launch with 1.1.0

Hey, just wanted you to know I was playing with 1.0.4 with no problems and when I tried 1.1.0 game won't launch.

I'm on 1.20.1 fabric 0.15.11, with 159 other mods. I do have regions unexplored and wilder wild, but I don't have traverse.

Here's the crash log. Hope it helps!
particular-crash-1-0-0.txt

Modded entities hitting water cause client to crash.

I am playing with Supplementaries (1.20-2.8.17) on a multiplayer server (Fabric 1.20.1), and whenever a bomb hits the water, it causes everyone's client to crash if they have Particular (1.1.1) installed. When particular is disabled, entity hitting doesn't cause a crash.

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