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View Code? Open in Web Editor NEWAuto-rigging addon for Blender
Auto-rigging addon for Blender
Hello,
Toe is not snapped correctly when using fk2ik, when foot roll is used.
Details can be found on Bug I open on dev.b.o : https://developer.blender.org/T48286
When using rigify, Shift + C makes all of the objects in the scene disappear and the mouse scroll functions not work correctly. I also am seeing random lines jetting out of the upper arm of my bipedal humanoid mesh when in the armature's edit mode. There are also lines jetting out of the knees and elbows when in object mode and when in pose mode.
Here are the screenshots of the random lines.
In the new implementation, a strange cube is used as a custom shape of "torso" bone. The torso bone uses create_cube_widget() for creating its custom shape rather than create_compass_widget(). Is that intentional?
If it has been changed accidentally, please apply the following patch:
Index: release/scripts/addons/rigify/rigs/spine.py
===================================================================
--- release/scripts/addons/rigify/rigs/spine.py (revision 4440)
+++ release/scripts/addons/rigify/rigs/spine.py (working copy)
@@ -33,7 +33,7 @@
from ..utils import copy_bone, new_bone, flip_bone, put_bone
from ..utils import connected_children_names
from ..utils import strip_org, make_mechanism_name, make_deformer_name
-from ..utils import create_circle_widget, create_cube_widget
+from ..utils import create_circle_widget, create_compass_widget
script = """
main = "%s"
@@ -442,7 +442,7 @@
# Control appearance
# Main
- create_cube_widget(self.obj, main_control)
+ create_compass_widget(self.obj, main_control)
# Spines
for name, i in zip(controls[1:-1], self.control_indices[1:-1]):
Every time I try to generate this rig, an error pops up about not being able to find the key "hips." I am using Blender 2.77A with the script provided in Blender. I have Python Autorun enabled.
I read that the issue may be caused my a misnamed or improperly parented bone, here is the bone in the editor:
line 184 in execute
boneName = bpy.active_pose_bone.name
Attribute error: "noneType" object has not attribute name
everything is named don't know why it is giving me this
I have a simple char , i generate a human rig , and then klick generate for the rigifi buttons auto generate the buttons dont wörk they not bound on the human rig.
Suddenly it is not possible to attach the rig(generated with Rigify) to my character in
Blender 2.69.When choosing: With automatic weights, my character dissappear partially, only the head stays, I'm are able to move the head with the rig but the rest is not visible
When switch to Edit mode character is complete visible.Changed character, changed files etc.. no cure.
Now installed Blender 2.67 and all ok
Hi guys,
I downloaded Blender 2.76 yesterday and so far it's been great, except that the add Armature option is missing. I can't add bones to my model in other words. Any suggestions? There's no error message or anything.
Hello there,
I'm trying to rig my humanoid character in blender 2.7 to animate my character.
I saw some tutorial more than once but no one help! So i wish you help me, I followed
this tutorial " http://vimeo.com/30073532 " to rig my character, i followed very carefully
but i facing problem, when i finished putting the bones on my character .. I have to do the
following (( In Object mode, click on the character mesh & the bones > then press CTRL + P > then chose " With Automatic Weights " )) I did all of that, but when i click on With Automatic Weights some members separated from the body i don't know why! I capture my issue see the picture in this link http://www.photobox.co.uk/my/photo/full?photo_id=8325987210
So I enabled the Rigify option in the User Preference in Addons and when I hit "Human (Meta-Rig)", It gives a small statement about context is incorrect and location unknown. Can I redownload the addon?
here is a series of actions I have done, if I remembered correctly, :(
[obj mode]---create the meta-rig, scale up,apply L,R,S [edit mode]------ move joints around, change the roll properties of bones slightly, delete all the palm bones [obj mode]----- click on the generate button.
But somehow I can't reproduce the error, it only happened once.
I can create any rig I want with rigify now, but I am just curious why this happened.
Thank you! And I love this addon!
i dedcided to use your rig and after an entire day of setting it up , using pitchipoy's youtube video on it for some reason it generated the rig way to far back and became unfunctional , i followed the video as best as digitally possible , this rig has not only caused me great stress but it has also made me very angry on account of it taking so long for nothing
OSX 10.11.6
Blender 2.78c
I just updated blender to 2.78c but im not seeing rigify 0.5 but still see 0.4 When looking at the documentation i see info about version 0.5
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