Comments (4)
Currently 3d-tiles-tools
doesn't have a function like that which takes a glTF/glb, extracts features from it, and creates a b3dm with a batch table and feature table. Part of the problem is in identifying which parts of the model should be split into features and then getting metadata from the model.
Typically its easier to create 3D Tiles from source data like CityGML.
from 3d-tiles-validator.
@lilleyse
Thanks a lot! But I want to get a model's ID, and then mark that specified model's name, color and for further processing.
By the way, my 3D Tiles are created from 3dsMax files, there are so many heterogeneous 3D building models.
from 3d-tiles-validator.
Thanks for the clarification, however I'm not aware of a tool that does that.
from 3d-tiles-validator.
Well, thank you all the same.
from 3d-tiles-validator.
Related Issues (20)
- Refining the report format and report file handling
- Cycles in external tilesets are not detected HOT 1
- TypeScript compilation fails HOT 5
- Tool can't be packaged HOT 1
- Validator fails to resolve GLB from I3DM with URI with spaces
- Build broken? HOT 1
- Streamline the validation of arrays of objects
- 3DTILES_content_gltf ? HOT 3
- Allow validation of tile content files
- Geometric error inconsistencies should be a WARNING and not an ERROR
- Out of memory crash HOT 1
- glTF extension support? HOT 4
- ValidFeatureIdAttributeWithLargerFeatureCount.gltf not valid HOT 8
- ValidFeatureIdAttributeWithByteStride.glb not a 3D Tile HOT 1
- Tests with texture and nullFeatureid missing HOT 1
- PropertyAttributesPropertyAttributePropertyMaxMismatch.gltf is valid HOT 7
- Handle invalid alignments more graciously
- Missing 'refine' in root tile is not detected
- Simplify filtering of validation report files
- False positive regarding EXTENSION_FOUND_BUT_NOT_USED in child tileset HOT 1
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