Comments (1)
Um...
There are roughly six million (!) errors in this file, so... this is not necessarily toooo surprising.
It is possible to limit the number of issues that are reported by the glTF validator (via ValidationOptions
maxIssues
). I'll try this out (maybe ... with 100? Or 1000? Or 10000?), but this is still for each glTF asset. If 1000 of them are combined in one tileset, there will be memory pressure for the report, eventually....
from 3d-tiles-validator.
Related Issues (20)
- Validation of `UINT64` values that are out of the range of `number` HOT 1
- Publish the API documentation
- How to convert a model group HOT 1
- b3dm samples - TilesetWithRequestVolume - city invalid? HOT 4
- Tiles not validated with implicit tiling HOT 6
- Consider validating limits of property values
- Examine the effects of 'semantics' for the validation
- Check if transforms are affine
- Refining the report format and report file handling
- Cycles in external tilesets are not detected HOT 1
- TypeScript compilation fails HOT 5
- Tool can't be packaged HOT 1
- Validator fails to resolve GLB from I3DM with URI with spaces
- Build broken? HOT 1
- Streamline the validation of arrays of objects
- 3DTILES_content_gltf ? HOT 3
- Allow validation of tile content files
- Geometric error inconsistencies should be a WARNING and not an ERROR
- glTF extension support? HOT 4
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from 3d-tiles-validator.