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pf2e-heroic-crafting-automation's Issues

Crafting in Batches v11

When you start a project in v11, it only calculates 1 item rather than the whole batch when inputting the starting value.
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My current soft fix has been to start the project with nothing and manually adjust the number in the batch, which isn't ideal.

[Request] Set Default on Resource Use

I think it would be helpful to have a player-facing setting to allow the player to set which of the four options for resource use would be the default -- this way, someone who relies heavily on a material trove can have one of the options that favor it be the default.

Forage Crafting Resources macro is not working.

Hello,

I am experiencing an issue with the "Forage Crafting Resources" macro in Foundry VTT. Specifically, the macro is not properly calculating rolls and is also failing to display the "Refill Material Troves" button alongside the roll results.

Environment Details:
Foundry Version: 309
Pathfinder 2e System Version: 5.6.1

Steps to Reproduce:
Create a new world with only the Heroic Crafting and Heroic Crafting Automation module enabled.

Run the "Forage Crafting Resources" macro.

Here is a picture of my results.

hcForage

Feature Request: Herbalist Dedication Support

https://2e.aonprd.com/Feats.aspx?ID=1982
The Herbalist Dedication allows you to use Nature instead of Crafting for making Herbal Healing Items. It's limited to "herbal" items, which are alchemical items with the healing trait and a couple others.

Currently, the module doesn't support Herbalist and doesn't let you do Nature instead of crafting, this has to be tracked manually

_validateModel needs to be static method

Backwards-compatible support will be removed in Version 13
    at Object.logCompatibilityWarning (commons.js:2059:19)
    at AddCraftProgressRuleElement.validateJoint (commons.js:7222:23)
    at AddCraftProgressRuleElement.validate (commons.js:7173:28)
    at AddCraftProgressRuleElement.validate (pf2e.mjs:1354:139900)
    at new DataModel (commons.js:6918:12)
    at new RuleElementPF2e (pf2e.mjs:1354:137404)
    at new AddCraftProgressRuleElement (add-craft-progress.js:7:9)
    at pf2e.mjs:1605:141470
    at RuleElements.fromOwnedItem (pf2e.mjs:1605:141712)
    at FeatPF2e.prepareRuleElements (pf2e.mjs:1621:326866)

This console error (or possibly some others) seem to break the REs.

Feature Request - Reverse Engineer an Item

As with the base rules, Heroic Crafting includes the ability to reverse engineer an item.

It would be nice if a reverse engineering project could be supported which asks for an item at the start, progresses through the crafting rolls, and adds a formula plus a trove at the end.

Feature Request - Craft Formula for an Item

As part of the inventor as well as part of reverse engineering, there is an ability to craft formulas.

Is there a way to add a button on the crafting tab to allow a character to begin a project to craft a formula, as well as being able to Craft a Project to complete it?

[Request] Set custom week lengths i.e. 10-day week

I noticed that in constants.js you list out the spending limits for weeks and days by multiplying the hours section. For worlds with 10-day weeks it would be a 30 in place of a 20. Would it be possible to have a config option to change the number of days in a week?

Coins not usable for Crafting

As the title suggests, it seems only the Material Trove works, and coins don't work at all. In the example, I put up 1 gp in to start the project. There is no material trove, and the setting is on coins only, and it says that the actor can't afford the project.
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Multiple People Crafting Support [Feature Request]

At the current moment, this part of Heroic Crafting doesn't seem to be supported. I'm not sure how exactly it would be implemented, but simply allowing the ability to manually add value to the project without requiring a check would be a very nice soft fix!

I understand that this would likely be difficult to automate exactly, but thought it important to mention

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