Comments (2)
Another one: Galloping Doesn't Freak Out Horses
I'm slightly annoyed at the mechanic that horses freak out from simply galloping, requiring soothing after every gallop to not get bucked off. If that mechanic could be nop'ed off, it'd be gr8.
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Another suggestion: Skip motion control shrines
This should be pretty straight forward to implement with a simple teleport.
As entering a dungeon places Link at predetermined coordinates after the elevator arriving and forward walking animation, checking for these coordinates and then replacing them with the dungeon end coordinates in memory should do fine?
Pseudocode
If Map == Dungeon123 && LinkX == x1 && LinkY == y1 && LinkZ == z1 {
LinkX = x2; LinkY = y2; LinkZ = z2;
}
Below is a table for ending coordinates for the teleport at the end of dungeon.
Shrine | X | Y | Z |
---|---|---|---|
Toto Sah | 29 | 70 | -85 |
Katosa Aug | -30 | 31 | 40 |
Joloo Nah | 0 | 14 | -75 |
Ze Kasho | -5 | 15 | -10 |
Myahm Agana | -30 | -2 | 62 |
Kaam Ya'tak | ? | ? | ? |
The Champions' Ballad DLC Shrines | |||
Kihiro Moh | 0 | 15 | -20 |
Kamia Omuna | -45 | 40 | 60 |
Rinu Honika | 85 | -65 | 50 |
Keive Tala | 136 | 16 | 30 |
Source: Reddit post
This would save from having to meddle with a save editor if one wants to skip the motion control shrines for whatever reason.
Edit:
Dungeon Start Coordinates
Toto Sah: Dungeon015 -39 20 7.5
Katosa Aug: Dungeon013 -28 31 77.5
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