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anzz1 avatar anzz1 commented on August 26, 2024 1

Another one: Galloping Doesn't Freak Out Horses

I'm slightly annoyed at the mechanic that horses freak out from simply galloping, requiring soothing after every gallop to not get bucked off. If that mechanic could be nop'ed off, it'd be gr8.

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anzz1 avatar anzz1 commented on August 26, 2024

Another suggestion: Skip motion control shrines

This should be pretty straight forward to implement with a simple teleport.

As entering a dungeon places Link at predetermined coordinates after the elevator arriving and forward walking animation, checking for these coordinates and then replacing them with the dungeon end coordinates in memory should do fine?

Pseudocode

If Map == Dungeon123 && LinkX == x1 && LinkY == y1 && LinkZ == z1 {
  LinkX = x2; LinkY = y2; LinkZ = z2;
}

Below is a table for ending coordinates for the teleport at the end of dungeon.

Shrine X Y Z
Toto Sah2970-85
Katosa Aug-303140
Joloo Nah014-75
Ze Kasho-515-10
Myahm Agana-30-262
Kaam Ya'tak???
The Champions' Ballad DLC Shrines
Kihiro Moh015-20
Kamia Omuna-454060
Rinu Honika85-6550
Keive Tala1361630

Source: Reddit post

This would save from having to meddle with a save editor if one wants to skip the motion control shrines for whatever reason.

Edit:
Dungeon Start Coordinates
Toto Sah: Dungeon015 -39 20 7.5
Katosa Aug: Dungeon013 -28 31 77.5

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