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Cemu Graphic Packs is a repository where you can find graphic packs that can upscale, modify or improve most Wii U games that work on Cemu (Website).

It's made by the Cemu community so you're also free to contribute to the project if you wish.

Downloads

You can download the latest graphic packs via Cemu's Graphic Pack window directly or download them manually from our website!

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cemu_graphic_packs's Issues

Nintendo Land [ALC#01]

Blank title screen:

Other Resolutions (1080p used as an example):
image

720p (native):
image

Texture exclusion line is there, but it's not implemented in Cemu yet

[Mario Kart 8] hover skids

I'm not sure what to call them but when the karts are in hover mode the skidmarks (while in 4k) look very displaced. It's like the skid textures are too low of a resolution for the 4k mod

UW graphic_pack patches don´t work right.

Cemu 1.8.2b + CemuHook 0.5.3.1 + Win10x64
i7 [email protected] + 1060gtx6GB + 32GB sysRAM

The SuperMario3DWorld_1080p_UW patch don´t work with my copy of
Super Mario 3D World (Cache/SaveDirNr: 7bba927a, GameID: ARDP01).

The MK8_1080pUW patch have the wrong aspect ratio in Multiplayer.
mariokart

issue with 1440p graphicPack

After many tests on my 2560x1440 screen resolution, I wanted to test the 1440p graphicpack. Unfortunatly, I have the feeling the resolution is not 1:1 pixel, and everything is blurry (like 720p native resolution). When I try the 1800p or 2160p, game are stunningly sharps. Why the 1440p is not rendering as my 1:1 resolution ?
(I verified and the pack is active)

The Wonderful 101 [ACM#01]

According to pythonlol on reddit, it now gets in-game! Now, time to make graphic packs.

Image of W101 in Cemu
(click the image for source reddit post)

Zelda: Breath of the Wild - 4k missing effects/broken DoF

Imgur album demonstrating some of the problems: http://imgur.com/a/BHfS1

First 2 pictures are taken at native resolution but with AARemoval, Contrasty and High Res Shadows all enabled. Remaining pictures are the same thing but with 2160p pack toggled on.

Depth of field is broken and renders everything dark/black.

Missing light corona effects completely during intro sequence.

Likely other bugs too that I'm not made aware of yet. Only visible with higher resolution packs.

Folder Structure

I know the verbosely named folders are nice to have, but I feel like it would be way more useful to have single folder graphicPacks.

Instead the graphics pack category could be in the actual pack folder name, in the graphicPack name field, or categorized in a table in the docs.

It would be a lot simpler and easier to update if we could just drag the whole folder in, or for those of us comfortable with git, just do a git pull.

If no one agrees, I'll work on a PR build script or something to move them.

The Legend of Zelda: Breath of the Wild - AARemoval in inventory screen

When using the 4k and AARemoval pack, the inventory screen still shows broken antialiasing
I might have found a solution for it. Let me know if this doesn't only happen for me, and I'll do a pull request
Here are some examples.
aabrokendetail
aafixeddetail
Cropped from 4k, resized 2x with no filter, for the love of pixels

Problem with Super mario 3D World

I have an NVidia GPU geforce 210. I can play it but in black and white. With the graphic pack of AA(Antialiasing) Removal, i can see in color But the game is seen in half.
Any help with this?
thanks
help
help2

Smash is UW only?

Why no option for 1920x1080p for smash?

Edited the file myself, but not super confident my settings are optimal. Proper 1080p smash option would be terrific! <3 u slashiee

Mario Kart 8 [AMK#01]

Pretty disgusting low-res blur effect (Very noticeable at high resolutions, such as 8k)
8K resolution screenshot
Closeup of said screenshot

4K Graphics Packs aren't True 4K

True 4K is 4096x2304. You guys are using the low end 4K which still leaves slight shimmering on background objects. Can you guys add the True 4K resolutions for the games please?

[ShovelKnight] tv resolution is 1080p not 720p

f4000800_fmt001a_mip00_1920x1080_tm04_sw00000000.bmp
f5188000_fmt001a_mip00_1600x960_tm04_sw00000000.bmp
f4ff2800_fmt001a_mip00_854x480_tm04_sw00000000.bmp
13cb0900_fmt001a_mip00_512x512_tm01_sw00000000.bmp = background
13b43500_fmt001a_mip00_432x244_tm01_sw00000000.bmp = logo at the original games resolution
12068400_fmt001a_mip00_256x256_tm01_sw00000000.bmp = icons and japanese text
12c23e00_fmt001a_mip00_96x140_tm01_sw00000000.bmp = diggable mound
12b18400_fmt001a_mip00_88x76_tm01_sw00000000.bmp = weapon sprites

Sonic Lost World [ASN#8P]

This is for when it starts booting again.

Viewport resolutions:

=============================
CemuViewportSkimmer by MHVuze
=============================
Depending on your CPU and the log size, the processing might take some time.

0, 0, 1, 1
0, 0, 1280, 720
0, 0, 640, 360
0, 0, 320, 180
0, 0, 64, 64
0, 0, 16, 16
0, 0, 4, 4
0, 0, 160, 90
0, 0, 4096, 4096
0, 0, 854, 480
0, 0, 128, 128
0, 0, 64, 128
0, 0, 128, 40
0, 0, 128, 72
0, 0, 64, 24
0, 0, 128, 48
0, 0, 64, 40
0, 0, 64, 48
0, 0, 32, 32
0, 0, 256, 248
0, 0, 128, 88
0, 0, 128, 96
0, 0, 512, 160
0, 0, 128, 56
0, 0, 512, 240
0, 0, 256, 160
0, 0, 256, 72
0, 0, 256, 224
0, 0, 256, 184
0, 0, 512, 200
0, 0, 512, 176
0, 0, 512, 136
0, 0, 256, 216
0, 0, 8, 8
0, 0, 512, 168
0, 0, 512, 144
0, 0, 256, 128
0, 0, 32, 24
0, 0, 64, 56

Found 39 unique viewport resolutions and a total of 92346.

Question

For the enhancements we don't edit the width and height we only edit the overwrite width and height?

[Super Mario Maker] Black Borders when playing with NSMBU theme

Both in Gamepad and TV, the NSMBU version shows two black borders, it looks like something is not properly upscaled as the non-black part becomes bigger at higher resolutions.
There must be another resolution that is not overwritten.
Probably the part of the screen that renders NSMBU has a different resolution than 1280x720

Super Mario Maker - 1080p
cemu_2017_02_03_15_07_00_368

Super Mario Maker - 1440p
cemu_2017_02_03_15_12_38_991

The Legend of Zelda: Breath of the Wild [ALZ#01]

[Moved to #137]

Since this is a pretty huge game, a lot of work will have to be put into the graphic packs. Issues with the game can easily appear when working on the graphic packs for this game.

Main:

  • In certain cinematics the depth of field is completely black when format 0x816 is excluded (320x180)
  • Bloom becomes all pixelated and randomly disappears when format 0x816 is upscaled (320x180)
  • So called "red filter" missing in certain areas (320x180)
  • Fix shadow upscaling

Optional:

  • Figure out how to fix AMD circle lights (Nesquick found the file... now we need someone with AMD to fix)
  • Fix tiling issue, since apparently a NVIDIA Inspector setting edit doesn't fix it completely (shader)
  • Fix the majority of the Z-fighting, if possible (Cemu issue)
  • Fix the teleport animation

16:10 graphics packs

Yes there are people using 16:10 in 2017!

I just would like to know how to calculate the values for a "4k" 1680x1050 graphics pack (so 3360x2100), i already understand that i have to change 1.33333 to 1.6 (1680/1050) on memory but the numbers on the resolution pack look kinda arbitraty, TV2 looks like normal width and height +2, i can't find logic on the other ones, any guide on how to calculate these values? That's for BOTW btw

Can you create a graphic pack to fix luma levels ?

Hi slashiee,
I think you have seen this thread on Reddit: [suggestion] Fix Luma levels

Do you think you can make a graphic pack for BOTW to change the luma levels to 0-255 ?
I think you would make a lot of happy with it.

Edit: if it's possible, the graphic pack should only affects the actual 3D open world an not the menus, because they will look too dark (at least that's what I experimented with ReShade).

Regards.

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