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gatherermod's Issues

5.0 Bugs

-100% Sack upgrade power applies to first potion of the next combat
-Effect text of stone fence does not reflect recent changes, and may not work as changed (I had calipers, and I could not get a hammer higher than 15 damage, even when I had more remaining block.) Perhaps the effect should read: "does damage equal to block depleted last turn" to be clear.
-Potion rng changes upon save and exit (would be nice if at least the first potion didnt, because sometimes I save and quit early in combat because of a bug or misunderstanding).
-Nice job with this update; I like it!

Soft lock caused by Gatherer with Replay the Spire

I was playing by Ironclad and I recently obtained Hand Mirror from Replay the Spire. I had a doubt in my hand and I ended my turn only to have the doubt infinitely apply weakness while Hand mirror also infinity proc. This would've been a Replay the Spire problem if I didn't check the logs to see that your mod was causing the problem.

The lines of text that was repeated the entire time
00:41:23.741 DEBUG the_gatherer.GathererMod> receivePowersModified started.
00:41:23.749 DEBUG the_gatherer.GathererMod> receivePowersModified finished.
00:41:23.821 INFO basemod.BaseMod> publish on post power apply
00:41:23.822 INFO basemod.BaseMod> powers modified

I can't go back any farther than that as the log reached character limit somehow.

Mod List Just incase
Base Mod
Fetch
StSLib
Blakk
Conspire
Super Fast Mode
The Beaked
Better Rewards
Hubris
Mad Scientist
RNG!
Shop Mod
Blackbeard
Disciple
Construct
Infinite Spire
Warrior
Mystic
Yuyoko
Witch
Friendly Minons
Marisa
Yohane
Relic Relevance Reorder
Replay the Spire
Gatherer

Stuck in excess potions screen

Not sure what happened, but I somehow ended up with cards that choose from the hand instead going to the excess lesser potion screen. It doesn't show any potions there to choose, so it softlocks the run. Screenshot attached.
gathererbug

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