Comments (5)
Through the whole time the server ran "ERROR:Player::addSpell: nonexistent in SpellStore spell #75460 request." was spammed pretty much in intervals of few seconds to few minutes.
from mangosbot-bots.
92f85f3e_mangosd.exe_[22-1_17-16-11].dmp
Here is the crash dump file.
from mangosbot-bots.
The provided call stack indicates a crash in a Mangosbot project, specifically in the Boost Asio library, which is commonly used for asynchronous operations in C++. The crash seems to be related to thread handling in Boost Asio and involves waiting for an object.
The relevant parts of the call stack are as follows:
-
Crash in Player::BindToInstance:
- The crash occurred in the
Player::BindToInstance
function at line 17959 of thePlayer.cpp
file. - The parameter
load
is a boolean with a memory address0x76F9C0
.
- The crash occurred in the
-
Crash in DungeonMap::Add:
- The crash also occurred in the
DungeonMap::Add
function at an unspecified line in theMap.cpp
file. - Local variables include an instance of
InstanceGroupBind
with an unreadable memory address and aWorldPacket
object.
- The crash also occurred in the
-
Crash in MovementHandler.cpp:
- The crash is related to a lambda function in
MovementHandler.cpp
at line 187. - Local variables include a
Map*
pointer, aGenericTransport*
pointer, and aBattleGround*
pointer, all with unreadable memory addresses.
- The crash is related to a lambda function in
-
Crash in WorldSession::HandleMoveWorldportAckOpcode:
- The crash occurred in the
WorldSession::HandleMoveWorldportAckOpcode
function at line 257 ofMovementHandler.cpp
. - Local variables include a
Difficulty
enum and aWorldLocation
object with coordinates and orientation.
- The crash occurred in the
-
Thread Crash in Boost Asio:
- The second call stack indicates a thread crash in the Boost Asio library.
- The crash occurred in the timer thread function of the Boost Asio library, waiting for a single object.
- The crash is related to Boost Asio's internal thread handling.
It seems that there might be a synchronization issue or a problem with threading in the Boost Asio library, possibly leading to a deadlock or a crash. Without the exact code and more context, it's challenging to pinpoint the exact cause. You may want to review the relevant parts of your codebase, paying attention to multithreading issues, object lifetimes, and potential race conditions.
Here are some steps you can take to troubleshoot the issue:
- Check if there are any concurrent accesses to shared resources without proper synchronization.
- Review the usage of thread-related constructs such as mutexes, locks, and condition variables.
- Ensure that objects being accessed by multiple threads are properly managed and not deleted prematurely.
- Consider enabling debugging symbols and obtaining a more detailed stack trace to help identify the root cause.
If possible, provide more context or code snippets related to the mentioned functions, especially the parts involving multithreading and Boost Asio usage, for a more accurate analysis.
This is from ChatGPT, hope this is useful.
from mangosbot-bots.
Ah more information i forgot to disclose. This is a repack i got from Github, i didn't compile this.
from mangosbot-bots.
I haven't had 2005 and 2008 VC Redist installed, i will re-check again with them installed but i am not sure that is the cause of this.
from mangosbot-bots.
Related Issues (20)
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- dungeon finder fix for wotlk 3.3.5 HOT 5
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- TBC MODULE MISSING WANT INSTALL HOT 4
- Vanilla Honor Standings won't show up in Website app
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- Create new server wotlk, but closed inmediately , possible for "Unknown database 'wotlkplayerbots'" HOT 2
- Player character stays logged in in world [ Vanilla - 1.12.1 ] HOT 2
- Any news from 3.3.5 error Unknown database 'wotlkplayerbots' HOT 1
- Missing DLL when install HOT 1
- Can't type in chat channels
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