This is unstable version.
Downloads
Public community client start... Everyone who can - can help in creating. New Render Client coming soon.
Developers can't - we can. We will help developers make Client Great Again.
This project forked from dancing-turtle/ardclient
Public Haven & Hearth Client (https://discord.gg/24Tq35uwBD)
License: Other
This is unstable version.
Downloads
Public community client start... Everyone who can - can help in creating. New Render Client coming soon.
Developers can't - we can. We will help developers make Client Great Again.
In minimap in icon setting, even if i have unchecked to show frogs they still are showing on minimap.
dropboxes
checkboxes
trough
Is your feature request related to a problem? Please describe.
SeedCropFarmer problem. When script harvest last crop, it move to barrel, it put them to barrel and then start picking up ground object and stockpiling. But this not works for flax and hemp, if you harvesting them, script start picking ground items just after last crop harvest, with inventiry full of seeds. And if you inventory have only a few slots for fibres, it is easier to stop script and run StockpileFiller.java instead.
I browsed repo and found, that it could be becasue this commit
https://github.com/Cediner/ArdClient/commit/7679e8b3cdd099841ba8535db87d27d8e9a022c6
But i`m not sure
Describe the solution you'd like
Have no idea, because skipping flax and hemp could be workaroung fix for some bigger bug from that commit.
Additional context
And also it would be cool if after harvest stage would be something like https://github.com/Cediner/ArdClient/tree/Unstable/src/haven/automation/EquipSacks.java
Hello Cediner.
I have a few questions.
I will be glad to help but I don't know how.
Thank you for your future response.
WBR
Originally posted by Er-o-ck September 13, 2022
Does this option exist I can't find it anywhere if it does. Not liking that my curios are displaying in-game time. Very confusing and has no real practical use for me.
Same happened with other 15 fish cuts smoked with olive tree
And probably with raw meat too.
But sausages work well!
remake combat ui
make it more compact
Is it possible to bring back persistent belt bar? I can only open it now as inventory in separate square window.
how it looked:
https://www.webpagescreenshot.info/image-url/K3ydOovpD
Newest version throwing
java.lang.NoSuchMethodError: com.jogamp.common.util.SecurityUtil.doPrivileged(Ljava/security/PrivilegedAction;)Ljava/lang/Object;
To Reproduce
Expected behavior
Files run, game launches
Screenshots
If applicable, add screenshots to help explain your problem.
Desktop (please complete the following information):
Windows 10
Java 1.8.0_144
Describe the bug
Failed java.lang.NullPointerException
const HavenPanel = Java.type("haven.HavenPanel");
const hRootWidget = HavenPanel.lui.root;
it was possible in old client, but now HavenPanel.lui returns undefined
First crash report comes then the game opens.
20210326.171f800f
Windows 10 10.0 x64, 1.8.0_281 amd64
null
org.armedbear.lisp.IntegrityError
at org.armedbear.lisp.Primitives$pf_error.execute(Primitives.java:1577)
at org.armedbear.lisp.Primitive.execute(Primitive.java:113)
at org.armedbear.lisp.Symbol.execute(Symbol.java:803)
at org.armedbear.lisp.Lisp.error(Lisp.java:383)
at org.armedbear.lisp.Stream.readToken(Stream.java:1199)
at org.armedbear.lisp.Stream.processChar(Stream.java:595)
at org.armedbear.lisp.Stream.readList(Stream.java:755)
at org.armedbear.lisp.LispReader$3.execute(LispReader.java:88)
at org.armedbear.lisp.Stream.processChar(Stream.java:588)
at org.armedbear.lisp.Stream.readPreservingWhitespace(Stream.java:557)
at org.armedbear.lisp.Stream.readPreservingWhitespace(Stream.java:566)
at org.armedbear.lisp.Stream.read(Stream.java:501)
at org.armedbear.lisp.Load.loadStream(Load.java:625)
at org.armedbear.lisp.Load.loadFileFromStream(Load.java:597)
at org.armedbear.lisp.Load.loadFileFromStream(Load.java:477)
at org.armedbear.lisp.Load.loadSystemFile(Load.java:375)
at org.armedbear.lisp.Interpreter.initializeLisp(Interpreter.java:172)
at org.armedbear.lisp.Interpreter.createInstance(Interpreter.java:72)
at haven.sloth.script.LispScript.(LispScript.java:10)
at java.lang.Thread.run(Unknown Source)
I made different smoked sausages with Golden chain tree (no one on food service still).
Started client with console window.
When my smoked sausages are in view, client outputs error in console "Cannot create food info: oname" instead of sending data.
Describe the bug
A clear and concise description of what the bug is.
After world is loaded the MenuGrid is not created as normal and the exception is thrown.
The exception is repeated every few seconds in a loop.
To Reproduce
Steps to reproduce the behavior:
**1. Start client
2. Login
3. Choose character
4. Waiting for word loading
5. Exception will be thrown during MenuGrid creation
This behavior is not every time, this happens sometimes! It feels like a timing/thread thing.**
Expected behavior
A clear and concise description of what you expected to happen.
After world is loaded the MenuGrid should be created in the indeeded fashion and no exception should be thrown.
Screenshots
If applicable, add screenshots to help explain your problem.
Desktop (please complete the following information):
Additional context
Add any other context about the problem here.
15:38] java.lang.RuntimeException: Pagina in <q:paginae/act/landscape(v5)> lacks action
[15:38] at haven.MenuGrid.cons(MenuGrid.java:480)
[15:38] at haven.MenuGrid.updlayout(MenuGrid.java:1263)
[15:38] at haven.MenuGrid.tick(MenuGrid.java:1517)
[15:38] at haven.Widget.tick(Widget.java:833)
[15:38] at haven.Widget.tick(Widget.java:833)
[15:38] at haven.GameUI.tick(GameUI.java:1430)
[15:38] at haven.Widget.tick(Widget.java:833)
[15:38] at haven.RootWidget.tick(RootWidget.java:98)
[15:38] at haven.UI.tick(UI.java:235)
[15:38] at haven.HavenPanel.run(HavenPanel.java:762)
[15:38] at java.base/java.lang.Thread.run(Thread.java:1589)
Describe the bug
Latest updated client.
When I click the character button, the client crashes with the following error message:
2021.05.19.c602926c
Windows 10 10.0 x64, 1.8.0_121 amd64
Intel (Intel(R) UHD Graphics 630) - 4.4.0 - Build 23.20.16.4944
java.lang.NullPointerException
at haven.sloth.gui.ForageHelperWnd.removed(ForageHelperWnd.java:188)
at haven.UI.removeid(UI.java:410)
at haven.UI.removeid(UI.java:418)
at haven.UI.removeid(UI.java:418)
at haven.UI.destroy(UI.java:672)
at haven.HavenPanel.run(HavenPanel.java:849)
at java.lang.Thread.run(Unknown Source)
To Reproduce
Steps to reproduce the behavior:
Desktop (please complete the following information):
ArdClient/src/haven/purus/pbot/gui/PBotCheckbox.java
Lines 10 to 12 in d64ee32
val is supposed to be the initial value (I guess), but in base constructor it's the size of checkbox
ArdClient/src/haven/CheckBox.java
Lines 51 to 65 in 00bb3a6
Rewrite to new render system, that could increase FPS.
Describe the bug
A clear and concise description of what the bug is.
To Reproduce
Run the Runme.bat file. and click on the character.
Expected behavior
A clear and concise description of what you expected to happen.
Screenshots
If applicable, add screenshots to help explain your problem.
Desktop (please complete the following information):
Smartphone (please complete the following information):
Additional context
2022.01.14.92ce471b
Windows 10 10.0 x64, 1.8.0_281 amd64
NVIDIA Corporation (NVIDIA GeForce RTX 3080/PCIe/SSE2) - 4.6.0 NVIDIA 497.09
java.lang.NoSuchMethodError: java.nio.ShortBuffer.rewind()Ljava/nio/ShortBuffer;
at haven.FastMesh$VAOState.bindindbo(FastMesh.java:209)
at haven.FastMesh$VAOState.apply(FastMesh.java:230)
at haven.GLState$Applier.apply(GLState.java:571)
at haven.FastMesh$VAOCompiler$VAOCompiled.draw(FastMesh.java:280)
at haven.FastMesh.draw(FastMesh.java:387)
at haven.RenderList.render(RenderList.java:448)
at haven.RenderList.render(RenderList.java:520)
at haven.PView.draw(PView.java:265)
at haven.Avaview.draw(Avaview.java:290)
at haven.Widget.draw(Widget.java:849)
at haven.Widget.draw(Widget.java:865)
at haven.Charlist.draw(Charlist.java:141)
at haven.Widget.draw(Widget.java:849)
at haven.Widget.draw(Widget.java:865)
at haven.Widget.draw(Widget.java:849)
at haven.Widget.draw(Widget.java:865)
at haven.RootWidget.draw(RootWidget.java:82)
at haven.UI.draw(UI.java:228)
at haven.HavenPanel.rootdraw(HavenPanel.java:459)
at haven.HavenPanel.run(HavenPanel.java:761)
at java.lang.Thread.run(Unknown Source)
When mining, screen started to flicker, like it reloads screen or something like that.
Describe the bug
After an update, using "RunMe.bat" the client does not start.
When using the "Run_console.bat", the following is shown:
C:\H&H\Ard>java -Xss1024k -Xms512m -Xmx1024M -jar build/hafen.jar -U https://game.havenandhearth.com/hres/ game.havenandhearth.com
Base URL: https://game.havenandhearth.com/hres/
Weird version number on gfx/hud/chr/melee (4 > 3)Mar 01, 2021 11:29:04 PM haven.sloth.io.Storage create
SEVERE: failed to create dynamic storage jdbc:sqlite:static.sqlite
org.sqlite.SQLiteException: [SQLITE_BUSY] The database file is locked (database is locked)
at org.sqlite.core.DB.newSQLException(DB.java:941)
at org.sqlite.core.DB.newSQLException(DB.java:953)
at org.sqlite.core.DB.execute(DB.java:854)
at org.sqlite.core.CoreStatement.exec(CoreStatement.java:80)
at org.sqlite.jdbc3.JDBC3Statement.execute(JDBC3Statement.java:53)
at org.sqlite.SQLiteConfig.apply(SQLiteConfig.java:152)
at org.sqlite.SQLiteConnection.(SQLiteConnection.java:65)
at org.sqlite.jdbc3.JDBC3Connection.(JDBC3Connection.java:28)
at org.sqlite.jdbc4.JDBC4Connection.(JDBC4Connection.java:21)
at org.sqlite.JDBC.createConnection(JDBC.java:115)
at org.sqlite.SQLiteDataSource.getConnection(SQLiteDataSource.java:410)
at haven.sloth.io.Storage.mkcon(Storage.java:109)
at haven.sloth.io.Storage.(Storage.java:71)
at haven.sloth.io.Storage.create(Storage.java:59)
at haven.DefSettings.init(DefSettings.java:377)
at haven.MainFrame.main2(MainFrame.java:445)
at haven.MainFrame.access$100(MainFrame.java:54)
at haven.MainFrame$7.run(MainFrame.java:489)
at java.lang.Thread.run(Thread.java:748)
SImilar issue is seen with other users, on another machines.
!
Client was working well until i started to get this issue,i can play but seems like everytime i try to see a batwings or use a cape it is just crash client ,same issue with smoked shed.Any help?
Java 1.8.0_291-b10
OS Windows 10 10.0 amd64
GPU NVIDIA Corporation (NVIDIA GeForce GTX 1050/PCIe/SSE2) - 4.6.0 NVIDIA 466.27
java.lang.RuntimeException: Delayed error in resource gfx/invobjs/batwings (v1), from forking source backed by HTTP res source (https://game.havenandhearth.com/hres/)
at haven.Resource$Pool$Queued.get(Resource.java:507)
at haven.Resource$Pool$Queued.get(Resource.java:472)
at haven.Session$CachedRes$Ref.get(Session.java:143)
at haven.Session$CachedRes$Ref.get(Session.java:136)
at haven.GItem.spr(GItem.java:203)
at haven.GItem.tick(GItem.java:232)
at haven.Widget.tick(Widget.java:787)
at haven.Widget.tick(Widget.java:787)
at haven.Widget.tick(Widget.java:787)
at haven.GameUI.tick(GameUI.java:1318)
at haven.Widget.tick(Widget.java:787)
at haven.UI.tick(UI.java:187)
at haven.HavenPanel.run(HavenPanel.java:753)
at java.lang.Thread.run(Unknown Source)
Caused by: haven.Resource$LoadException: Load error in resource gfx/invobjs/batwings(v1), from forking source backed by HTTP res source (https://game.havenandhearth.com/hres/)
at haven.Resource$Pool.handle(Resource.java:569)
at haven.Resource$Pool.access$1200(Resource.java:449)
at haven.Resource$Pool$Loader.run(Resource.java:715)
... 1 more
Suppressed: haven.Resource$LoadException: Load error in resource gfx/invobjs/batwings(v1), from cache source backed by HashDirCache(https://game.havenandhearth.com/hres/)
... 4 more
Suppressed: haven.Resource$LoadException: Load error in resource gfx/invobjs/batwings(v1), from local res source (res-preload)
... 4 more
Suppressed: haven.Resource$LoadException: Load error in resource gfx/invobjs/batwings(v1), from local res source (res)
... 4 more
Caused by: java.io.FileNotFoundException: Could not find resource locally: /res/gfx/invobjs/batwings.res
at haven.Resource$JarSource.get(Resource.java:355)
at haven.Resource$Pool.handle(Resource.java:553)
... 3 more
Caused by: java.io.FileNotFoundException: Could not find resource locally: /res-preload/gfx/invobjs/batwings.res
at haven.Resource$JarSource.get(Resource.java:355)
at haven.Resource$Pool.handle(Resource.java:553)
... 3 more
Caused by: java.io.IOException: Ошибка в данных (CRC)
at java.io.RandomAccessFile.read0(Native Method)
at java.io.RandomAccessFile.read(Unknown Source)
at java.io.RandomAccessFile.readByte(Unknown Source)
at haven.HashDirCache.readhead(HashDirCache.java:117)
at haven.HashDirCache.lookup(HashDirCache.java:241)
at haven.HashDirCache.fetch(HashDirCache.java:336)
at haven.Resource$CacheSource.get(Resource.java:306)
at haven.Resource$Pool.handle(Resource.java:553)
... 3 more
Caused by: java.io.IOException: Ошибка в данных (CRC)
at java.io.RandomAccessFile.read0(Native Method)
at java.io.RandomAccessFile.read(Unknown Source)
at java.io.RandomAccessFile.readByte(Unknown Source)
at haven.HashDirCache.readhead(HashDirCache.java:117)
at haven.HashDirCache.lookup(HashDirCache.java:241)
at haven.HashDirCache.store(HashDirCache.java:311)
at haven.Resource$1Caching.fork(Resource.java:858)
at haven.Resource$TeeSource.get(Resource.java:287)
at haven.Resource$Pool.handle(Resource.java:553)
... 3 more
Creating a new thread for PBotButton and PBotCheckbox throws an error. (And for PBotCheckbox, this causes the client to crash as there is no try..catch block)
java.lang.IllegalStateException: Multi threaded access requested by thread Thread[Thread-25,5,Haven client] but is not allowed for language(s) js.
As far as I researched that error: concurrent access to JavaScript objects is not allowed: any JavaScript object cannot be accessed by more than one thread at a time. (https://www.graalvm.org/reference-manual/js/Multithreading/)
Describe the bug
Straw piles are big, the size of pile is more than 1 tile. So before, when you was using "stockpile" checkbar in cropfarmer, piles was created every 2 tiles, like this:
Steps was like this:
1 Place first pile on first tile
2 Move and check second tile
3 Second tile is occupied(by a pile on first tile)
4 Move and check third tile
5 Tile is empty, place pile
and then repeat untill stock area ends
But now steps like that:
1 Place first pile on first tile
2 Move and check second tile
3 Second tile is occupied(by a pile on first tile)
4 Farmer finished work
It is placing one pile and even not filling it with straw from inventory, just break the cycle.
To Reproduce
Steps to reproduce the behavior:
1 Take at least 2 straw items and 1 empty barrel
2 Run farmer, check "stockpile" checkbox
3 Select random empty "selec area" and 1x3 empty "stockpile area" zones
4 Press any straw crop button, barley for example, alt-click on empty barrel
5 Press that straw crop button again and wait untill the bug
remake total attribute and create Barter Stand attribute
Describe the bug
New pocket gilds allows to increase inventory size. But each gild adds only one slot to inventory. So now game have non-rectange inventories. For exmaple, i have backpack, bought game and merchants robe, so my inventory is 7x5. I wear two linen pants with 3 pockets each, which add me 6 pockets. 5 pockets counts as new column, so i have 8x5 inv, and last pockest start new row with only one cell on it. And script seems to use only rectangle, so it thinks that my inventory not 8x5+1, but 8x6. So when inventory is full, script thinks that there is some free space and infinitley try to harvest crop.
To Reproduce
Steps to reproduce the behavior:
Remnants of code from findObjectByNames
method (that returns single nearest gob) are leading to missing gobs.
Just delete this lines:
Either missing feature or im totally blind (yeah thats the reason why i need bigger UI :P)
Sometimes it says the map is loading, and sometimes its just black screen no idea why.
Describe the bug
latest update broke flat cupboards feature
Using the Sessions multi-client feature seems to invariably lead to issues with memory leaks consistently, particularly when creating and logging into a new session where one character is inside of another instanced area (such as a building, in a cave, etc) while the other is outside in the overworld. Can't exactly list any error logs with this since it doesn't lead to crashes, but at this point the game becomes more or less unplayable due to constant buffering framerates (jumps from playable to about 3 or 4 before getting back to regular framerates) every few seconds. Only way to fix the problem at this point is just to launch a new instance of the client and log back in again.
Describe the bug
Farmer bot "SeedCropFarmer.java" have an error on the stage of placing piles
To Reproduce
Steps to reproduce the behavior:
Expected behavior
Piles should be placed right
Screenshots
Windows 10 10.0 x64, 1.8.0_341 amd64
NVIDIA Corporation (NVIDIA GeForce GTX 1650/PCIe/SSE2) - 4.6.0 NVIDIA 512.15
java.lang.NoSuchFieldError: placing
at haven.purus.pbot.PBotGobAPI.placeThing(PBotGobAPI.java:555)
at haven.purus.SeedCropFarmer.run(SeedCropFarmer.java:846)
at java.lang.Thread.run(Unknown Source)
Java 8 341
Additional context
Searched in repository, MapView.java file says that placing var exists in that map class
[15:48] Tick of QuestList sun.misc.Launcher$AppClassLoader@55f96302 cause a java.lang.NullPointerException Look at debug channel. Please contact the developer!
20210221.1cd1fc0d
Windows 10 10.0 x64, 1.8.0_261 amd64
NVIDIA Corporation (GeForce GTX 750 Ti/PCIe/SSE2) - 4.6.0 NVIDIA 460.79
java.lang.ArrayIndexOutOfBoundsException: 17
at haven.Equipory.addchild(Equipory.java:178)
at haven.UI.newwidget(UI.java:210)
at haven.RemoteUI.run(RemoteUI.java:66)
at haven.MainFrame.run(MainFrame.java:369)
at java.lang.Thread.run(Unknown Source)
Describe the bug
Near live pigs, butchering pigs' corpses, using the butcher knife. The Butcher bot was ran and failed.
Pigs' corpses were skinned and the "Skin" option was checked in the bot window.
To Reproduce
Happened only once, haven't reproduced it yet.
Dump below.
Expected behavior
A clear and concise description of what you expected to happen.
Desktop:
Dell Latitude 5400, Intel Grafix card
Additional context
20210221.b7d13fbc
Windows 10 10.0 x64, 1.8.0_265 amd64
Intel (Intel(R) UHD Graphics 620) - 4.4.0 - Build 26.20.100.8141
java.lang.IllegalStateException: Multi threaded access requested by thread Thread[Thread-27,5,Haven client] but is not allowed for language(s) js.
at com.oracle.truffle.polyglot.PolyglotContextImpl.throwDeniedThreadAccess(PolyglotContextImpl.java:602)
at com.oracle.truffle.polyglot.PolyglotContextImpl.checkAllThreadAccesses(PolyglotContextImpl.java:521)
at com.oracle.truffle.polyglot.PolyglotContextImpl.enterThreadChanged(PolyglotContextImpl.java:440)
at com.oracle.truffle.polyglot.PolyglotContextImpl.enter(PolyglotContextImpl.java:401)
at com.oracle.truffle.polyglot.PolyglotContextImpl.enterIfNeeded(PolyglotContextImpl.java:378)
at com.oracle.truffle.polyglot.PolyglotContextImpl.eval(PolyglotContextImpl.java:748)
at org.graalvm.polyglot.Context.eval(Context.java:335)
at org.graalvm.polyglot.Context.eval(Context.java:361)
at haven.purus.pbot.gui.PBotWindow$2$1.run(PBotWindow.java:70)
at java.lang.Thread.run(Thread.java:748)
2022.01.14a.ba25695e
Windows 10 10.0 x64, 1.8.0_311 amd64
ATI Technologies Inc. (AMD Radeon(TM) Vega 6 Graphics) - 4.4.13596 Compatibility Profile Context 20.10.35.02 27.20.1034.6
java.lang.RuntimeException: Delayed error in resource gfx/terobjs/bushes/poppycaps (v13), from forking source backed by HTTP res source (https://game.havenandhearth.com/hres/)
at haven.Resource$Pool$Queued.get(Resource.java:505)
at haven.Resource$Pool$Queued.get(Resource.java:470)
at haven.Session$CachedRes$Ref.get(Session.java:147)
at haven.Session$CachedRes$Ref.get(Session.java:140)
at haven.ResDrawable.getres(ResDrawable.java:173)
at haven.Gob.getres(Gob.java:1640)
at haven.Gob.res(Gob.java:1629)
at haven.Gob.resname(Gob.java:1619)
at haven.Gob.ctick(Gob.java:584)
at haven.OCache.ctick(OCache.java:164)
at haven.Glob.ctick(Glob.java:198)
at haven.HavenPanel.run(HavenPanel.java:750)
at java.lang.Thread.run(Unknown Source)
Caused by: haven.Resource$LoadException: Load error in resource gfx/terobjs/bushes/poppycaps(v13), from forking source backed by HTTP res source (https://game.havenandhearth.com/hres/)
at haven.Resource$Pool.handle(Resource.java:564)
at haven.Resource$Pool.access$1200(Resource.java:447)
at haven.Resource$Pool$Loader.run(Resource.java:710)
... 1 more
Suppressed: haven.Resource$LoadException: Load error in resource gfx/terobjs/bushes/poppycaps(v13), from cache source backed by HashDirCache(https://game.havenandhearth.com/hres/)
... 4 more
Suppressed: haven.Resource$LoadException: Load error in resource gfx/terobjs/bushes/poppycaps(v13), from local res source (res-preload)
... 4 more
Suppressed: haven.Resource$LoadException: Load error in resource gfx/terobjs/bushes/poppycaps(v13), from local res source (res)
... 4 more
Caused by: java.io.FileNotFoundException: Could not find resource locally: /res/gfx/terobjs/bushes/poppycaps.res
at haven.Resource$JarSource.get(Resource.java:355)
at haven.Resource$Pool.handle(Resource.java:551)
... 3 more
Caused by: java.io.FileNotFoundException: Could not find resource locally: /res-preload/gfx/terobjs/bushes/poppycaps.res
at haven.Resource$JarSource.get(Resource.java:355)
at haven.Resource$Pool.handle(Resource.java:551)
... 3 more
Caused by: haven.Message$EOF: Required 16 bytes, got only 0
at haven.Message.rensure(Message.java:114)
at haven.Message.bytes(Message.java:197)
at haven.Resource.load(Resource.java:1964)
at haven.Resource.access$700(Resource.java:94)
at haven.Resource$Pool.handle(Resource.java:554)
... 3 more
Caused by: java.lang.RuntimeException: java.lang.NoSuchMethodError: java.nio.FloatBuffer.rewind()Ljava/nio/FloatBuffer;
at haven.Utils.construct(Utils.java:2115)
at haven.VertexBuf$1.cons(VertexBuf.java:633)
at haven.VertexBuf$VertexRes.(VertexBuf.java:674)
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
at java.lang.reflect.Constructor.newInstance(Unknown Source)
at haven.Resource$LayerConstructor.cons(Resource.java:940)
at haven.Resource.load(Resource.java:1989)
at haven.Resource.access$700(Resource.java:94)
at haven.Resource$Pool.handle(Resource.java:554)
... 3 more
Caused by: java.lang.NoSuchMethodError: java.nio.FloatBuffer.rewind()Ljava/nio/FloatBuffer;
at haven.VertexBuf$FloatArray.(VertexBuf.java:178)
at haven.VertexBuf$TexelArray.(VertexBuf.java:365)
at haven.VertexBuf$TexelArray.(VertexBuf.java:369)
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
at java.lang.reflect.Constructor.newInstance(Unknown Source)
at haven.Utils.construct(Utils.java:2107)
... 13 more
Describe the bug
Null error when trying to import a map
To Reproduce
Steps to reproduce the behavior:
Expected behavior
The map to be imported
The error itself
[17:13] java.lang.NullPointerException
[17:13] at haven.MapFile$Importer.importgrid(MapFile.java:2405)
[17:13] at haven.MapFile$Importer.reimport(MapFile.java:2475)
[17:13] at haven.MapFile.reimport(MapFile.java:2499)
[17:13] at haven.MapFile.reimport(MapFile.java:2503)
[17:13] at haven.MapFileWidget.lambda$importmap$3(MapFileWidget.java:954)
[17:13] at java.base/java.lang.Thread.run(Thread.java:833)
Just curious as I started to build out some JS bot scripts as the Python ones seem to be non-functional atm. Also, anyone else script? Is there a shared repository of scripts people work on to share knowledge? Would be interested in contributing as well.
Describe the bug
A clear and concise description of what the bug is.
NullPointerException after character selection / world loading
To Reproduce
Steps to reproduce the behavior:
1. Start client
2. Login
3. Select character
4. waiting until world loaded
5. open debug channel
6. read exceptions
Expected behavior
A clear and concise description of what you expected to happen.
No exceptions after world loaded
Screenshots
If applicable, add screenshots to help explain your problem.
Desktop (please complete the following information):
**- OS: Windows 11
Additional context
Add any other context about the problem here.
[12:47] java.lang.NullPointerException: Cannot invoke "java.awt.Color.getRed()" because "c" is null
[12:47] at haven.Utils.c2fa(Utils.java:1877)
[12:47] at haven.States$ColState.(States.java:50)
[12:47] at haven.GOut.chcolor(GOut.java:788)
[12:47] at haven.CharWnd$GlutMeter.draw(CharWnd.java:295)
[12:47] at haven.Widget.draw(Widget.java:874)
[12:47] at haven.Widget.draw(Widget.java:906)
[12:47] at haven.Widget.draw(Widget.java:874)
[12:47] at haven.Widget.draw(Widget.java:906)
[12:47] at haven.Widget.draw(Widget.java:874)
[12:47] at haven.Widget.draw(Widget.java:906)
[12:47] at haven.sloth.gui.MovableWidget.draw(MovableWidget.java:216)
[12:47] at haven.Window.draw(Window.java:690)
[12:47] at haven.Widget.draw(Widget.java:874)
[12:47] at haven.Widget.draw(Widget.java:906)
[12:47] at haven.GameUI.draw(GameUI.java:1366)
[12:47] at haven.Widget.draw(Widget.java:874)
[12:47] at haven.Widget.draw(Widget.java:906)
[12:47] at haven.RootWidget.draw(RootWidget.java:90)
[12:47] at haven.UI.draw(UI.java:241)
[12:47] at haven.HavenPanel.rootdraw(HavenPanel.java:463)
[12:47] at haven.HavenPanel.run(HavenPanel.java:771)
[12:47] at java.base/java.lang.Thread.run(Thread.java:1589)
I aint any programmer yet none of the script is actually working, yet code is proper.
I think its not yet implemented?
with favourite
20210221.b7d13fbc
Windows 10 10.0 x64, 1.8.0_265 amd64
Intel (Intel(R) UHD Graphics 620) - 4.4.0 - Build 26.20.100.8141
java.lang.OutOfMemoryError: GC overhead limit exceeded
at haven.sloth.script.pathfinding.GobHitmap$HitTile.(GobHitmap.java:32)
at haven.sloth.script.pathfinding.GobHitmap$HitTile.(GobHitmap.java:30)
at haven.sloth.script.pathfinding.GobHitmap.fillspace(GobHitmap.java:219)
at haven.sloth.script.pathfinding.GobHitmap.fill(GobHitmap.java:257)
at haven.sloth.script.pathfinding.GobHitmap.add(GobHitmap.java:131)
at haven.Gob.move(Gob.java:845)
at haven.OCache.move(OCache.java:263)
at haven.OCache.move(OCache.java:271)
at haven.OCache.receive(OCache.java:1003)
at haven.Session$RWorker.getobjdata(Session.java:320)
at haven.Session$RWorker.run(Session.java:489)
Happened, while planting Barley seeds.
There is a script that automatically applies first petal from r-click menu to all items in opened inventories. While its cool we can now select something else than the first one (important for lettuce for example), the single petal actions should go without the need to manually choosing it.
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