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colormyworld's Introduction

ColorMyWorld

Geography Scavenger Hunt Play Online

Introducing Color Profiles. Previously, the Tour mode applied random colors. Random colors were ugly! Now only colors from your enabled sequences are randomly applied, with the results below. Note that this only affects Tour and Interactive modes. Coloring mode still uses the originl color chooser. The new color-sequence tool is just one implementation of this new project. The resulting images look like choropleth maps but in this case the colorization is applied randomly for aesthetics and does not represent any data.



In Coloring mode the user sets each individual color before clicking on map countries to apply the color.

Author:

Charlie Cosse

Along the way help came from many people, including Phillip Gajadhar, everyone at GIMU Guyana, the GIS division at GGMC Guyana, Lionel Laské, and others.

History:

Originally developed for GIS Day 2015, Georgetown Guyana, while I was serving as a GIS Web Applications Developer at MNRE. Subsequent improvements were made during an 8 week course taught at GGMC, Guyana. Another round of improvements came in late 2016 while living in stimulating Portland OR, and integrating it with the NetDispenser. In 2017 I ported it to Sugarizer with help from Lionel Laské as part of the same experiment. ColorMyWorld was a featured activity in our demo at PyCon2017. In June 2017 I developed this prototype color-sequence tool, in-part to address the ugly random colorization during Tour mode.

More Credits

The backbone and heart of this application is the Open Layers library. The new color-sequence tool uses D3.js. D3js can draw maps, too ... fancy maps! So I'm looking at phasing-out Open Layers, JQuery and Bootstrap and using D3 exclusively, forever. Even though it's not specifically used in ColorMyWorld, Python and Django have been important parts of my GIS experience. I also learned a lot working on GeoNode and while developing this Custom GIS CMS.

Icons credits:

  • Earth by Peter van Driel from the Noun Project
  • World Map by Marvdrock from the Noun Project
  • North America by Marvdrock from the Noun Project
  • South America by Marvdrock from the Noun Project
  • Europe by Marvdrock from the Noun Project
  • Asia by Marvdrock from the Noun Project
  • Oceania by Marvdrock from the Noun Project

colormyworld's People

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colormyworld's Issues

Need to reduce memory consumption

Possible places to conserve are:

  1. thin-out the point densities of the geojson shapefiles
  2. explicitely delete objects when changing regions

Update 012417

africa
Next things to do:

  • script to extract various subsets of data from large world data (DONE)
  • country names in l10n (DONE)
  • play and tour mode (currently only tour) (DONE)
  • country images into "next country" popup (DONE)
  • think about tags for continents, collections of countries, regions (NOT DONE)

not all countries being included in tour

Just configured with central america and north america, but only central american countries were included. the north countries showed on the map but got 'congratulations' message after central countries were finished.

Continued investigating by adding africa ... now getting north and african countries but no central american ones.

Some countries in world set no longer defined after switching json data file

[l10n] #Kosovo is undefined. l10n.js:68:7
[l10n] #Somaliland is undefined. l10n.js:68:7
[l10n] #Syria is undefined. l10n.js:68:7
[l10n] #French_Southern_and_Antarctic Lands is undefined. l10n.js:68:7
[l10n] #Saint_Vincent_and_the_Grenadines is undefined. l10n.js:68:7
[l10n] #Saint_Vincent_and_the Grenadines is undefined.

Game always thinks it's over

Lately ColorMyWorld has been displaying the "Congratulations, you finished!" message whenever the "Play" button is pressed. Further, leaving the menu visible while pushing "Play" button enables user to actually see the mode change back to "Interactive" from "Tour", for example. This could be due to removal of ECMA6 promise syntax, but iirc this was occurring before that last PR.

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