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liquidbounce's Issues

[BUG] AntiBot "Ping" option crash/freeze the game

Describe the bug
When you only select the Ping Option in Antibot, the game will freeze or crash after enable Killaura.

To Reproduce
Steps to reproduce the behavior:

  1. Go to AntiBot
  2. Enable only "Ping"
  3. Enable AntiBot and Killaura module
  4. See error

Screenshots
image

Video
https://streamable.com/vtwafu

Solution
Add this line of code to check if the checked entity Null:
if(mc.getNetHandler().getPlayerInfo(player.getUniqueID()) != null)

Entire code:
image

Hint

My solution probably needs to be updated after the cross-version port.

[BUG] .rename desyncs client and server inventory

  • Go into a Creativemode Singleplayer world
  • Take out a Chest and place it.
  • Take out any item, hold it in hand and use the .rename command to rename it
  • Open the Chest
    -> The Items Name will have reset
    This seems to be because .rename only renames the item clientside, so actions that cause an inventory refresh, like opening a container, undo the rename.
    To actually update the items name serverside, the user has to open their inventory, and click the item twice to pick it up and put it back down. It would be nice if liquidbounce did this automatically, as someone who does not know this will most likely struggle.
    Demo Video

[BUG]interactautoblock problem

Describe the bug
interactautoblock doesn't seem to send the correct interact data.

To Reproduce
Steps to reproduce the behavior:

  1. Clicking a entity using right mouse button(mc.gameSettings.keyBindUseItem)
  2. See the packet data CPacketUseEntity with a packet dumper (sends some thing like this client->server: play use_entity : {"target":921,"mouse":2,"x":0.20639002323150635,"y":1,"z":-0.09823218733072281} )
  3. Enable KillAura with autoblock and interactautoblock turned on.
  4. See the packet data CPacketUseEntity with a packet dumper (sends some thing like this client->server: play use_entity : {"target":921,"mouse":2,"x":-149.84375,"y":72,"z":152.5625} )

Screenshots

Legit Clicking
Legit Clicking

KillAura with interactautoblock
KillAura with interactautoblock

Additional information:

  • OS:Linux 5.4.48-gentoo CCBlueX/Old-LiquidBounce-Issues#1 SMP Mon Jul 13 12:06:56 CST 2020 x86_64 Intel(R) Core(TM) i7-7700 CPU @ 3.60GHz GenuineIntel GNU/Linux
  • LiquidBounce Build Versions:
    1. B73 7672ffa (Downloaded from LiquidBounce.net)
    2. B73 cross_version (Built by myself)
    3. B73 cutsom build (Built by myself)
  • Minecraft Version: 1.8.9
  • Ralated Code:
    KillAura
     private fun startBlocking(interactEntity: Entity, interact: Boolean) {
         if (interact) {
             mc.netHandler.addToSendQueue(C02PacketUseEntity(interactEntity, interactEntity.positionVector))
             //                                                              ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
             mc.netHandler.addToSendQueue(C02PacketUseEntity(interactEntity, C02PacketUseEntity.Action.INTERACT))
         }
    
         mc.netHandler.addToSendQueue(C08PacketPlayerBlockPlacement(mc.thePlayer.inventory.getCurrentItem()))
         blockingStatus = true
     }
    
    mcp918 source net/minecraft/client/multiplayer/PlayerControllerMP.java:515 (line2 and line3 in function(func_178894_a) body).
  • Forum Post: https://forums.ccbluex.net/topic/314/probably-killaura-interactautoblock-problem
  • My understanding: The data in the C02PacketUseEntity is supposed to be the difference of the position renderViewEntity looks at and the target's position

error with building

Hi, i was wondering if someone could help me with something; I have never used Gradle before and im getting this error. thanks in advance!

Error occurred during initialization of VM
Could not reserve enough space for 3145728KB object heap

[FEATURE] ScriptAPI: Allow devs to set flag for more aggressive optimization

Nashorn has a flag that optimizes scripts much more aggressively. This can significantly improve performance, but some scripts may not work properly. Also, the time needed to compile the script increases dramatically.
For this reason, script developers should be able to set the flag manually, as long as it works with the script.

Note:

NashornScriptEngineFactory().getScriptEngine("--optimistic-types=true")

[BUG] Space Between Values (or whatever idk)

Describe the bug
When you press TAB button while setting value LiquidBounce automaticly put space between words.

To Reproduce
Steps to reproduce the behavior:

  1. Write .fastuse custom
  2. Click on tab
  3. See error

Screenshots
image

Additional information:

  • OS Windows 10
  • LiquidBounce Build Version Latest b73 (509b6cf)
  • Minecraft Version 1.8.9

[BUG] Scaffold/tower won't place certain items the player is holding

Scaffold and tower won't place blacklisted items the player is holding in certain cases.

  1. Hold a blacklisted item (for example torches) in your hand.
  2. Have no not blacklisted items in your hotbar.
  3. Enable the tower/scaffold setting autoblock and the module itself.

In contrary to this, blacklisted items in the player's hand will get placed when autoblock is disabled or other not blacklisted items are in the hotbar (for example stone).

Should get fixed by #117

[RENAME] Rename HeadRotations to Rotations

Describe your feature request.
A clear and concise description of what the problem is. Ex. I'm always frustrated when [...]

Additional context
Add any other context or screenshots about the feature request here.

[FEATURE] Export button in Alt Manager

Describe your feature request.
A few versions ago accounts.json was quite clear. But with the new update it is now much harder to make a smart email:password out of the old ones. It is perhaps possible to convert this somehow via internet pages. Many do not know these websites. Ergo you export everything by hand. Please insert the old synthax, or add an export button, so that you have your alts sorted as txt.

What it used to look like:
image

The look of it now:
image

How the txt should look like after the export:
image

[FEATURE] AutoMLG

Mach mal automlg rein, da es mit fastplace oder Normal scheiße (also das man stirbt) Mach einfach das als modul was man vor dem runter laufen/spring anmachen muss und es dann wasser/spinnenwebe unter ein platziert.

als keline funktion vllt noch machen, dass man aus und anmachen kann was es sein soll (eimer und/oder web) und ob es automatisch in der hand platziert werden soll

[BUG] Remove Paralyze

Describe the bug

There is no situation where paralysis works.
Not even on vanilla.
Can you make it work on Vanilla?
If not, it can actually be removed.

Additional information:

  • OS: Windows
  • LiquidBounce Build Version B72
  • Minecraft Version 1.8.9

[BUG] AutoClicker creates insane CPS when mining

Describe the bug
When mining, it still autoclicks instead of stopping, which makes you do like 30 swing animations per second, it's super easy to detect

To Reproduce
Mine a block while autoclicking

[FEATURE] Visual mode in Criticals

Describe your feature request.
Add a visual mode in criticals that will spawn critical particles on hit. This is literally 1 line, so why not add it?

[FEATURE] AntiWaterPush

Describe your feature request.
prevents flowing water from affecting your movements. making you swim as if every block is not flowing.

Additional context
Add any other context or screenshots about the feature request here.

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