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dungeon-generation

A simple demonstration of various roguelike dungeon generation algorithms.

This program is a collection of the most common or most talked about dungeon generation algorithms used in roguelikes, and a simple UI using the libtcod (Doryen Library) API, written in python.

There are currently 8 algorithms demonstraited in this program.

  1. The Tunneling Algorithm from Roguebasin's Complete Roguelike Tutorial Using Python.
  2. A basic Binary Space Partition Tree algorithm.
  3. A Random Walk or Drunkard's Walk algorithm.
  4. A variation of the common Cellular Automata algorithm.
  5. An aproximation of the Brogue dungeon generation algorithm.
  6. Basic roguelike City Buildings
  7. Bob Nystrom's Maze with Rooms algorithm
  8. A Messy BPS Tree that uses a random walk to connect rooms.

For licensing information, see the file named LICENSE.

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