catsuko / morph Goto Github PK
View Code? Open in Web Editor NEWMorph is a Unity Package that helps in creating coroutine-based tweens.
License: MIT License
Morph is a Unity Package that helps in creating coroutine-based tweens.
License: MIT License
I would like an alternative to SmoothMorpher
that instead of a smooth timestep from 0 to 1, only uses a specified number of intermediate intervals.
So if I wanted 2 intermediate intervals, the Frame calls would be something like:
Frame(0)
Frame(0.333)
Frame(0.666)
Frame(1)
This would give a staggered effect that would pretty unique.
Purpose of the morph package, concepts and usage are not properly conveyed. Code examples should spark interest and drop jaws!
I thought I saw it not properly finish with a sub 1 second duration. Add test coverage that checks both start and end frames for durations under and above 1 second. To check a Morph properly receives the start and end frame, test that it is Framed with time 0
and 1
respectively.
I'd like to be able to do somehing like:
morpher.Forwards(positionMorph).Backwards(positionMorph).Loop(3)
in order to run a coroutine that loops a specified a certain number of times. It would also be nice to loop indefinitely if no argument is given.
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