catana791 / asthosus Goto Github PK
View Code? Open in Web Editor NEWA mod adding a desert planet with it's own campaign and lots of hopefully fun additions.
A mod adding a desert planet with it's own campaign and lots of hopefully fun additions.
i can't even begin to describe how insanely HORRIBLE it is.
First attempt i lost to the guardian because its lightning ball is wayyyy too strong
second attempt one pressure pipe got destroyed and my whole defense blew up
PLEASE NERF PRESSURE'S EXPLOSIVITY (and accessorily the damage of t3 tank too)
second attempt
I am currently playing through the mode's campaign, and have a few minor suggestions.
Other than those minor points, this mod has been a ton of fun so far! Am about to go to Immist and figure out unit production!
PLEASE make a .jar of this sonic can create a server I can run on my laptop with this mod. I have family members I play mindustry with because they enjoy it (even when they struggle a lot) and I would LOVE for everyone to be able to participate in it at all times of day whenever they liked.
I would also enjoy if you created music for the planet you created, and some replacement music for Erekir and Serpulo.
Keep up the good work though
The mod is great, but I advise you to slightly increase the efficiency of mining machines. 0.5 per second is not enough, considering that there are not many places for mining. This is the second wish: make the location have more places for mining, and places where a unit can mine itself straight into the core, if something suddenly goes wrong and the main building material runs out. Personally i think that the energy transfer idea is something unusual, but maybe making wires a bit thinner would be great.
Good luck with developing! I hope you will introduce more interesting ideas and mechanics soon.
Hi.
While playing Asthosus mod, I noticed that some items, blocks, and units weren't translated into Russian. Furthermore, I discovered that the existing translation was inadequate. Therefore, I modified the translation and translated the non-translated items. For now, I have new translations stored in my external translation mod.
However, upon attempting to translate the names and descriptions of planets and sectors, I discovered that the translated strings do not appear in the game, despite my efforts to use translation files from two other mods that add new sectors and planets as an example.
When I compared your sectors hjsons and hjsons from those two mods, I found that those mod files DOESN'T CONTAIN strings "localizedName" (or just "name") and "description" because all names/descriptions stored in "bundles/bundle.properties", so they can be easily localized without any problems.
Because of this I STRONGLY suggest you to move all name/description strings from planets and sectors hjson files to bundle.properties, because now it's impossible to localize them.
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