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mayafurplugin's Issues

Create line in MEL?

And bind it to input in FurryNode, as Andrew suggested to keep a clean state in our application and be able to update in animation slider.

curve -p 0 0 0 -p 5 0 0 -p 5 0 5 -p 0 0 5;
createNode -n FurrySystem furry
connectAttr curve1 furry.strand // or connectAttr curve1.controlVertices furry.controlVertices
connecAttr time1.outTime furry.time

MEL-script to spawn start curves on sphere surface

Something like this...

  1. Get selected mesh (sphere)
  2. Get Sphere center (position)
  3. Get Sphere radius
  4. Strand length and number_of_points_per_strand must be defined
  5. createHairSystemNode (possibly also strand nodes)
  6. for ( int i = 0; i < num_of_hairs ; i++) {
    randomize start position (e.g. a = rand[0,2pi], x = rand(-r, r), or x =rand(0, pi) )
    direction = (randomPos - spherePos).normalized
    createNurbsCurve where p0 = randomPos, p1 = randomPos + direction
    segmentLength
    Attach curve to some node (either strand or hair system)
    }

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