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Repository for the Game Development Short Term Internship Project at University of Tsukuba, 2007
Implement narrations
By using 4 layers :
Background
Entities and Floating (apply a rendering order here)
Foreground
Script the steps of the scenes (succession of dialogues, of places to visit, of narrations, ...)
Now : the XML dialog file is parsed at the every moment of interaction
The name is known but the path is dynamically calculated from the current scene name.
This causes unwanted behavior.
For example, when we can't to talk to the cat after the introScene
Solutions are :
Player movements snap to grid
Interact with the entities
Implement dialogues
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