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smb3's Introduction

smb3

Disassembly of Super Mario Bros 3

Specifically for use with NESASM (https://github.com/camsaul/nesasm), this will reassemble into a byte-for-byte perfect clone of Super Mario Bros. 3 US (PRG1)

NOTE: Included are support files for my "NoDice" level editor (game.xml and "icons" subdirectory) and "MusConv" (musconv.xml) utilities. They are not part of the actual source code required to build the ROM, but are necessary if you intend to use these tools.


To assemble, simply run:

nesasm smb3.asm

Intended for use for research into the inner workings of SMB3 and highly technical ROM hacks (such as Super Mario Bros. 3Mix)

smb3's People

Stargazers

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smb3's Issues

Maxspeed depending on slipperiness

TAY ; Y = ((selected top speed - 1) << 3) + $40 ??

Is actually
40 if slippery
46 if very slippery

it's actually ((Player_Slippery - 1) << 3) + 40 which makes way more sense
because Y gets overwritten by "LDY Player_Slippery"

Please release source code!

Can you please release the source code so people can compile it for other platforms like Linux, Mac and other Unix systems.

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