Giter Club home page Giter Club logo

aristo's Introduction

build Join the chat at https://gitter.im/cappuccino/cappuccino

Welcome to Cappuccino!

Cappuccino, a open-source web application framework in Objective-J (a superset of JavaScript which is transpiled for deployment but can also run in the browser directly), enhances app development by faithfully implementing the NeXTSTEP/Apple Cocoa® APIs for browsers as web browser restrictions permit. Leveraging this well-established architecture, Cappuccino facilitates scalable application development for those usage cases requiring developer productivity, reliability and sophisticated interaction support. Resulting applications are served from any web server and deployed to any modern web browser - without plugins or extensions of any kind. Cappuccino has been developed continuously since 2008 and is licensed under the LGPL version 2.

Benefits of Cappuccino for Application Development:

  • Developer productivity – a rich palette of interface controls and robust event managment APIs go well beyond the functionality provided by current browser standards, allowing rich applications to quickly be built up using high-level constructs that are designed to work well together.
  • Consistency – predictable behavior across different platforms with desktop-class usability and user experience.
  • Stability – use of time-tested APIs means an absense of the churn which is all too common in the browser-app ecosystem found elsewhere.
  • Cross-platform development – any programmer's text editor or IDE is sufficient. The compiler and other parts of the toolchain (used to prepare applications for deployment) are hosted by Node.js.
  • Extensibility – custom interface controls can reliably build on framework-included controls, when extended or new functionality is required.
  • Objective-J's message-passing architecture, which the Cappuccino APIs leverage, promotes loose coupling of an app's component functionality — making large scale development more managable.
  • Comprehensive documentation for Objective-J is supplemented by over two decades of resources for Objective-C and Cocoa®. Additionally, a large public catalog of native Objective-C applications offers valuable guidance for development. Translation of such sample code to Objective-J is often trivial (see below).

Check out a live demo of the standard interface controls provided by Cappuccino

Check out some tutorials

For more information, see the

Bugs and enhancement requrests can be reported by creating a Github issue.

System Requirements

  • Any modern web browser can run Cappuccino applications.
  • Any web server can serve Cappuccino applications.
  • Any programmer's editor can be used for coding.
  • macOS users can use Xcode - which leverages the visual development tools from Apple for creation of complex applications with minimal coding.

Installation instructions

To try Cappuccino:

  1. Install Node.js and npm from the Node.js website or the OS-specific package manager of your choice. Long-term Support (LTS) versions are tested although others will probably work as intended.

  2. Run npm set prefix ~/.npm. This will set the default install location for npm to ~/.npm. The reasoning behind this is outlined in the section about permission issues below.

  3. Add this line to your .zshrc or equivalent config file.

    export PATH="~/.npm/bin:$PATH"
  4. Restart your shell.

  5. Run npm install -g @objj/cappuccino.

  6. Done! See below for basic usage.

Basic usage

On successful installation, follow these steps to create a basic and fully-functional Cappuccino application:

  1. capp gen HelloWorld
  2. cd HelloWorld
  3. python3 -m http.server (any local http server can be used)
  4. Open http://localhost:8000 (any modern browser can be used)

Technical notes

Cappuccino compiles source code files written in Objective-J to pure Javascript but can also run Objective-J directly in the browser. Pure Javascript code can be intermixed with Objective-J, just as Objective-C allows pure C code. This is because each language is a strict superset of its base language.

For app compilation and running other toolchain components in preparation for deployment to production, a desktop Javascript engine supporting CommonJS for accessing local resources is required. Historically, this engine was Narwhal. A transition to Node.js is being finalized.

The results of this transition are available as a Release Candidate. While an official production release is scheduled for early-autumn 2024, it should be considered production-ready as-is. Multiple production deployments over the last twelve months have confirmed this. In addition to the Node.js-based toolchain, the next formal release will include both maintenance improvements and enhancements to the API.

Permisson issues

By default npm uses /usr/local/lib/node_modules as the install location for globally installed packages. This causes problems since users typically lack write permissions there. It is therefore recommended to either use a version manager, or change npm's default install location manually (which is what we did above with the npm set prefix… command). For more details see this article.

Building Cappuccino from source

To build Cappuccino from source (for the latest version, including un-released changes) clone the GitHub repository at https://github.com/cappuccino/cappuccino/ and checkout the main branch. Use the command jake install to install the Cappuccino frameworks and toolchain locally.

To build from source, do:

  1. git clone https://github.com/cappuccino/cappuccino.git

  2. cd cappuccino

  3. npm install. Cappuccino source currently uses the release distribution from npm to bootstrap the toolchain.

  4. Make sure the environment variable CAPP_BUILD is set. This is done by adding the line

    export CAPP_BUILD="/path/to/cappuccino/build/directory"

    to your .zshrc or equivalent config file and of course changing the path to where you want to build Cappuccino.

  5. Run jake build to build Cappuccino.

  6. Run jake dist to install the toolchain, as just compiled from source. This step may require elevated permissions.

Beware that building and installing Cappuccino from source will overwrite the binaries installed from npm. To undo this, simply run npm install -g @objj/cappuccino again.

FAQs

Q: What is meant by desktop-class apps?
A: Desktop-class apps refer to web applications that offer the same level of functionality, complexity, and user experience as traditional desktop applications. These apps leverage keyboard navigation, advanced user interface components, rich graphics, and responsive interactions. Cappuccino is ideally suited for developing line-of-business applications, which are essential tools used within a company for its operations. Such applications often require robust data handling, complex workflows, and a high degree of reliability. Cappuccino’s comprehensive framework, modeled after the Cocoa® APIs, ensures that web applications can match the capabilities and performance of native desktop software.

Q: I don't see any support for touch-screen devices like tablets and phones. Is this supported?
A: Cappuccino applications can be adapted to support touch-screen devices, including tablets and phones. The framework primarily targets large, information-dense displays typical of desktop environments. Achieving a seamless experience across desktops, tablets, and phones requires additional effort, such as incorporating touch event handling and responsive design. However, with the right adjustments, Cappuccino applications can deliver a consistent user experience on a variety of devices.

For those looking to extend Cappuccino for touch applications, one option worth exploring is the open source Objective-C framework "Chameleon". This predates Apple's Catalyst efforts and ports many UIKit classes to AppKit, allowing for a seamless integration of touch features. See below for porting Objective-C code to Objective-J, something which is mostly a search-and-replace operation.

Q: How easy is it to port Objective-C code to Objective-J?
A: Porting Objective-C code to Objective-J is mostly a search-and-replace operation, primarily focusing on adapting pointer syntax and class names to fit the Objective-J framework.

Here is a summary of the process:

  1. Replace class prefixes: Objective-C classes using the 'NS' prefix need to be replaced with 'CP'. Objective-C(J) does not support formal namespaces - class prefixes are used to overcome this ('NS' for Apple/NeXTSTEP, 'CP' for Cappuccino). Third-party code may use something else - or none at all. For example:

    NSString becomes CPString, NSArray becomes CPArray, and NSDictionary becomes CPDictionary

  2. Remove pointer references: Objective-C uses pointers, indicated by the * symbol, which are not used in Objective-J. See example below.

  3. Adapt memory management: Objective-C's manual memory management and automatic reference counting (ARC) do not apply to Objective-J. Thus, methods like retain, release, and autorelease are removed. Objective-J relies on JavaScript's garbage collection - interaction with it is not supported by any browser.

  4. Modify code with no direct equivalent in Objective-J: The most common is the C language enum construct. Javascript and Objective-J provide no direct equivalent - replace with Javascript objects or functions.

A simple example:

Objective-C:

NSString *greeting = [NSString stringWithFormat:@"Hello, %@!", name];

Objective-J:

let greeting = [CPString stringWithFormat:@"Hello, %@!", name];

Q: Can I use Cappuccino on Windows/Linux?
A: Yes - while Cappuccino technology is inspired by Apple's framework, it is inherently platform-independent. As long as you have a modern web browser and a compatible development environment (An LTS version of Node.js, a text editor, and an http server), Cappuccino applications can be developed on and deployed from other operating systems without any issues.

Q: Hasn't Apple moved away from Objective-C and AppKit, making them obsolete?
A: While Apple has indeed introduced Swift as a modern programming language and shifted its focus to frameworks like SwiftUI, Objective-C and AppKit are still widely used and supported. Apple's most sophisticated user applications are written either entirely or substantially in Objective-C and will continue to be for the foreseeable future.

Q: What is with the funny syntax of Objective-J and its brackets? I've never seen a language like this – how can anyone be productive with something so strange?
A: Objective-J’s syntax, with its brackets, is inspired by Objective-C, which is a small superset of C. The brackets may seem unusual initially, but provide a powerful way to structure code and manage objects while keeping full compatibility with C. Similarly, Objective-J is a small superset of JavaScript. Developers familiar with Objective-C will find it intuitive, and those new to it can leverage extensive documentation and community resources. The initial learning curve is offset by the productivity gains in building complex, maintainable web applications with the option to mix and match from the vast repository of JavaScript code directly even within Objective-J classes.

Q: I have my own HTML, JavaScript, and CSS which I would like to use in a larger app. I don't see any JavaScript, HTML, or CSS in the available sample code. How do I do this?
A: Cappuccino abstracts much of the DOM to align with Cocoa®'s model. Existing framework controls can be extended or new ones built from scratch to meet specific requirements. The Cappuccino APIs follow a classic object-oriented programming model – most necessary functionality will be inherited from the Cappuccino base class one is starting with. The CPWebView control can also be used to embed either HTML/Javascript/CSS fragments or entire web pages. Javascript can be intermixed with Objective-J code.

Q: What are the advantages of Cappuccino over libraries and frameworks like React and Vue?
A: Cappuccino offers several advantages:

  • Cocoa®/NeXTSTEP Architecture: Leverages the mature and robust APIs developed originally by NeXTSETP in the 1980s and extended by Apple, providing a time-tested and solid foundation for complex applications.
  • Message-Passing Object-Oriented Approach: Uses Objective-J, which extends JavaScript with powerful object-oriented capabilities. This is used to provide a loosely-coupled component architecture, allowing better opportunities for keeping functionality tightly grouped - enhancing testability, reliability and large-scale development.
  • Desktop-Class Usability: Complex controls, coherent keyboard navigation and undo/redo out of the box.
  • Unified Framework: Integrated UI components, event handling, and data management in one cohesive package, well beyond what React and Vue provide.
  • Legacy and Stability: Continuously in development since 2008.

Q: Does the license permit non-opensource development?
A: Yes, Cappuccino is released under the Lesser General Public License (LGPL) version 2. This allows developers to use, modify, and distribute Cappuccino for both open-source and closed-source applications. Commercial and proprietary software can be developed with Cappuccino without the obligation to release source code, provided the terms of the LGPL are adhered to. This means any modifications to the Cappuccino framework itself must be made available under the same LGPL license, but your own application code remains proprietary.

Cocoa® is a registered trademark of Apple Inc., covering a series of computer APIs for software user interfaces.

License

This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version.

This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA

aristo's People

Contributors

aljungberg avatar klaaspieter avatar

Stargazers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

Watchers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

aristo's Issues

Example images are broken

After the change in website we lost the original Aristo example preview images. Also we should probably be showing off Aristo 2 at this point. The README should be updated with this image.

aristo-2-479e0698

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.