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ldtktilesetexporter's Introduction

Hi there ๐Ÿ‘‹

My name is Cameron Krebbers. I love the idea of making games.
I'm mainly experienced in the Unity engine, but also past experience with GameMaker Studio 2 and Clickteam Fusion 2.5.

  • ๐ŸŒฅ๏ธ I strive to make fun game experiences!
  • ๐Ÿ”ญ Iโ€™m currently working on LDtkToUnity with the goal to make my own game with it.
  • ๐ŸŒฑ I have many learning/research goals: Programming, Design, Music, Art!
  • ๐ŸŽฎ In my pastime, I like playing games or watching Youtube.
  • ๐Ÿ“ซ I can be reached at [email protected], or on Discord at Cammin#1689/cammin.
  • ๐ŸŒŽ I am from Vancouver, British Columbia, Canada.
  • ๐Ÿ“† I'm 24.
  • โšก Fun fact: I can only appreciate music if it's appeared in a video game. Weird but true.
  • ๐Ÿง  Also fun fact: I have aspergers, which is a high-functioning autism.

Check out my games on cammin.itch.io

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ldtktilesetexporter's Issues

project name must be `null.ldtk` on macOS

For some reason, a project must be named null.ldtk instead of any project name for this to work.

Also, permission issue, the ExportTilesetDefinitionMac.sh script does not have the Execute permission flag chmod +x and must be manually adjusted.

Linux support

I'm closing this issue in favor to this one : Cammin/LDtkToUnity#52

These scripts don't work with Unity for Linux, indeed the script to run on save is an .exe file...
We need to compile it for Linux, so I migrated from .Net Framework to .Net Core to make a build.

I created another solution here describing how to make LDtkToUnity work

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